@BoBo_the_seal Haha thanks man . Big fan of your work! @Sanna Nivhede thank you! Your work great!
lots of cool stuff here as usual
a little pixel stuff update. dungeon deco items
Very cool man
I have a question: how do you keep pixel density and size so consistent with everything? I was exploring this in my head and there's the issue of mis alignment and overscaled pixel size, but it literally does look like you're almost drawing pixels into shapes.
You have some neat tools going on, or are you just figuring this stuff out on a grid or something? It's really very good, I've been intrigued by just how satisfying your results look
My contribution to the CreatureBox art jam. I whipped this guy up last night and did a quick polypaint today. Based on this concept.
I couldn't resist, I've been looking for the CreatureBox theme!
hello polycount been a long while. WIP Sculpting this off and on yesterday and today. For new header banner on website. need to add a sleeve. and tweak fingers some more.
Ouch, I'll end up doing her too, no pun intended.
cool beans, surprised to see her, I put her off for so long, you reminded me about my little scientist guy I never got around to.
Can't wait for more.
Wow lots of amazing work in here! I'm new to modeling and just read through some of the wiki and am making a base mesh head. I think I've gotten the head as far as I can and want to see if its technically ok. Its almost all quads except for a tri inside the nostril and 2 under the ears. Any crits and pointing out of glaring errors would be appreciated.
awesome mech Iyo, I can imagen him using that back leg in all sorts of clever ways. you should consided rigging him and atleast posing him a bit. he would make for one hell of a cool image
@ moof - Thanks man! Yeah I use a grid or units if you will, no fancy tools. For example A surface with size 8x8 units will get a texture area of 8x8 pixels. That's it!
@Hazardous - your models are fant-ass-tic! you got that part down to perfection... actually all of it.. not just that part. XD
Started as an art/style test for a thingie, got sidetracked, turned in to wrestling with Max's rendering (I should probably go and re-install or something) and I ended up settling for a viewport screenshot.
Hello! im one of the new guys from april 2013, working on a quite big project, as the title hints, using characters from dota 2, such as the sniper, pudge, kunka(aaaaaa!) and maybe some others, its in the 2D design point, more on it as soon as im allowed to make threats for now think on ages gone by as that is the theme well one of them
Replies
Very cool man
I have a question: how do you keep pixel density and size so consistent with everything? I was exploring this in my head and there's the issue of mis alignment and overscaled pixel size, but it literally does look like you're almost drawing pixels into shapes.
You have some neat tools going on, or are you just figuring this stuff out on a grid or something? It's really very good, I've been intrigued by just how satisfying your results look
Wonderful works, as always!
Some moly's for a pirate game that im working on.
cheers!
I couldn't resist, I've been looking for the CreatureBox theme!
cool beans, surprised to see her, I put her off for so long, you reminded me about my little scientist guy I never got around to.
Can't wait for more.
Concept for a new prop:
:poly122:
my thread is here you guys have some suggestions or pointers to help along the way, thanks!
I'll share; here's my finished Bunker. You can read all about it here:
http://www.polycount.com/forum/showthread.php?t=115101
Here's the Mech I just got done working on.
Robot goodness, comin' up!
A little update turnable of The Hero of Time.
Wow fantastic Daven!
Coolio - post some more screenshots please
Great work guys.. i love to come here every day.
Some more Morrigan Progress... 1 step forward, 10 steps backward. argh.
@Hazardous - your models are fant-ass-tic! you got that part down to perfection... actually all of it.. not just that part. XD
Damn dude, killer concept...
@Hazardous
And to everyone, so much good work guys... This thread is concentrated motivation !
My first step for db challenge
one of my favorite dbz character jacky chun
Just wondering, how long have you been studying to become as good as you all are?
Anyway, i'm doing whatever I can to make this look good.
As always, would love some feedback!
[ame="http://www.youtube.com/watch?v=GDcqGUrii4o"]Work in Progress - Cartoon Character: Captain LeLowl - YouTube[/ame]
Simple model using custom shader work.
some cyberpunk thingy
PostBox (click to view in 3D)
Had a problem baking the cylindrical elements from the HP into the normal, trying to blur it to make the normals smoother.
Great work
thanks man ...oh maybe someday
... but i would rather do some cowboy bebop, appleseed or akira fanwork next time ...
My latest project, "The AK".
Cheers!
Here's my last batch of characters for this rpg-project, so no more spamming ;P
Love ya'll!
I'am going a bit further on this one
THIS IS AMAZING..The textures are so chrisp and clean.. great work Disting
Have the model done enough for unwrapping.
I'm pretty confident they will look fantastic in combination with your non photorealistic rendering technique too.
@Hazardous
You left the best view at the end?
Here is some personal work, a 3D version of Michael Bill's awesome concept, which you can view at MichaelBills.com
Here is what i have been up too!
@Disting that gun came out brilliant man! Love the Podcast too
@Jeff Looking forward to that being textured.
Here is my final piece for my degree (Turntable coming soon)