Oh I see! I was under the impression that they had a different interface for it, but I probably must have gotten it mixed up with something else. Like a page where to buy credits, or something of that nature. Thanks for the link !
Hey guys, this is my first ever Dota 2 item so any crits at all are well appreciated. I decided to go with just making a weapon for slark for now, i made my own concept and went from there and this is where it is at now. Just about ready to upload to the workshop but I haven't gotten any industry critique so i'm still rather unsure about a few aspects of it.
As I said any feedback at all will help, I have no idea if the concept itself is even a good idea. I toyed with the colours for days and even the ones it has ended up with look a little plain but i want to know what you guys think
Hello everyone, i just finished the sculpt of the Legion Commander concepted by Ken.
On the side are the main weapon plus those she has on the back.
Also for everyone interested, i covered almost the whole process with videos, and you can find them on my youtube channel. The last video on detailing (sculpt-part 5) isn't up yet, should come today or tomorrow.
Hello everyone, i just finished the sculpt of the Legion Commander concepted by Ken.
On the side are the main weapon plus those she has on the back.
Also for everyone interested, i covered almost the whole process with videos, and you can find them on my youtube channel. The last video on detailing (sculpt-part 5) isn't up yet, should come today or tomorrow.
Amazing sculpt. However the intersection of the spears is impossible. If you slide the spears into the back leather(im guessing) the leather will rip while it is sliding into the holder because both sides of the spear is sharp. Instead, you can put clamps on the sheath of the giant sword or you can tie it with rope in different areas.
This is just assuming the spears are separate pieces rather welded into an X shape.
Last thing is that the weapons of the left doesn't look like the ones on the actual hero, but thats probably the reason why you put the weapons on the left.
Amazing sculpt. However the intersection of the spears is impossible. If you slide the spears into the back leather(im guessing) the leather will rip while it is sliding into the holder because both sides of the spear is sharp. Instead, you can put clamps on the sheath of the giant sword or you can tie it with rope in different areas.
This is just assuming the spears are separate pieces rather welded into an X shape.
Last thing is that the weapons of the left doesn't look like the ones on the actual hero, but thats probably the reason why you put the weapons on the left.
You're definitely right about the spears...i'm doing a trick here for a few reasons
1st, i want the banners to be symmetrical and in the same exact position, to skin them easily on the original bones.
2nd for this reason, both spears needs to be symmetrical as well, although this would be impossible due to their thickness, they could never do that X intersection in the way they do. So i've decided to make them do an X intersection anyway, and cover it with those leathery cloth things attacked to the sword.
I know it's not really possible like that, but i don't think it's too easy to notice at least from the average player point of view
I just made this video covering common issues with texture space reuse. I thought I would post it here because I have seen this several times when doing support emails for dota2 people:
[ame="http://www.youtube.com/watch?v=gM3B6KPoMTY"]Mirroring and reusing texture space - YouTube[/ame]
Hes saying that the weapon LC holds is bigger than her in the preview Motenai gave us.
It is bigger, but so is the original one, the weapon i did is only slightly longer than her default weapon, and i did it longer to make it look more like a 2 handed sword.
Hey guys, quick question. If there isn't an import option for an FX vertex mesh, is there no way of getting the FX to work. For example earthspirit has effects on his staff, i just want those same effects to appear with my staff as well. But there is no slot for an FX mesh, is there some .qc or whatever stuff you can do to get it to compile?
Hey guys, me and SLIMEface finished some daggers for Ember Spirit. I present to you the Shards of Ember:
Ok this is one thing i don't get about Ember Spirit weapons, considering i've done a couple and other people did others as well...so here it goes:
QUESTION OF THE YEAR!: are you supposed to model only the base (so replace the gometric part and then they'll add the flaming blade) or the whole sword?
Considering that when you import the geometry there is no flaming blade, i went for the whole sword option...
Excellent sculpting as usual motenai. I remember seeing this concept earlier and I was wondering who was going to take care of it. Super pumped to see it textured. Thanks for recording your sculpt too! I really need to do that for my next stuffs....!
@TrevorJ - Sweet! Good to see that awesome blade is done, Ill make sure to give it a vote.
Cross-post with personal workshop thread;
Just a quick progress shot. Im hoping the sculpt is done now, and that I wont run into many problems that require large revisions.
Hey what does everybody use to capture video in game? I'm looking to get some shots of the helmet I made on Spirit breaker. And how to make the footage into a gif...? Any advice?
Hey what does everybody use to capture video in game? I'm looking to get some shots of the helmet I made on Spirit breaker. And how to make the footage into a gif...? Any advice?
Hiya guys, I'm totally new here and would just like to to share some of my concepts with you guys! Hope to collaborate with some of you talent people! Check out my thread here!
I have a question about payments. I'm not in the USA and I'm not the USA citizen. I've got my first item accepted in December and still haven't received my money. I've filled the payment form, but didn't bother with getting the tax number or that tax form, as i thought Valve will just take 30% of my payment and I was OK with that for now. Was I Wrong and I need the EIN/ITIN number or maybe there is a longer wait for payment for your first submission (I remember reading that somewhere but can't find it now.) PLEASE help!
I think you have to email them and confirm that its OK that they hold 30%. But i suggest that you get a EIN. It's a 5 min phone call and it will save you 1 - 2k euro.
