Spitty, really hoping you, TK, BoBo, Brian, Tarwater, and Mr. Brack all end up in awesome places. You're all such super talented and awesome people. I love how this Hornswoggler guy is developing.
I posted this a long time ago when i finished modeling but things came up and I wasn't able to get back at it and finish it up. Well time has been good to me lately and I've been crankin away at this again. Just finished all the polypainting and retopping of this. very close to wrapping this up. let me know what you guys think!
I love grumpy cat as much as the next guy, but come on man, this is kind of in bad taste. Lots of talented people lost their jobs
spitty, dkreset, fightpunch, mmmm that's good stuff!
Got to agree with this one, I know you just tried to be funny but it simply doesn't especially here on polycount when so many awesome people lost their jobs.
@jamaica1000grau - That's awesome! I can almost hear Darth gasping in between whistles Style reminds me of Erwin Kho, which is a good thing, in my opinion.
Massbot - Those are amazing! hahaha spitty - This is great, love the render. Hope everyone affected by THQ closings finds work soon Edrice - Looking awesome, so clean, nice design too, the style makes me think of Bioshock infinite. Which contest is this? [sorry, out of the loop ]
Thanks all who took the time to crit my Knight character last time, I will definately be making some changes to the textures and lighting!
Thought I'd try making something different for a change, critiques would be great if anyone here knows a bit about animal anatomy? Or if anything just looks off. I was using white tailed deer as reference for the body.
and for fun, here is a SD Space Marine I did about 4 1/2 years ago based on an early prototype model for DMO. Hand Painted Diff only.
Will have more up on my website once I get the new design finished.
- BoBo
the only good thing to come out of the closing of vigil is that i am able to see more of your amazing work! also is that scavenger model for the crawler games you guys were working on?
here's a monster i'm working on rendered in vray. i'll be adding textures and messing with an sss shader next. looks like i've got plenty of time to work on him now that Vigil got shut down
i heard yesterday that nobody picked up Vigil.
which is absolutely Bonkers...
but if you worked at vigil, and that is how you design / create a monster. i'm thinking you might not have very much time on your hands at all.
Sorry buddy but I don't see it either. Spend some more time with the sculpt and looking at references before posting again. The lips and ears are really awkward right now.
Replies
Belias.... is that....is that you ?!?!
more, please, don't stop
Tow hook. for the truck
That turned out very well Wester!
Got to agree with this one, I know you just tried to be funny but it simply doesn't especially here on polycount when so many awesome people lost their jobs.
Also, keep up the awesome work everyone.
long time i dont come around! nice to see you kept the marvelous job people!
still shitload of work to do and deadline is end of jan, have only 3-4 days to work on it.
well, duh
Wip shot in marmoset of my Houdini/Mixamo contest entry.
great work so far - love the cloth and general character
spitty - This is great, love the render. Hope everyone affected by THQ closings finds work soon
Edrice - Looking awesome, so clean, nice design too, the style makes me think of Bioshock infinite. Which contest is this? [sorry, out of the loop ]
Thanks all who took the time to crit my Knight character last time, I will definately be making some changes to the textures and lighting!
Thought I'd try making something different for a change, critiques would be great if anyone here knows a bit about animal anatomy? Or if anything just looks off. I was using white tailed deer as reference for the body.
Nice start Future, looks fresh.
Zbrush Sculpt and polypaint:
Zbrush Sculpt details:
Final Game Asset:
and for fun, here is a SD Space Marine I did about 4 1/2 years ago based on an early prototype model for DMO. Hand Painted Diff only.
Will have more up on my website once I get the new design finished.
- BoBo
Great work the last pages..
Here a "relict"-Temple i made ..
The first version was too asian style and didnt fit the setting..
Final
the only good thing to come out of the closing of vigil is that i am able to see more of your amazing work! also is that scavenger model for the crawler games you guys were working on?
Loving all of this man!
looks awesome, I like the bits of cable taped down in the first shot
Some close ups:
There are some artifacts that i need to fix, which i'm currently doing.
Atm they're just screen grabs from Maya, need to get proper real time renders going!
Crits and comments welcome!
i heard yesterday that nobody picked up Vigil.
which is absolutely Bonkers...
but if you worked at vigil, and that is how you design / create a monster. i'm thinking you might not have very much time on your hands at all.
http://www.lastknightthegame.com/comic
More texturing Samara, only a couple days left...gotta wrap it up!
@future-fiction Thanks, and the contest is right here on polycount. http://www.polycount.com/forum/forumdisplay.php?f=71
@slipgatecentral: Thanks for the encouragement, hope you're able to complete your spacesuit :-)
A little cost-posting from
http://www.polycount.com/forum/showthread.php?t=116075
RAD!
Oliver Twist WIP
the nose is brat pitt, the rest not so much ?
His nose belongs to Paul Rudd lol...
Paul Rudd? yeah... I dont see it. Try a hairstyle as well. Often thats a huge element in a likeness.
I am working on my Sculpting/Anatomy skills. Started with an basic Skull and some ZSpheres Muscles.