Geeze you guys are all so inspiring!
Neox, that looks so badass
Lonewolf, man you're a monster! I can't wait to see him all done up!
scotthomer, that scene is boss man! I really dig the presentation
I'm trying to get into the habit of finding time to do personal work more often!
So I did this colorful swirly thing. I thought I was gonna go crazier with the swirly broken up bits so I went with really normal styled anatomy and all, but now I sorta regret it. I hope you dig it anyway, though
I did a timelapse anyway if anyone's interested, hopefully the next one will be less boringo! haha
Funky that time lapse is awesome. not to mention the final product.
Maio those arches are nicely stylized but I'd break up the arch silhouette a bit to follow with how organic and chaotic all other rocks are stacked up around it.
I started this for the Dragonball Z facebook challenge but didn't have the spare time to complete it, I hate being busy all the time! lol! Anyway that isn't stopping me from finishing it... In the pic here there isn't any diffuse or specular textures, just some of the meshes have a normal and displacement map purely for testing purposes. I am still unwrapping some of the hard surface parts and once that is done I will do a final bake and then begin the texturing process :-)
Just been playing around with some low poly models this week, texturing them with Ddo2 (such an awesome program! Will be very sad when my trial runs out until I can afford to buy it!).
One is a model of my Cold Steel hard rubber training knife which weighs in at 920 polys and the other is a Mjolnir model I made for use in Skyrim, which is 674 polys.
airdrummer: Thank you kindly good sir. s620ex1: Thank you very much! romy: Thanks! moof: Thanks man! Hope everything is well at Blizz. fightpunch: Thank you! EiGHT: Thanks for the love buddy. Mask_Salesman: Thanks man!
Nice work everybody. Love this thread so much! As for this Joffrey, I didn't quite nail the likeness. Definitely something I'm going to have to practice more of! Gonna have to shelve this one for now though. Lows/Bakes and some real hair to come at some point in the future.
Nice work everybody. Love this thread so much! As for this Joffrey, I didn't quite nail the likeness. Definitely something I'm going to have to practice more of! Gonna have to shelve this one for now though. Lows/Bakes and some real hair to come at some point in the future.
Please get it printed out in 1:1 size so I can use it as a punching bag, haha!
... No, seriously.
Anyway, finally got this fully UV'd and did a test bake. It turned out alright, but there's some problems with the cage I have to fix.
Oh yeah, and model a magazine! (That's kinda important.)
A little detour from space ships. I made this one with no plan ,as the brush lead me. Turned out weird,probably couldnt exist anywhere on Earth,possibly some sea/swamp kind of weird environment. Unless if made for final fantasy.
Also a little play in polypaint.
I gues not one of my best works as it seams so far... consider it a practice demo. Made in Zbrush.
Here's a painting I kinda forgot about a while back so I picked it up and tied the knots together. It was great fun to do. I just felt like mixing different styles and working without constrains and this is what came out :P
I'm calling it "I told u so" for no apparent reason at all *_*
I wanted give an update to how Sakura is coming along. Please ignore the spec/gloss at the moment. I made it just to test out gloss maps because I never used one before.
I was painting her hair when I stopped to take these images.
Tried to make the beast more dynamic, added some fallen warriors to develop the narrative and adjusted the composition... think I'll come back to this one in the future!
Figured I'd start with something completely new with my spankin fresh blender. I've never done anything organic before so I made a mistake here. Maybe I could get hint. If you look at my half head here you can see that it isn't flat on the z axis. How do I make it?
More Cheap renders of a quick-high poly practice whilst struggling with my main project, needed to do this just for a quick break from being stuck all the time :S
Took 3-ish hours to model and almost 2+ hours to render it out >.>
I wanted give an update to how Sakura is coming along. Please ignore the spec/gloss at the moment. I made it just to test out gloss maps because I never used one before.
I was painting her hair when I stopped to take these images.
pleeeease smooth out the geo above her lip, or at the very least make the effort to create a normal map that will get rid of that moustache shadow.
Replies
Neox, that looks so badass
Lonewolf, man you're a monster! I can't wait to see him all done up!
scotthomer, that scene is boss man! I really dig the presentation
I'm trying to get into the habit of finding time to do personal work more often!
So I did this colorful swirly thing. I thought I was gonna go crazier with the swirly broken up bits so I went with really normal styled anatomy and all, but now I sorta regret it. I hope you dig it anyway, though
I did a timelapse anyway if anyone's interested, hopefully the next one will be less boringo! haha
[ame="http://www.youtube.com/watch?v=7tAcZsMhxM0"]Ethereal Girl sculpt - YouTube[/ame]
It's gonna happen.
Geez!! YOU are inspiring!!
Lonewolf- you are a madman, MADMAN!
Panatoman- Going straight in my inspiration folder, super super rad.
Scotthomer- that scene is looking great.
Another update on this piece, polishing up for the ol' folio.
Maio those arches are nicely stylized but I'd break up the arch silhouette a bit to follow with how organic and chaotic all other rocks are stacked up around it.
That is insane! Awesome!
[ame="http://www.youtube.com/watch?v=dlpfxaXx5d8"]UDK - Prometheus Explosion - YouTube[/ame]
HP render in mental ray, going to start the fun stuff now :P
any feedback or crit would be great
Main thread: http://www.polycount.com/forum/showthread.php?t=123442
One is a model of my Cold Steel hard rubber training knife which weighs in at 920 polys and the other is a Mjolnir model I made for use in Skyrim, which is 674 polys.
Adding more details to ol' one eye:
Alistair Overeem Likeness/anatomy study
LOL swizzle. i had the thought the tail looked a bit phallic but you took it to the next level haha.
Awesome! Love the debris trails.
I've been slowly polishing this Starcraft inspired environment for the past couple of weeks:
airdrummer: Thank you kindly good sir.
s620ex1: Thank you very much!
romy: Thanks!
moof: Thanks man! Hope everything is well at Blizz.
fightpunch: Thank you!
EiGHT: Thanks for the love buddy.
Mask_Salesman: Thanks man!
Kick ass work everyone! Keep being amazing.
Lonewolf, that is some amazing detail.
Please get it printed out in 1:1 size so I can use it as a punching bag, haha!
... No, seriously.
Anyway, finally got this fully UV'd and did a test bake. It turned out alright, but there's some problems with the cage I have to fix.
Oh yeah, and model a magazine! (That's kinda important.)
Apollo: nice atmosphere!
Here's an encounter in HELL for Substrata
Also a little play in polypaint.
I gues not one of my best works as it seams so far... consider it a practice demo. Made in Zbrush.
C&C most welcome!!!
video turntable here: http://www.youtube.com/watch?v=sjov53bb3t0&feature=youtu.be
http://www.polycount.com/forum/showthread.php?t=123636
here's my latest work, the Fox Engine Office Remake.
Glock 17c
Surefire Flashlight
Saw this on kotaku - looks nice - the gun texture needs alot of work but model seems solid
thanks. Could you be more specific regarding the texture?
cheers
Play around with the spec/gloss a bit - its looks kinda flat atm. Also try adding some colour variation as its just a bit boring to look at
I'm calling it "I told u so" for no apparent reason at all *_*
I was painting her hair when I stopped to take these images.
I learned a lot of good stuff while making this Glock
It's still WIP and I know it needs a lot of work and tweaks to do..
Took 3-ish hours to model and almost 2+ hours to render it out >.>
pleeeease smooth out the geo above her lip, or at the very least make the effort to create a normal map that will get rid of that moustache shadow.