And again i set myself up for disappointment. I dont know why Valve avoids me but im pretty much done. I dont wanna have to wait 9 months between every time they accept something or to even get some communication from them.
I think i might make some concepts that anyone can pick up instead and focus on other things.
Anyway, a big congrats to everyone who got accepted this time. :]
Yeah I'm feeling the same way, Hawkseye. I do enjoy making all these things and working with different heroes is a lot of fun. I think I'm gonna take a short break after I finish my Earth Spirit set and focus on some other portfolio pieces for GDC since pretty much everything I've done for the past 6 months is Dota stuff, which I feel looks great in a portfolio anyway. I just wish I could say I have more than just 1 item accepted. But on the flip side, I have an item in Dota2, how many people can say that?
Hopefully in the coming weeks we get some more communication from Valve from whatever Adam has cooking up.
Yeah I'm feeling the same way, Hawkseye. I do enjoy making all these things and working with different heroes is a lot of fun. I think I'm gonna take a short break after I finish my Earth Spirit set and focus on some other portfolio pieces for GDC since pretty much everything I've done for the past 6 months is Dota stuff, which I feel looks great in a portfolio anyway. I just wish I could say I have more than just 1 item accepted. But on the flip side, I have an item in Dota2, how many people can say that?
Hopefully in the coming weeks we get some more communication from Valve from whatever Adam has cooking up.
Yea, all i've really been doing in the last 18 months is dota stuff (ever since the workshop became available). They accepted the first set within a month and then it took 9 months for the next 2 sets. And now its been 7 months since last time. Really hard to keep morale up sometimes when theres a patch with items every week or month and you just get disappointed.
Anyway, as i said im gonna slow down a bit and just do some concepts and smaller stuff. Im not done yet, at least. There are still a few unavailable heroes i really wanna make items for like Timbersaw and Tinker. :]
And again i set myself up for disappointment. I dont know why Valve avoids me but im pretty much done. I dont wanna have to wait 9 months between every time they accept something or to even get some communication from them.
I think i might make some concepts that anyone can pick up instead and focus on other things.
Anyway, a big congrats to everyone who got accepted this time. :]
Hang in there man. I went for close to a year without accepted items, just keep making and more than anything, keep collaborating. You've only gotten better over time, same as with anyone else who's been at it for a while here on PC.
Yeah I'm feeling the same way, Hawkseye. I do enjoy making all these things and working with different heroes is a lot of fun. I think I'm gonna take a short break after I finish my Earth Spirit set and focus on some other portfolio pieces for GDC since pretty much everything I've done for the past 6 months is Dota stuff, which I feel looks great in a portfolio anyway. I just wish I could say I have more than just 1 item accepted. But on the flip side, I have an item in Dota2, how many people can say that?
Hopefully in the coming weeks we get some more communication from Valve from whatever Adam has cooking up.
It's been 9 months since I've had something accepted (Just got a cny juggward in!), previously nearly everything I made was accepted~
I managed to luck out on custom particles TA set which have been earning me large profits throughout the year, but I was starting to feel very depressed about my latest creations not making it in game, despite high ratings and me personally feeling they were high quality.
All I can say is to have fun, I work in film so I make very few things due to time constraints, I decided to try something for CNY that got in, even though I hate a deadline. It was a big motivational boost, my mind was wondering if I was importing things incorrectly, if the files showup upside down at valves end even though its correct on mine and all kinds of things.
If you get upset with the workshop it will drain the life out of you, its a void you throw something into that might spit something out, if you make something you have to accept the risk that whatever you made will get lost in that void.
Approach other artists, maybe working with someone else will help you see things you didn't see before.
It's been 9 months since I've had something accepted, previously nearly everything I made was accepted~
I managed to luck out on custom particles TA set which have been earning me large profits throughout the year, but I was starting to feel very depressed about my latest creations not making it in game, despite high ratings and me personally feeling they were high quality.
All I can say is to have fun, I work in film so I make very few things due to time constraints, I decided to try something for CNY that got in, even though I hate a deadline. It was a big motivational boost, my mind was wondering if I was importing things incorrectly, if the files showup upside down at valves end even though its correct on mine and all kinds of things.
If you get upset with the workshop it will drain the life out of you, its a void you throw something into that might spit something out, if you make something you have to accept the risk that whatever you made will get lost in that void.
Approach other artists, maybe working with someone else will help you see things you didn't see before.
I feel the same way, I made 5 items in the first batch ever to go into the game, I thought after that it would all be great, but since then I havent gotten anything accepted, and with over 90 submissions i thought something woulve gotten in already. All you can do is keep trying i guess!!
