A little update, still at a very primitive stage but at least there's color on it. No special map, only diffuse, except some alphas for the hair and eyelashes. Just trying to get it right before I start the realistic stuff. 12,447 tris for the body, not counting the hair. The hair has a turbosmooth applied to it.
Zenoart: "What about obvious phalllic themes? " I'm reminded all the time that swords are all about thrusting them into people... fantasy art has a lot of swords and spears and... pointy things you stick into people.
Fenixy: I'm sorry!
DemonPrincess: Honestly... I'm sure they're there too.
MrOneTwo: Ty!
Fnitrox: Even doing light doodles is good! Drawing/painting is the best way imo to get better at art in a broad sense.
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Makkon: Love you man.
Vidar: is that ...photomash? Are you painting those concepts? The style is tripping me out Almost could be 3d/photo/drawn
Zenoart: "What about obvious phalllic themes? " I'm reminded all the time that swords are all about thrusting them into people... fantasy art has a lot of swords and spears and... pointy things you stick into people.
Fenixy: I'm sorry!
DemonPrincess: Honestly... I'm sure they're there too.
MrOneTwo: Ty!
Fnitrox: Even doing light doodles is good! Drawing/painting is the best way imo to get better at art in a broad sense.
//
Makkon: Love you man.
Vidar: is that ...photomash? Are you painting those concepts? The style is tripping me out Almost could be 3d/photo/drawn
Crrutch dang that's one sexy mech design :poly142:
I've said it before and I'll say it again , Weisheng's style's killa
I've been playing around with colour ramps in udk, took awhile to figure out all the custom lighting bizness. No idea how to get transmission into custom lighting tho now lol.
I'm thinking about making a piece in the left style. (slapped my sumd00d normalmap on it if your wondering why my face looks overly gnarled compared to the right lol)
Nice work everyone I always spy on you gents for inspiration :P
Anyway I had made this for some of my buddies at 38 who used faogen to bake AO maps. Since Faogen isn't a free program I was why not replicate the process in Xnormal?
I hadn't posted this, I just occasionally would share it with fellow artist at work. But Mr Poff and Elija suggested I post it here.
Really nice Arkadius, thanks for the workflow! Do you have a standard for pure AO settings in XNormal? Whats your spread angle etc? You keep the same settings for the Hemi AO?
Replies
A big thank you to chamarjin for letting me use her stockphotos as ref
Phantom Crash inspired battler, i'd like another of those games
Can ye recognize who it is?
Cheers!
Here's an updated WIP of my Venice grand canal scene:
Based off of this image: http://i.imgur.com/F1fH7yT.jpg
Shameless thread plug here: http://www.polycount.com/forum/showthread.php?p=1919498#post1919498
I love the simplicity of this, great design. I'd love to model something like this + a pilot if I ever get the time.
[ame="http://www.youtube.com/watch?v=1qJy-rlNj9o"]Dive Roll Loop - YouTube[/ame]
CnC greatly appreciated!!
And it's only 1,302 triangles.
Rendered with Lagoa
https://vimeo.com/74997511
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Zenoart: "What about obvious phalllic themes? " I'm reminded all the time that swords are all about thrusting them into people... fantasy art has a lot of swords and spears and... pointy things you stick into people.
Fenixy: I'm sorry!
DemonPrincess: Honestly... I'm sure they're there too.
MrOneTwo: Ty!
Fnitrox: Even doing light doodles is good! Drawing/painting is the best way imo to get better at art in a broad sense.
//
Makkon: Love you man.
Vidar: is that ...photomash? Are you painting those concepts? The style is tripping me out Almost could be 3d/photo/drawn
[ame="http://www.youtube.com/watch?v=MZLDzIPgo74"]http://www.youtube.com/watch?v=MZLDzIPgo74[/ame]
Sorry for the bad quality!
Awesome piece, looking forward to seeing more of that!
great style
Looks like Russell Crowe! Still needs a few proportion tweaks though to get him there... That's if it is supposed to be him?
Wow! Looks amazing. Didn't think you could get realtime renders like this from Unity.
Ed
You are correct! That is supposed to look like Russel Crowe ^^ Hmm okay, got some tips on what to change? Grateful for the critics btw!
I've said it before and I'll say it again , Weisheng's style's killa
I've been playing around with colour ramps in udk, took awhile to figure out all the custom lighting bizness. No idea how to get transmission into custom lighting tho now lol.
I'm thinking about making a piece in the left style. (slapped my sumd00d normalmap on it if your wondering why my face looks overly gnarled compared to the right lol)
Cool to see a breakdown moof!
Here's something from me:
It's a miniature I did for a board game called Planet Defiant, which currently has a kickstarter going on
Been working on this 'trying' to get the likeness right, can anyone guess who it is?!?!
Thanks man! Glad you like it!
this thing's face is terrifying. it looks like a bratz doll without a nose
WIP of some Prometheus concept from Ben Proctor
It's, beautiful
No lightmaps yet?, holy shit!
Here's something I'd been working since yesterday:
[ame="http://www.youtube.com/watch?v=SS6VhOwofQ4"]LolGirl - YouTube[/ame]
Wow I might have to pickup skyshop for a personal project.
BTW: dereks are is so awesome isnt it?
Anyway I had made this for some of my buddies at 38 who used faogen to bake AO maps. Since Faogen isn't a free program I was why not replicate the process in Xnormal?
I hadn't posted this, I just occasionally would share it with fellow artist at work. But Mr Poff and Elija suggested I post it here.
Hope it helps someone
I love you.