Finally got around to finishing this thing! It's Subaru's new car built to compete in the GT300 series. There are a few different versions of the actual car before and during the series, so this is a combination of my favorite parts from each of the few versions.
I tried to turn him into a High Templar today. I think it might be getting a bit busy design wise. Gonna have to try to give it more areas of rest. Any crits are welcome.
Trying to handpaint stuff, to learn more about the process. Nothing really fancy, but hopefully at the end of the week it should be my first portfolio piece.
I tried to turn him into a High Templar today. I think it might be getting a bit busy design wise. Gonna have to try to give it more areas of rest. Any crits are welcome.
Working on a new project, mix of hard-surface and organic. Everything is in block-in stage, although I think I'm almost out of the 'concepting-and-roughing-it woods'.
HitmonInfinity: Crazy man, I love the candycane texture. This is incredible work. I'm glad to see you guys having so much success with this game so far! It's a blast to play.
fightpunch: Man you have an incredible process. I love the huge variety of characters you make that all tie in together. Always been a huge fan.
We're trying some other ideas for backgrounds and themes, and for our next song Rewel
we're trying something a little Frankenstein Steampunk. Expect Tesla Coils!
Looking nice but I miss the atmosphere of the Shire.
I made a contrast fix of one of your screens and some information for you.
The blue is your current breakup, the green a more interesting one. Move your camera to the left and focus on that little house on top.
Try to check you color balance with saturation on in the post process tab of your world properties.
Finally got around to finishing this thing! It's Subaru's new car built to compete in the GT300 series. There are a few different versions of the actual car before and during the series, so this is a combination of my favorite parts from each of the few versions.
There's so much amazing inspiring work here! Ive been lurking too long. Heres something Ive been working on its a 19th century sailing ship in UDK. A lot of work has gone into it so far and theres still a lot to do. UDK is powerful and versatile stuff...I love it!
Danny
Speed sculpt based on character concept I have seen on Polycount before. Sorry, I have no idea who is the autor of concept, so all credits for design goes to original artist.
Cityscape I started a loooong time ago that I finally had a chance to go back in and refine more today. This one has been fun to work on for personal, not sure I'll ever be finished, will probably just keep going back and trying different things. Also don't usually use photos in my work so it's been fun trying to blend that with paint for practice. Photo / digital painting
Updated this guy for a better silhouette before I model him in Zbrush along with his gerbil ball.
awesome job everyone!
love the Substrata Land Dwellers fightpunch!
nice job on Cossack so far Seth
this is Alyonushka, tried my hand at some WoW Paladin fanart XD
diffuse only
shots from Marmoset, she's 3,368 tris, the hammer is 594 tris, and the shield is 528 tris.
the body and stuff in on a 512x512 texture, while the shoulder armour, helm, hammer, and shield are all on a 256x256 each
had a lot of fun texturing her
Really loving what I'm seeing each day in this thread. Inspired me to try hand painting something so I made the Goddess's Harp from Skyward Sword. And I guess I might as well try out this Sketchfab thing while I'm here. Edit: Accidentally broke and then fixed the link.
Replies
40 minute environment piece.
Marrakech, looks good!
Same to you jmg06. Simple and sleek.
working on a oro sculpt (street fighter)
kisel: i think i love ronald.
Thanks!
I tried to turn him into a High Templar today. I think it might be getting a bit busy design wise. Gonna have to try to give it more areas of rest. Any crits are welcome.
Quick new screengrab from Routine.
fightpunch! I love you..
marrakech: love the presentation!
Azkur: Massive DBZ fan here and I LOVE that interpretation!
Thanks for the constant inspiration everyone! !
My first piece ever.
Everything is WIP.
Placeholders: Leafs, Road and the wiggling grass.
Trying to handpaint stuff, to learn more about the process. Nothing really fancy, but hopefully at the end of the week it should be my first portfolio piece.
Not posted work for some time, but I figured id post something up ive been working on here and there. More to come!
On to the master sword!!!
These, are, awesome
Pimping my thread:
Oh and the details are this, I am aiming for a 5,000 (five thousand) Face limit including clothes and will redo those hands and the tail later.
Fuck yyeahhhhh!!!!!!! Looks awesome!!
http://www.polycount.com/forum/showthread.php?t=120931&page=2
fightpunch: Man you have an incredible process. I love the huge variety of characters you make that all tie in together. Always been a huge fan.
Been working at our fun little game DubWars for the OUYA
[ame="http://www.youtube.com/watch?v=upyfOgyCdHo"]Dubs: Dub Wars - YouTube[/ame]
We're trying some other ideas for backgrounds and themes, and for our next song Rewel
we're trying something a little Frankenstein Steampunk. Expect Tesla Coils!
Hey guys! Just testing sketchfab with an old model.
Thanks polycount, for being a constant inspiration!
this is my test task...
author of the concept unknown.
Looking nice but I miss the atmosphere of the Shire.
I made a contrast fix of one of your screens and some information for you.
The blue is your current breakup, the green a more interesting one. Move your camera to the left and focus on that little house on top.
Try to check you color balance with saturation on in the post process tab of your world properties.
Anyhow, good luck and keep going
What a joy to see this kind of stuff, love it!
I guess it was just a matter of time for me before I decided to make one of these. very wip though. Cheers
http://www.polycount.com/forum/showthread.php?t=120928
30 minute rough. Sadly, this’ll be put on the shelf until after school gets out. Curse you homework!
Danny
crosspost http://www.polycount.com/forum/showthread.php?t=117621&page=4 . I've finished this and finally uploaded the video and screenshots earlier this week:
more shots here: http://www.mrsmo3d.com/seadef_udk.html
Cheers!
progress on the Cossack:
wip thread:
http://www.polycount.com/forum/showthread.php?t=120162&page=2
Just learning the CryEngine. Switching from UDK. : >
Updated this guy for a better silhouette before I model him in Zbrush along with his gerbil ball.
love the Substrata Land Dwellers fightpunch!
nice job on Cossack so far Seth
this is Alyonushka, tried my hand at some WoW Paladin fanart XD
diffuse only
shots from Marmoset, she's 3,368 tris, the hammer is 594 tris, and the shield is 528 tris.
the body and stuff in on a 512x512 texture, while the shoulder armour, helm, hammer, and shield are all on a 256x256 each
had a lot of fun texturing her
YBourykina: Love it!
Here's a WiP that I haven't worked on in a while. Might pick it up again soon!
[SKETCHFAB]pgYNJj3xkkqBDvWBZvZNGsQUEvT[/SKETCHFAB]
Keep up the great work everyone!