Jamesy: I love it! I love it to pieces! I think the large fingers could be a bit more angular to match the style of the rest of the robot, but man the whole thing including the character is fantastic.
Well, Lonewolf, that looks great!
I usually use directx viewport, but I'm pretty sure I cant get the shaders to look like that in viewport without using Realistic mode like you
Nice one!
Having fun working on a Taylor Swift model, I hadn't tried to model an actual person in a long while. She's got rather unusual face proportions compared to what I have done in the past. The are gazillion of reference pictures available, just got to avoid magazine pictures as they're quite photoshopped and not very accurate. I think I got the overall shape right, so I'm pretty much ready for texturing, but if you find something wrong, I'd love to know it !
The hair is very primitive at this stage, just trying to find the right haircut.
Everything is modeled in 3DS Max 2010, and quickly rendered with Marmoset.
W.i.p update. Probably going to finish the accessories this weekend. Any feedback welcomed.
Nice to see this one getting better. Shoes are weird if you ask me, maybe they're a photo model, but they seem like orthopedic ones. The laces and the flaps they are strung too seem too thin and weak, maybe the map's only a bump and not a normal yet?
Started work on a borderlands style environment that will be created in the Borderlands 1 Engine, and be playable, Complete with new weapon and grenade mod ^^
Man, absolutely excellent work here.
Haven't modeled anything in a while, So did this as a refresher. WIP!
Based on one of Josh Kao's concept arts over on CGHub. All done in Max.
I've always been bad at "tech for the sake of tech" to make something look more complex than it is. I'm planning on adding a bunch of "tech boxes" to the bottom of this lamp post, but I'm not quite sure what all I want to do with it yet. I want to go with a sort of cyber-punk style, but I haven't fully locked down a style guide yet. It's for a smallish environment scene that I'm working on.
Also, this is my attempt at getting back into the scene after being absent for waaaay too long. Any help is much appreciated!
Scott: yeah you're right. I had to sprint through this, but I shouldve softened the edges. The normals worked out in most areas, but theres definitely a quite a few spots that shouldn't have been as sharp. Thanks for the crit!
I want to go back and do another polish pass on the diffuse and spec, but this'll do for now. Movin on!
Hello all,here is my next concept.
Initially done for myself but it might also be used for Koberon film collab project. koberon.com/ .
If you would like to see more,I also created a video showcasing how I created it. www.youtube.com/watch?v=iY0qyo
Replies
Number one in the hood G!
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Thanks alot Bobo!!!!
Cannot Unseen
Just finished this victorian looking street lamp for a final.
[ame="http://www.youtube.com/watch?v=J0C-Z2vy8lY"]Ball Tank (work in progress) - YouTube[/ame]
lol
If it's possible could i get some feedback on my model and its edge flow.
Cheers
I usually use directx viewport, but I'm pretty sure I cant get the shaders to look like that in viewport without using Realistic mode like you
Nice one!
Looking for feedback! (thread HERE)
The hair is very primitive at this stage, just trying to find the right haircut.
Everything is modeled in 3DS Max 2010, and quickly rendered with Marmoset.
Early WIP. Still figuring out proportions (They need some tweaking. Feedback appreciated) and trying to decide how to do the cloth.
Really nice and clean geo. How do you make that small surface noise and the one on the grip?
http://www.polycount.com/forum/showthread.php?p=1893743#post1893743
2 different objects with 2 different shaders
or u can use sub material option and assign different material id to different faces
Thanx guys
Edit : Now that I look at it, I think it is too shiny xD. Noted it for the next one!
great concept
XPost http://www.polycount.com/forum/showthread.php?t=124371
Started work on a borderlands style environment that will be created in the Borderlands 1 Engine, and be playable, Complete with new weapon and grenade mod ^^
Haven't modeled anything in a while, So did this as a refresher. WIP!
Based on one of Josh Kao's concept arts over on CGHub. All done in Max.
Cross-Posting form my WIP thread again. I'm done with HP. Time to do some low poly modeling.
hand study.....
Here's what I have been crunching on:
The Firelord has been planning for a long time....
I sculpted Mewtwo based off of an illustration I saw:
I've also been working on a fanart of Rengar from League of Legends (WIP):
Also, this is my attempt at getting back into the scene after being absent for waaaay too long. Any help is much appreciated!
This is some great work, can't wait to see the textured low poly.
Check you proportions again. His head should not be that deep into his chest.
I want to go back and do another polish pass on the diffuse and spec, but this'll do for now. Movin on!
Other renders
http://alter-nate.com/images/GeneratorRender2.jpg
http://alter-nate.com/images/GeneratorRender3.jpg
[ame="http://www.youtube.com/watch?v=j38qWSZTLAc"]monk tattoo - YouTube[/ame]
Initially done for myself but it might also be used for Koberon film collab project. koberon.com/ .
If you would like to see more,I also created a video showcasing how I created it. www.youtube.com/watch?v=iY0qyo
C&C most welcome as always.
that's super!
Speaking of which, the lack of freetime forced this one to take way longer than planned, however, it is done
The Keeper of the Northlight
[ame="http://www.youtube.com/watch?v=AyfXvk5s3uI"]Keeper of the Northlight - YouTube[/ame]
http://steamcommunity.com/sharedfiles/filedetails/?id=167449992