hi ! I'm a french student and i'd like to have some advice with my work and some help if i have some problem. And i've one now! So our teacher told us to create a modelisation on 3ds max and modify it on Zbrush to have a high poly. After that we had to back our high poly on a plane. This is where the problem begin!
[IMG]http://www.polycount.com/forum/<a href=[/IMG]
So everything is in position and my teacher tolds me it was good. But in Xnormal my occlusion and normal have problem!
[IMG]http://www.polycount.com/forum/<a href=[/IMG]
As you can see the wing in the back cut through the body of the bird. So if you have a solution to help me it'll help me a lot. (sorry for my English)
Been doing some anatomy work for the first time for a uni project using zbrush. Not quite happy with the model and in particular the arms, and would love it if anyone could give me some feedback. Still lots to do on it though such as the face.
WAYWO thread usually isn't the best place to get feedback. If you want crits I'd recommend starting a thread.
My quick feedback, study muscle origins and insertions, looks pretty blocky/blobby and undefined.
Good luck!
What in particular did you set out to do with this image?
The grass seems nice enough but the actual scene is far too dark to make much out.
As an actual picture it needs a lot more contrast between your focus (I'm guessing the grass in the foreground?) and the background/support objects.
Try changing your sky to be a lot brighter and increasing the intensity of your light source for the whole scene as a starting point.
[updated] Pretty much done, subtle markings to indicate use and stuff. I need to do a few tweaks like fix the ribbons, and probably remove some as there is too many.
Still plugging away on my Concordia Hangar (from Wing Commander 2). Still adding walls and detail. This is going to take a while.
If you'd like to run around in it, here's the link!
Enjoy!
huge fan of the original WC games and this is astonishingly accurate in evoking the look and feel. exactly right on the colors, which is no mean feat. well done, can't wait to see it completed!
Something I've been working on for the last few days... I'd really love to hear some crits... Since I'm not very good at doing logos, haha. I already got some useful crits from friends, but more is better
ABSOLUTELY love the soft edges! Although I will personally say that a few parts might be a little TOO soft, mainly the front piece of the gun looks a little blobby, buts that my opinion
Also u should put some basic geometry inside it as it you can clearly see the holes in the gun are clearly empty
ABSOLUTELY love the soft edges! Although I will personally say that a few parts might be a little TOO soft, mainly the front piece of the gun looks a little blobby, buts that my opinion
Also u should put some basic geometry inside it as it you can clearly see the holes in the gun are clearly empty
Thanks man! Yeah I agree if it is too blobby after bake I'll adjust dem edges a bit.
I might chuck a cylinder underneath it, I have cylinder running through the middle like the reference but I get you man!
My second model in ZBrush, the Ancient of Winds from Warcraft. We're covering a lot of ground, but we haven't gotten to the point of final renders, and I'm still working on the finite details of color and such.
Baking finally over with my old laptop, finally got a few hours to start texturing.
Entirely textured by hand in mudbox. Hair is hand painted in PS.
Normal & Diffuse only apart from eyes obviously.
Very much a W.I.P still.
C&C always welcome.
Replies
Love it 2!
T.
love the sketches fightpunch
awesome work as always everyone ^_^
"the unicorn," category 4, a little kaiju quick bust sculpt XD
Looks freakin sweet man! Looking forward to seeing the gun finished up
[IMG]http://<a href="http://imgur.com/SQuoDUM"><img src="http://i.imgur.com/SQuoDUM.jpg" title="Hosted by imgur.com"/></a>[/IMG]
Starting on the materials. The rim shader is a little odd so I plan to remake it.
[IMG]http://www.polycount.com/forum/<a href=[/IMG]
So everything is in position and my teacher tolds me it was good. But in Xnormal my occlusion and normal have problem!
[IMG]http://www.polycount.com/forum/<a href=[/IMG]
As you can see the wing in the back cut through the body of the bird. So if you have a solution to help me it'll help me a lot. (sorry for my English)
First one, 1'750 tris with 512 map.
My quick feedback, study muscle origins and insertions, looks pretty blocky/blobby and undefined.
Good luck!
Korgoth- lookin super sexy!
Baj- love dem hand painted sexiness!
Nice dude- this things awesome!
The grass seems nice enough but the actual scene is far too dark to make much out.
As an actual picture it needs a lot more contrast between your focus (I'm guessing the grass in the foreground?) and the background/support objects.
Try changing your sky to be a lot brighter and increasing the intensity of your light source for the whole scene as a starting point.
[SKETCHFAB]f381ef18bda14dacbb3db700fed93c72[/SKETCHFAB]
Cross post
If you'd like to run around in it, here's the link!
Enjoy!
It's been two days, any updates?
Been tinkering with materials in UDK.
Thanks for taking a look!
[updated] Pretty much done, subtle markings to indicate use and stuff. I need to do a few tweaks like fix the ribbons, and probably remove some as there is too many.
huge fan of the original WC games and this is astonishingly accurate in evoking the look and feel. exactly right on the colors, which is no mean feat. well done, can't wait to see it completed!
holy heck! i played wing commander 2 to death and the colours alone brought me back instantly! great job!
Something I've been working on for the last few days... I'd really love to hear some crits... Since I'm not very good at doing logos, haha. I already got some useful crits from friends, but more is better
Day 1 progress of my first 3d model ever
And the original drawing
second time posting hope I am doing this right , not sure if the image will load up a project I am working on in university, still a long way to go :P
Also u should put some basic geometry inside it as it you can clearly see the holes in the gun are clearly empty
done!
Thanks man! Yeah I agree if it is too blobby after bake I'll adjust dem edges a bit.
I might chuck a cylinder underneath it, I have cylinder running through the middle like the reference but I get you man!
Crits are more than welcome, I need to improve!
[SKETCHFAB]ed9194f184e74056a1bed5bde137ed46[/SKETCHFAB]
Here is something I did a while ago, please feel free to criticise.
Thanks
Reece
Entirely textured by hand in mudbox. Hair is hand painted in PS.
Normal & Diffuse only apart from eyes obviously.
Very much a W.I.P still.
C&C always welcome.
Nice pairing on the texture but I think u missed some normal mapping. It looks flat.