I really liked your courier, it looks like Valve had this planned for the event based on the first announcement banner,but there is still a chance
If this red hoof courier was submitted on the WS before approval it would not have been added given the very negative stance of part of the dota 2 community against stout horses couriers, commonly likened to a famous, yet controversial show.
Thought I'd let you guys know that Vertex 2 has finally been released (if you haven't read vertex 1, go through that too! There's so many good tips and tricks in there).
I've only just skimmed through it so far, but the section on using zbrush to make stylized textures on page 268 would probably be the most useful for dota's art style.
Great work everyone, pat yourself on the shoulder and keep going! Animation gurus, please fill me in on how would I approach animation using 3ds Max? Character animation in particular. I would like to know every little thing there is from controllers, etc.
It has been going slow for me but it is progress. Here is a very early paint of the Abaddon set that I was working for Spring2014 event. Note that there are lots of areas missing gradients and other areas where I am still not sure if I will change the color scheme. I would love to hear what you think so far. Oh also, I am using a "dotamat" matcap so nothing fancy in that regards.
I've been working on this set in the past few weeks or so and recently managed to upload it to the workshop. I've learned a lot about the creation process and managed to pick up a few tricks along the way.
While this has already been uploaded (you can see it here), I would still be grateful for any thoughts and feedback.
@Vayne Looking great dude, this set gives him a "commander/war general" look. For the blade I just suggest you giving more a shiny or even a ghostly feeling (like in the horse's hoof).
Great work everyone, pat yourself on the shoulder and keep going! Animation gurus, please fill me in on how would I approach animation using 3ds Max? Character animation in particular. I would like to know every little thing there is from controllers, etc.
I really want to see his animations with those floating blades, should be pretty sweet, but probably skipping the arcana for this one
Really? The arcana looks awesome imo. Depending on how things turn out, I might throw down the cash for it and pick it up. I'm really looking forward to seeing Terrorblade in game, arcana or not :P
@katzeimsack - I just adore what you did with that Abadon mount. Those robes around the neck are so interesting, it looks simply stellar. The silhouette is pretty interesting, with the smooth head, though it might not be the *best* match with the hero. But really, who can argue with those results?
@Drew++ - Awesome on getting a fix out so fast :O That shader has saved my hours of my life already.
This is just my opinion, but the armor reminds me too much of the destroyer in Thor, and he is not really my play style, so I will save my cash to throw at the new bloom event instead :poly124:
got the ES staff ingame, Concept by JovaGrof. I'm running into resolution problems, i think i may do as the default staff does and just mirror the front and back. The front and back aren't different enough and the blurriness is noticeable. Might try to layout the UV's a little better first.
I think there needs to be more contrast between the greens on the vest, they seem to blend together
TrevorJ:
Probably a little late, but why not make a mirrored base mesh, and make the asymmetrical aspects separate pieces? Also do you make your own game rez textures? Dota blurs when it down samples
I can confirm this. I have made an update upload of my Riki set few moments ago and everything works fine now File size display correctly. Previously file size was showing only MB of promo PSD file uploaded with actual model.
I can confirm this. I have made an update upload of my Riki set few moments ago and everything works fine now File size display correctly. Previously file size was showing only MB of promo PSD file uploaded with actual model.
Finially, a shame they don't answer in the threads on dota2 dev forums though. I was waiting for an answer there..
MurathIII - That courier is amazing :O Sweet animations, though I feel the ground courier death animation is a bit... underwhelming, in the sense that he has this big build-up and then just falls flat.
Before I forget again, the weapon for the WK set I'm working on is pretty much done;
I should have given the icicles more texture resolution, and I still struggle with sculpting details big enough to show up properly in-game. But I'm learning! I can keep those things in mind for the rest of the set!
Replies
If this red hoof courier was submitted on the WS before approval it would not have been added given the very negative stance of part of the dota 2 community against stout horses couriers, commonly likened to a famous, yet controversial show.
I think you missed the part where Valve made this courier
To add on that, Valve made the courier just for this event. Next year will be a monkey (probably Monkey King related).
The Imperial Thaumaturge
Check them both out here, they're free.
