I've been working on this treasure chest to improve my ZBrushing. It's based on Jeff Parrot's 3dmotive tutorial but I went my own direction with the texture style.
I'm still calling it a WIP, so any crits are appreciated!
Finally made a proper Trailer for the game I was showing stuff here for a long time:
[ame="http://www.youtube.com/watch?v=DjU8WcRcP10"]Last Knight Trailer - YouTube[/ame]
oh, and I finally set some sort of release date now, coming this summer for PC and Mac.
Kimahiri Looks great, the long/light scratches on the metal chamber seem a little too uniform somehow, could use some more randomness? Mostly the left side.
benji Really nice looking wood and metal. Considering the size of the metal parts around the leather, the lock looks rather small/frail in comparison.
Kimahiri Looks great, the long/light scratches on the metal chamber seem a little too uniform somehow, could use some more randomness? Mostly the left side.
benji Really nice looking wood and metal. Considering the size of the metal parts around the leather, the lock looks rather small/frail in comparison.
Thanks! Yep it's not too late to tweak it, I can do that. Thanks for your feedback man ^^
Finally made a proper Trailer for the game I was showing stuff here for a long time: Last Knight Trailer - YouTube
oh, and I finally set some sort of release date now, coming this summer for PC and Mac.
Awesome trailer Davision ! Can't wait to play that
Hello everyone, this is my first ever post on here but I thought I'd share a video I threw together of a game I made in UDK, it's by no means perfect but, i'd really appreciate some feedback. Thanks chaps!
This is awesome! Excellent work. Is this in CryEngine? I notice you are using displacement for the vents and the few conical elements are you guys doing this at Crytek currently? I know I saw some displacement was being used on the trees in Crysis 3. Just curious.
Alien sketch that I had been working on, I'm gonna be polypainting It just havent really messed with it at all. Anyway as always great art on here by everyone.
The concept I worked off of Was done by a great concept artist named Fernando Acosta
Finally made a proper Trailer for the game I was showing stuff here for a long time: Last Knight Trailer - YouTube
oh, and I finally set some sort of release date now, coming this summer for PC and Mac.
That . . . wow. I hope the gameplay plays as awesome as it shows, because this looks a lot more combat heavy than most infinite runners.
@guedin: Loving the work on this design! the visual ascetics are great but if you are going for more of a current warfare look I suggest looking into 5.11, Blackhawk, or LA Police Gear.com! they have great little details in their gear that brings the character alive.
Hi, new to polycount. I saw that someone posted a Winchester Rifle on the previous page and thought I would share mine. This is what the gun would probably look like new. No detail with age and withering. But all in all I liked the way it turned out. This is a Yellow Boy version of the rifle. 1,774 Tri's.
[SKETCHFAB]8jZtfXwZZCeuc9sX66q2L2YhZbj[/SKETCHFAB]
Just a quick start on a werewolf I started last night, everything is extremely WIP and loose, just trying to play with general layout , Polypainting just for fun
Replies
More progress on Esmy from Cryamore!
Here is some stuff for a environment I'am currently working on
Everything is sculpted in zbrush, textured in PS and rendered in UDK.
More images are available on my blog
I've been working on this treasure chest to improve my ZBrushing. It's based on Jeff Parrot's 3dmotive tutorial but I went my own direction with the texture style.
I'm still calling it a WIP, so any crits are appreciated!
Cheers!
[ame="http://www.youtube.com/watch?v=DjU8WcRcP10"]Last Knight Trailer - YouTube[/ame]
oh, and I finally set some sort of release date now, coming this summer for PC and Mac.
benji Really nice looking wood and metal. Considering the size of the metal parts around the leather, the lock looks rather small/frail in comparison.
~t
Thanks! Yep it's not too late to tweak it, I can do that. Thanks for your feedback man ^^
2000 tris
512x map.
Awesome, I like it a lot.
[SKETCHFAB]9cpjarpcngRuYV6leKyPqRxPcLi[/SKETCHFAB]
Awesome trailer Davision ! Can't wait to play that
http://youtu.be/x5uC2mTULDo
More images and process in my thread : http://www.polycount.com/forum/showthread.php?t=116638
Alien sketch that I had been working on, I'm gonna be polypainting It just havent really messed with it at all. Anyway as always great art on here by everyone.
The concept I worked off of Was done by a great concept artist named Fernando Acosta
Likeness study (somewhat off):
That . . . wow. I hope the gameplay plays as awesome as it shows, because this looks a lot more combat heavy than most infinite runners.
Instantly recognizable, looks great!
[ame="http://www.youtube.com/watch?v=BzwnJDa8XLE"]Bitbreakers level (editor footage) - YouTube[/ame]
Ex: the extra pouch on the leg: http://www.blackhawk.com/product/Lightweight-Tactical-Pant,1214,76.htm
Ex: The "moral" patch on the hat: http://www.lapolicegear.com/condor-tcm-mesh-cap.html
anyways, love what you have so far! great inspiration. Hope I helped.
[SKETCHFAB]8jZtfXwZZCeuc9sX66q2L2YhZbj[/SKETCHFAB]
Got a chance today to continue picking away at this bad boy.
Sick, dude! :thumbup:
Thanks man, and cheers for pointing that out, sometimes it takes a second pair of eyes to see things like that :thumbup:
@ Pivot : hahaha ACE! love that little guy.
Just some anatomy and proportion study sculpt............ probably not going to take it any further. I have an idea I want to start.
Keep it coming everyone.
there is a reason ::poly124:
here, some snapshots from the sculpts
:poly101:
Should probably make a thread for my AS VALZ