There's no sense in endlessly hoping for an outcome. At the end of the day you need to decide how much of your time is worth spending on this stuff. If you love doing this (specifically making items for Dota), go for it. If you'd rather do something else but wouldn't mind some money from this pursuit, you can do it too, just don't dedicate all of your time. Valve is as fickle as the rest of the community. If your items (on average) don't get ridiculous amounts of people excited within twelve seconds of upload, then don't expect it to be in, it'll be easier on your nerves. The workshop isn't small anymore and has become increasingly commercialized. The big names that have a billion things in will keep getting things in because their 'brand' so-to-speak is out there, it's no different from any other industry.
You're better off doing stuff that you truly enjoy. It will show in your work. It might not immediately pay, but it will eventually.
It was a big motivational boost, my mind was wondering if I was importing things incorrectly, if the files showup upside down at valves end even though its correct on mine and all kinds of things.
If you get upset with the workshop it will drain the life out of you, its a void you throw something into that might spit something out, if you make something you have to accept the risk that whatever you made will get lost in that void.
There's no sense in endlessly hoping for an outcome. At the end of the day you need to decide how much of your time is worth spending on this stuff. If you love doing this (specifically making items for Dota), go for it. If you'd rather do something else but wouldn't mind some money from this pursuit, you can do it too, just don't dedicate all of your time. Valve is as fickle as the rest of the community. If your item (on average) don't get ridiculous amounts of people excited within twelve seconds of upload, then don't expect it to be in, it'll be easier on your nerves. The workshop isn't small anymore and has become increasingly commercialized. The big names that have a billion things in will keep getting things in because their 'brand' so-to-speak is out there, it's no different from any other industry.
You're better off doing stuff that you truly enjoy. It will show in your work. It might not immediately pay, but it will eventually.
Seconded this all the way. Expecting submissions to go in the game just isn't realistic. The monetary/exposure should be an ulterior motive to making kick ass art and collaborating with badass artists.
As the workshop grows competition grows, and the bar is constantly being raised, that's just life.
Nice, that poly-paint turned out really nice. I think the small dots on the back are just the right amount of detail. Looking great, Is there a staff in this set?
Does anyone know if you can create a collection through a browser? My internet connection at home crapped out last night before I could create it. I couldn't find a link and can't remember if it's done through the game client or not. Thanks!
You should be able to by logging onto steam through your browser and going to the Collection's page. There is a button on the right to create a collection.
Nice, that poly-paint turned out really nice. I think the small dots on the back are just the right amount of detail. Looking great, Is there a staff in this set?
Thank you! There's not a staff yet but there will be! Artypi is working on it along with a treant too
You should be able to by logging onto steam through your browser and going to the Collection's page. There is a button on the right to create a collection.
Valve is as fickle as the rest of the community. If your items (on average) don't get ridiculous amounts of people excited within twelve seconds of upload, then don't expect it to be in,
That's the biggest problem of the Workshop actually, climbing is pratically impossible as around 80% of the passive voters are concentrated on the 3 first spots.
An item in 3rd page, without promotion, will get 5-10 votes max per day, and on 5-6 page it's 5-10 views per day!
And between first page, and your item position, there's downvotes to push your item back. (like it wasn't rigged enough with upbotters!)
Even if it hits top, it's not safe. Admission process is very sensitive to drama, your item can be word killed. If someone compare your item to something offensive, even if it's highly discutable (ex. from my highest ranked tf2 items: festive explosive = condoms, ice top= ebenezer) despite 96%-98% rating, it's dead.
Right now i want to avoid bouncing downvotes and wordkilling to the maximum, so for my kotl set i'm promoting it only after its week prime. How this will turns out...
Any ideas how are the fx controlled. I am making a head piece for the chaos knight and in the portrait preview there are fx playing on the eyes. Is it through one of the channels in the masks or a joint in the rig?
I've tried using the same masks as the original model and the fx are still missing and I don't see any joints in that area that could be were the fx are being spawned at.
Any ideas how are the fx controlled. I am making a head piece for the chaos knight and in the portrait preview there are fx playing on the eyes. Is it through one of the channels in the masks or a joint in the rig?
I've tried using the same masks as the original model and the fx are still missing and I don't see any joints in that area that could be were the fx are being spawned at.
you have to make geometry for the particle effect to attach to. I know that's the case, but I don't have any advice on how to actually do that, because I haven't had to do it yet haha.
Any ideas how are the fx controlled. I am making a head piece for the chaos knight and in the portrait preview there are fx playing on the eyes. Is it through one of the channels in the masks or a joint in the rig?
I've tried using the same masks as the original model and the fx are still missing and I don't see any joints in that area that could be were the fx are being spawned at.
For Chaos Knight the fx are handled completely by the detail map in Mask1
Also, thanks kite212 for asking about the artifacts, but I fixed the problem. It was just a few settings in xNormal that I had to change in order to get rid of the issue.
Congrats to all for creating such an amazing collection of works, (not only to those who got things into game). The amount and the quality of works were amazingly amazing! I think valve was shocked to see that much of high quality work too.
