Finally got some shots of the print of my sculpt of Bliss from Cryamore!
Shes 9.5 inches tall, hopefully the next update will see her all painted up! Super stoked with the guys at Ownage, they nailed the print and the assembly!
This is way cool! Didn't even realise it was a 3D print till I read the post, thought it was a keyshot render or something - the print quality is really good! Love the sculpt too, good job!
@Simmo, looking great man, but I love the theme of all that rounded metal and darker colors, almost like a BSG, Star-Trek crossover. Makes me sad that I'll never get to ride a luxury space-cruiser. Looking forward to updates.
@Zeno, obviously a lot of work went into this, details looking great. Looking forward to seeing a shaded render. What are you rendering in?
Thanks man! This is rendered in Arnold with a simple occlusion shader. Sorry for the late reply!
always awesome stuff in here, it's really insipring!
@snefer: is there any black magic in that pavement to mask out individual "tiles"? @moof: dude, everytime you post you make me want to do characters or at least learn to paint *__*
simonlindwall That is pretty cool! though you should move the filter on the promask to the other side. It is never on the right side unless you are a left handed shooter as it would interfere with aiming.
Also his vest seems pretty thin and flat, as if its not holding any kevlar padding or strike plates. and m4 ammo pouches dont seem to be long enough.
simonlindwall Your concept art look so real, I wish we would always get that kind of quality in the industry ! Goeddy This looks amazing, I love how the skin look. What did you use for rendering?
Crosspost from my Thread
I started the texturing on Ellie,
can't wait for the weekend to spend some more time on her
took a little break. back to it. added skylights and water. still adding extra step down into shower area and some rusted railing and pipes. Break out some tiles and throw 'em around.
Its so intimidating posting in here with all this beautiful work!
This is my first stab at ZBrush, watched a few series on 3dMotive and started on this!
Its a mask from the band Mushroomhead. I intend to create the full character as a usable game asset and maybe drop it into Source as a character replacement. Cheers!
moof - amazing colours!
robert.nally - Love it! Want more fresh shininess on the bike tho
Tits - Thank you kindly Nice Ellie btw
IceWolve - Thanks! I made the m4 mags bigger and taller and buffed up the vest a bit. I tried moving the filter but that messed with the silhouette too much. So keeping it, for now. Thanks for the feedback!
airdrummer - I like the atmosphere your environment has going. If I were to nitpick something it looks like the same dirt mask you're reusing on everything.
axl99 - I love that second sketch, lots of energy in that one.
Started working on this samurai fellow this week. Made a quick sketch of whats left to block out. I have a feeling the detail on his arms will be too small to pick up.
airdrummer - I like the atmosphere your environment has going. If I were to nitpick something it looks like the same dirt mask you're reusing on everything.
thx man. yeah...I can swap that out. make a few tiling adjustments. at first I thought it looked cool...like slugs leaving trails after eating the moss. too much tho. thx
Quick concept for a personal project, still some stuff to solve before I start modelling.
I understand that it's a common manner to do concepts, using paintovers, photos etc,
but it feels a bit too much the same as Seb Legrain Gatchaman redesign to me http://sebcesoir.cgsociety.org/gallery/541677/
I understand that it's a common manner to do concepts, using paintovers, photos etc,
but it feels a bit too much the same as Seb Legrain Gatchaman redesign to me http://sebcesoir.cgsociety.org/gallery/541677/
Hi all,
I'm working on a RTS for mobile platforms called Oberon's Court. Artwise my aim is to use Zero textures. Only shaders and geometry. (bar RenderTextures for the shadows and portraits, so generated at runtime).
Here's some of the concept results
ingame:
Hope you like it, any feedback more than welcome, If your interested in keeping up to date(or view the latest gameplay vids) just navigate to [url]Http://facebook.com/oberonscourt[/url]
Replies
Here are some wallpaper sized images, 3360 x 2100, of just the bike in different colors.
*there are no hidden penises
process: https://vimeo.com/74997511
nice paint btw ^^
This is way cool! Didn't even realise it was a 3D print till I read the post, thought it was a keyshot render or something - the print quality is really good! Love the sculpt too, good job!
Ed
Thanks man! This is rendered in Arnold with a simple occlusion shader. Sorry for the late reply!
Well damn, I counted 7! :poly111:
@snefer: is there any black magic in that pavement to mask out individual "tiles"?
@moof: dude, everytime you post you make me want to do characters or at least learn to paint *__*
Some crossposting from my thread (again )
Come in and give crits/insults/comments/cookies
Just a concept sculpt and first practice of hard surface sculpting in ZBrush, based on a concept by the amazing FightPunch! With a few tweaks
my thread is available:
http://www.polycount.com/forum/showthread.php?t=102649
it's going slowly but surely
Also his vest seems pretty thin and flat, as if its not holding any kevlar padding or strike plates. and m4 ammo pouches dont seem to be long enough.
Cheers,
Zack
Goeddy This looks amazing, I love how the skin look. What did you use for rendering?
Crosspost from my Thread
I started the texturing on Ellie,
can't wait for the weekend to spend some more time on her
This is my first stab at ZBrush, watched a few series on 3dMotive and started on this!
Its a mask from the band Mushroomhead. I intend to create the full character as a usable game asset and maybe drop it into Source as a character replacement. Cheers!
been trying to improve and speed up my workflow recently and this was a good simple character to practice on.
robert.nally - Love it! Want more fresh shininess on the bike tho
Tits - Thank you kindly Nice Ellie btw
IceWolve - Thanks! I made the m4 mags bigger and taller and buffed up the vest a bit. I tried moving the filter but that messed with the silhouette too much. So keeping it, for now. Thanks for the feedback!
axl99 - I love that second sketch, lots of energy in that one.
Started working on this samurai fellow this week. Made a quick sketch of whats left to block out. I have a feeling the detail on his arms will be too small to pick up.
Fucking awesome concept, man! That will be fun to model, look forward to seeing it.
The whole process here : http://www.polycount.com/forum/showthread.php?t=125320
thx man. yeah...I can swap that out. make a few tiling adjustments. at first I thought it looked cool...like slugs leaving trails after eating the moss. too much tho. thx
I understand that it's a common manner to do concepts, using paintovers, photos etc,
but it feels a bit too much the same as Seb Legrain Gatchaman redesign to me
http://sebcesoir.cgsociety.org/gallery/541677/
I think that's due to using the same photoref:
http://www.moviegoods.com/Assets/product_images/1020/282237.1020.A.jpg (Jessica Biel in Stealth)
haha, indeed, didn't know that
i love her! great job
A new mockup for our indie game Project Gravity here at Night Node ^^
I narrowed down the basic design and working now on adding more details and toward the high poly model.
Here a close up of the detailed tower and the complete building (with some quick test materials)
Not using any stock content (except the stone wall on the yellow house, which is just placeholder)
Cheers!
I'm working on a RTS for mobile platforms called Oberon's Court. Artwise my aim is to use Zero textures. Only shaders and geometry. (bar RenderTextures for the shadows and portraits, so generated at runtime).
Here's some of the concept results
ingame:
Hope you like it, any feedback more than welcome, If your interested in keeping up to date(or view the latest gameplay vids) just navigate to [url]Http://facebook.com/oberonscourt[/url]