I've only just skimmed through it so far, but the section on using zbrush to make stylized textures on page 268 would probably be the most useful for dota's art style.
big thumbs up for that one.. looks sleek
Thanks a bunch!
Well thats a doozy. Feel free to add me on steam and we can talk
I've been working on this set in the past few weeks or so and recently managed to upload it to the workshop. I've learned a lot about the creation process and managed to pick up a few tricks along the way.
While this has already been uploaded (you can see it here), I would still be grateful for any thoughts and feedback.
Merry Christmas
Seriouslly though, I blew through tons of these tutorials and learned a crazy ammount of information. :thumbup:
http://steamcommunity.com/sharedfiles/filedetails/?id=221546572
Best item got better
Iron Branch
Gold cost reduced from 53 to 50
That Terrorblade. Hhhhhgn
It's an interesting look, thats for sure
Yeah, I was wondering what they would do in order to keep that badass look and differentiate it from Illidan, and I really liked the outcome.
I really want to see his animations with those floating blades, should be pretty sweet, but probably skipping the arcana for this one
Abaddon Mount.
Please Vote (again?) in the Workshop
http://steamcommunity.com/sharedfiles/filedetails/?id=221559461
and a Raptor for Disruptor:
http://steamcommunity.com/sharedfiles/filedetails/?id=221556886
full package: https://dl.dropboxusercontent.com/u/8510078/Dota2/Dota2Hero_Shader_2.3/Dota2Hero_Shader_2.3.zip
shader only: https://dl.dropboxusercontent.com/u/8510078/Dota2/Dota2Hero_Shader_2.3/Dota2Hero_Shader_2.3_Maya.cgfx
Nice mounts katzeimsack, I quite like the Raptor
Agreed these mounts came out great :thumbup:, it would be cool if the raptor had a drool particle to match the promo
Really? The arcana looks awesome imo. Depending on how things turn out, I might throw down the cash for it and pick it up. I'm really looking forward to seeing Terrorblade in game, arcana or not :P
@katzeimsack - I just adore what you did with that Abadon mount. Those robes around the neck are so interesting, it looks simply stellar. The silhouette is pretty interesting, with the smooth head, though it might not be the *best* match with the hero. But really, who can argue with those results?
@Drew++ - Awesome on getting a fix out so fast :O That shader has saved my hours of my life already.
This is just my opinion, but the armor reminds me too much of the destroyer in Thor, and he is not really my play style, so I will save my cash to throw at the new bloom event instead :poly124:
Maybe valve addes particles, who knows
Just about done with baking. all done in ModoSe, but I composited separate renders (did the mesh in 3 pieces except for ao) in PS.
http://store.steampowered.com/news/12280/
Baddcog:
I think there needs to be more contrast between the greens on the vest, they seem to blend together
TrevorJ:
Probably a little late, but why not make a mirrored base mesh, and make the asymmetrical aspects separate pieces? Also do you make your own game rez textures? Dota blurs when it down samples
Hi guys this is our latest work, plz vote if you like it. Thanks
He's pretty cool!
So CUTE!!
I can confirm this. I have made an update upload of my Riki set few moments ago and everything works fine now File size display correctly. Previously file size was showing only MB of promo PSD file uploaded with actual model.
Finially, a shame they don't answer in the threads on dota2 dev forums though. I was waiting for an answer there..
That's looking amazing, I love the idea and u sure got my vote!
It's too cute to kill
and loved the facial expressions, doing that with bones is for the few brave out there, congrats =]
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hey guys, i kind of liked the idea of recreating some dota item and i was working on a rapier, i would like to hear from you any advices!
Cheers!
Before I forget again, the weapon for the WK set I'm working on is pretty much done;
I should have given the icicles more texture resolution, and I still struggle with sculpting details big enough to show up properly in-game. But I'm learning! I can keep those things in mind for the rest of the set!
http://steamcommunity.com/sharedfiles/filedetails/?id=216820484
Hope you like it!
My presentation is not the best but i'm glad i'm done now.
http://steamcommunity.com/sharedfiles/filedetails/?id=221782093
What program do u guys use to make .gifs I tried several but i always have problems using them..