Hello everyone, i just finished the sculpt of the Legion Commander concepted by Ken.
On the side are the main weapon plus those she has on the back.
Also for everyone interested, i covered almost the whole process with videos, and you can find them on my youtube channel. The last video on detailing (sculpt-part 5) isn't up yet, should come today or tomorrow.
oDD : If your item was accepted in December, and everything was in order, you should indeed have received your payment by now, or very soon. Maybe Valve is just being nice and they are waiting for you to provide them with the EIN, instead of paying you just 70% of your money ?
Just do it man - like Shock said it takes no time at all.
To be honest I am not sure if getting EIN is correct way for people not being self employed to be honest. I know many people say its faster and IRS probably don't have any objections over the phone, but really, what would be the point of ITIN existence if everyone could just got EIN faster?
Replies
the same
http://store.dota2.com.cn/
Models/Creeps/Roshan
Much obliged
As I said any feedback at all will help, I have no idea if the concept itself is even a good idea. I toyed with the colours for days and even the ones it has ended up with look a little plain but i want to know what you guys think
On the side are the main weapon plus those she has on the back.
Also for everyone interested, i covered almost the whole process with videos, and you can find them on my youtube channel. The last video on detailing (sculpt-part 5) isn't up yet, should come today or tomorrow.
[ame="http://www.youtube.com/watch?v=arezUds3mLA&feature=share&list=PLnYib-IkrHVb4WAPw8fI6u2gp0wUhXh3q"]Legion Commander set - Sculpt part 1 - YouTube[/ame]
Amazing sculpt. However the intersection of the spears is impossible. If you slide the spears into the back leather(im guessing) the leather will rip while it is sliding into the holder because both sides of the spear is sharp. Instead, you can put clamps on the sheath of the giant sword or you can tie it with rope in different areas.
This is just assuming the spears are separate pieces rather welded into an X shape.
Last thing is that the weapons of the left doesn't look like the ones on the actual hero, but thats probably the reason why you put the weapons on the left.
You're definitely right about the spears...i'm doing a trick here for a few reasons
1st, i want the banners to be symmetrical and in the same exact position, to skin them easily on the original bones.
2nd for this reason, both spears needs to be symmetrical as well, although this would be impossible due to their thickness, they could never do that X intersection in the way they do. So i've decided to make them do an X intersection anyway, and cover it with those leathery cloth things attacked to the sword.
I know it's not really possible like that, but i don't think it's too easy to notice at least from the average player point of view
Which weapon? Impossible in what sense?
Hes saying that the weapon LC holds is bigger than her in the preview Motenai gave us.
[ame="http://www.youtube.com/watch?v=gM3B6KPoMTY"]Mirroring and reusing texture space - YouTube[/ame]
It is bigger, but so is the original one, the weapon i did is only slightly longer than her default weapon, and i did it longer to make it look more like a 2 handed sword.
Ok this is one thing i don't get about Ember Spirit weapons, considering i've done a couple and other people did others as well...so here it goes:
QUESTION OF THE YEAR!: are you supposed to model only the base (so replace the gometric part and then they'll add the flaming blade) or the whole sword?
Considering that when you import the geometry there is no flaming blade, i went for the whole sword option...
volvo's reference for legion commander
My reference when i told Ken "i want the sword to look HEAVY!"
One of the best manga ever by the way!
Click on the image to go to the thread!
bloodseeker weapon:
lich set:
thanks for looking!
And its early!
@multitud3 - why is lich crucified? It just seems too heavy and to be an undead frost monster.
[ame="http://www.youtube.com/watch?v=hSU_2kSZKJs"]HOLLA @ ALL Y'ALL LICH BOIZ - YouTube[/ame]
Bindings of Blood
http://steamcommunity.com/sharedfiles/filedetails/?id=222934641&searchtext=
Cross-post with personal workshop thread;
Just a quick progress shot. Im hoping the sculpt is done now, and that I wont run into many problems that require large revisions.
Gifcam + borderless windowed mode
Here's a recent concept I did!
http://hydra-media.cursecdn.com/dota2.gamepedia.com/5/5e/Jugg_rival_01.mp3
Check it out plox:
workshop link : http://steamcommunity.com/sharedfiles/filedetails/?id=223171671
Nice work, mihal.
No, YOU get on my level
I LOL!
wow, loved the overall result, great idea with the column =]
those armor look sick motenai, great work again
http://steamcommunity.com/sharedfiles/filedetails/?id=222995389
Somehow I missed this one, I specially loved the helmet
Useless to say that the sculpting work is flawless.
@reallymadmaverick:
It's a good design, but the cloth texture is really noisy and the pieces feel disconnected.
Try to rely on solid colors and gradients instead of small details on your next works
[ame="http://www.youtube.com/watch?v=HBducykBzBE"]Javi, a Dota2 Courier - YouTube[/ame]
http://steamcommunity.com/sharedfiles/filedetails/?id=221528038
Thanks polycounters for all the help I'll try to figure out what to do next now!
Just do it man - like Shock said it takes no time at all.
Hey Sukotto, emailed the financial contact at Valve because I didn't receive that yet either. Seems like 1099's will be going out early next week.