I'd make the lens angle (fov) more narrow, so the perspective won't stretch the model that much. I'd reduce strength of post effects too. So far it's hard to read the model.
Hey guys, a new member here! I put together my works. I sent them to several companies, no actual feedback so far...
Here's my porfolio! http://tiborludanszki.wix.com/portfolio
If you could write some words about it, that would be awesome. Couse' I'm about to lose my judgement lately...
Motoko Kusanagi work in progress pose. I've still got a lot of work left to do on the sculpt. I'm hoping I'll eventually be able to get a 3d print done of this model.
Thanks a lot for the feedback guys...
And Xavier "Swizzle".... even if it looks like a dick... this is not 4chan... this is supossed to be a profesional forum for videogame people... so please... keep it clean...
I think its important not to defile other people's work ... all the dicks above were posted by the people who created them. Cell's dick was added by another artist. There's a pretty big difference Either way, I'm sure there was no harm meant.
trying to defend defacing someone else's work with a bunch of images that were authored that way? ....if someone wants to draw a dick on their own image that's their prerogative, what you did...Not cool swizzle
Haha Cupsster I am very tempted to keep him
Maks what a cutey!!:)! Her legs look abit squished tho? not sure if it's just the spec hilight that does it from that angle or if they are actually mishapen even within the obvious stylization. Either way great stuff
I've beefed up my Sumd00d guy to suit the head abit more and reworked the trouser creases following sum gud crits :thumbup:
Altho I maybe have gone overboard in both cases hahaha
trying to defend defacing someone else's work with a bunch of images that were authored that way? ....if someone wants to draw a dick on their own image that's their prerogative, what you did...Not cool swizzle
Now now, I am sure he didn't mean to offend just to making a jest, even though it was a bad thread to do such in it hardy did much harm. Everyone keep calm and go back to refine your beautiful pieces.
Inspired by one of my favorite actors and the sculpts from the last of us. still a lot more i want to do and the hair is still just a blockin. Uploaded with ImageShack.com
Thanks a lot for the feedback guys...
And Xavier "Swizzle".... even if it looks like a dick... this is not 4chan... this is supossed to be a profesional forum for videogame people... so please... keep it clean...
It's a professional forum of video game developers. Learn to love the penis or GTFO.
Inspired by one of my favorite actors and the sculpts from the last of us. still a lot more i want to do and the hair is still just a blockin. Uploaded with ImageShack.com
Satoshi this looks SOOO sick! You nailed the likeness, the sculpt is gorgeous and I can't wait to see how far you take this! Great work man!
Just my two cents...you should try to take this bust all way to completion and make a nathan fillion/last of us game rez bust
Saw Darren Bartley's sketches up yesterday, or this morning. Anyway, tried my hand at the overall props and such. I am digging where it is going so far.
Sidenote: I don't know what I missed, all I know is swizzle seems to be involved.
Working on my first vehicle. Went with something quite angular, and exercise in control loops, Once the shape is blocked out to my liking I'l go back and put in a few more bevels to soften the angles and clean it up for the bake.
I would increase the size of his hands about 150% or so I think.
Tone down your AO passes as well. Remove the whites from your maps and make the AO an overlay or softlight with 50% or so opacity. That should give you nice soft shadows that don't overpower, but still hold your shape.
Also, you need to remove most of the AO on your inner leg, when that character moves it is going to actually break the look of the character.
Cardboard looks a certain way from the sides, that wavy thing. Anyway, your box should have this on the sides.
I'm working on the next character of our upcoming Game "Haymaker".
A big thanks to Neox for the great Support
hey man, i love the overall design of this chick, but her upper legs looks really strange, the outward curve is just too severe, it looks like her legs are bent un-naturally. i'd definitely pull it in toward the knee.
Not sure how I feel about this, I learned a lot but have so much too learn still. I felt like doing this for fun recently but really looking forward to applying what I learned to new projects.
Replies
oh wow Max, fucking killing it.
Nice!
I'd make the lens angle (fov) more narrow, so the perspective won't stretch the model that much. I'd reduce strength of post effects too. So far it's hard to read the model.
wrapping up my next mobile game
it's inspired by the old ps1 game Intelligence Cube, which I think was on the demo disc 1?
Took me way to long to create this though.. Tekken Tag 2 got in my way!
http://steamcommunity.com/sharedfiles/filedetails/?id=162064181
Ratings more than welcome
A big thanks to Neox for the great Support
Random adventure into render land today...
Trailer for the game I'm doing all the environment art for!
Here's my porfolio! http://tiborludanszki.wix.com/portfolio
If you could write some words about it, that would be awesome. Couse' I'm about to lose my judgement lately...
Thanks.
- lose the landing page
- can you lose the separate click for every piece, and then the picture slideshow?
Every click is slowing the art director down and every pop up window is annoying them. Seriously, a wall of art is best.
Examples:
http://torfrick.com/
http://www.hazardousarts.com/
As for the work, I can't really comment. But presentation of the portfolio is important as well.
by myself (its not the polycount that matters...)
I think its important not to defile other people's work ... all the dicks above were posted by the people who created them. Cell's dick was added by another artist. There's a pretty big difference Either way, I'm sure there was no harm meant.
I need to tweak it a bit to get rid of some repeating sections, but it came out alright I think
Maks what a cutey!!:)! Her legs look abit squished tho? not sure if it's just the spec hilight that does it from that angle or if they are actually mishapen even within the obvious stylization. Either way great stuff
I've beefed up my Sumd00d guy to suit the head abit more and reworked the trouser creases following sum gud crits :thumbup:
Altho I maybe have gone overboard in both cases hahaha
Now now, I am sure he didn't mean to offend just to making a jest, even though it was a bad thread to do such in it hardy did much harm. Everyone keep calm and go back to refine your beautiful pieces.
Uploaded with ImageShack.com
It's a professional forum of video game developers. Learn to love the penis or GTFO.
Satoshi this looks SOOO sick! You nailed the likeness, the sculpt is gorgeous and I can't wait to see how far you take this! Great work man!
Just my two cents...you should try to take this bust all way to completion and make a nathan fillion/last of us game rez bust
Sidenote: I don't know what I missed, all I know is swizzle seems to be involved.
http://3.bp.blogspot.com/-32TF0tY5Gao/UfNBsn8LwzI/AAAAAAAAAIU/WFXkR-okBN0/s1600/character_06.jpg
http://1.bp.blogspot.com/-iJ3GjNiczqg/UfNBsnlPJKI/AAAAAAAAAIc/FOuyc0-5ygI/s1600/character_07.jpg
http://2.bp.blogspot.com/-hFcXtT-yK14/UfNBsnJ8o0I/AAAAAAAAAIQ/tgr5Q__lPYg/s1600/character_05.jpg
ROFL
Cool! F355 with RX-7 front bumper.. interesting
Two day project (couch, table, and plant are Evermotion models)
Second attempt on making character
I would increase the size of his hands about 150% or so I think.
Tone down your AO passes as well. Remove the whites from your maps and make the AO an overlay or softlight with 50% or so opacity. That should give you nice soft shadows that don't overpower, but still hold your shape.
Also, you need to remove most of the AO on your inner leg, when that character moves it is going to actually break the look of the character.
Cardboard looks a certain way from the sides, that wavy thing. Anyway, your box should have this on the sides.
Eh, my 2cents
hey man, i love the overall design of this chick, but her upper legs looks really strange, the outward curve is just too severe, it looks like her legs are bent un-naturally. i'd definitely pull it in toward the knee.