Anyways I really hope to see more items getting into game during this event (not only sets) as the current selected items aren't that impressive. + I hope that if they are planning to not accept some sets, at least they will accept some of their items. I'll say it again the submissions were incredible.
A couple of hours before reunion dinner starts, so just a few words. Happy Chinese New Year to everyone celebrating it, may this year brings all the workshop artists more fortune and prosperity! Congrats for those who have their items in this week's store, looking forward to see more creations coming up. Peace out folks!
A couple of hours before reunion dinner starts, so just a few words. Happy Chinese New Year to everyone celebrating it, may this year brings all the workshop artists more fortune and prosperity! Congrats for those who have their items in this week's store, looking forward to see more creations coming up. Peace out folks!
Happy 'Lunar' new year! though it's still 3 more hours until midnight here in vietnam
22 mins before 12am CNY, so... Happy Chinese/Lunar New Year and Happy New Bloom to all! Great to see all the awesome stuff making it in. Keep at it guys
Happy New Year to you all!! I am not sure what should I wish to those celebrating, however I hope it will bring you all at least some quiet time and relaxation to regain strength for serious workshopping!!
Just finished the thumbnail and a quick marketing image, I know Valve doesn't really use marketing shots for single items but i just felt like it. I am however indecisive on a name. I got a couple ideas
For Chaos Knight the fx are handled completely by the detail map in Mask1
Hey Sukotto. I don't think so. Has anyone managed to use FX on their items? I grabbed the official geo for the chaos knight and their maps and use those in the workshop and the FX disappear. So it's not in their maps or their geo.
Any ideas? Just curious if anyone has gotten to use fx on their pieces.
Hey Sukotto. I don't think so. Has anyone managed to use FX on their items? I grabbed the official geo for the chaos knight and their maps and use those in the workshop and the FX disappear. So it's not in their maps or their geo.
Any ideas? Just curious if anyone has gotten to use fx on their pieces.
The moving texture thing is done in the mask1 red, for fx / particles they don't import unless there's a geo import option, same goes for his mount tail which is made of particles.
To actually test it with the particles on you would have to compile the files with the particle line from the .qc file
The moving texture thing is done in the mask1 red, for fx / particles they don't import unless there's a geo import option, same goes for his mount tail which is made of particles.
To actually test it with the particles on you would have to compile the files with the particle line from the .qc file
hi Plant. Yeah. I was talking about the particles. Can you care to elaborate on that qc file. I don't even want to change the fx I just don't want to loose them. Any ideas on how to go about that.
Just finished the thumbnail and a quick marketing image, I know Valve doesn't really use marketing shots for single items but i just felt like it. I am however indecisive on a name. I got a couple ideas
Finally finished my storm spirit set for the pro player ZSMJ, was a great experience creating a set for a player. Hopefully will do it again some time soon!
hi Plant. Yeah. I was talking about the particles. Can you care to elaborate on that qc file. I don't even want to change the fx I just don't want to loose them. Any ideas on how to go about that.
The game importer doesn't add the particle to the qc file, hence it doesn't show up in game, lots of items are like this when imported and its up to valve to add it to the qc file when they put it in game (I believe the 3 virtues that was just added is missing flame swords / storm hat thingy)
To test your item with it enabled you would want to decompile the base file, and recompile it with your model. There is a line in the qc which adds your particle to a bone. If you have no experience with decompile / recompile and running it with a override vpk you can search this forum / thread for info as I'm at work.
This was the case with Jugg ward - ck helm might be completely different but I don't believe it will!
Hey guys, I've been trying to find info on this without success:
I'm building a set for Enchantress and I want to change the texture of the actual body. Does Valve allow to do this and how do I submit it? It's not a wearable item, but the set without that new body texture will definitely not look as badass.
Thanks!
Hey guys, I've been trying to find info on this without success:
I'm building a set for Enchantress and I want to change the texture of the actual body. Does Valve allow to do this and how do I submit it? It's not a wearable item, but the set without that new body texture will definitely not look as badass.
Thanks!
You can't alter the base textures of any hero at all
Hey guys, I've been trying to find info on this without success:
I'm building a set for Enchantress and I want to change the texture of the actual body. Does Valve allow to do this and how do I submit it? It's not a wearable item, but the set without that new body texture will definitely not look as badass.
Thanks!
Herrr hmm I saw some submitions trying to do re-texturizations, but i guess it's not avaiable in the workshop. I don't recommend to do it
Hmm that's too bad, I wanted to do an African themed variation of Enchantress with a darker skin, reworked face and a gazelle lower body and horns. I guess I'll still do it for fun but will only submit the actual wearable items.
Replies
Yeah I'm feeling the same way, Hawkseye. I do enjoy making all these things and working with different heroes is a lot of fun. I think I'm gonna take a short break after I finish my Earth Spirit set and focus on some other portfolio pieces for GDC since pretty much everything I've done for the past 6 months is Dota stuff, which I feel looks great in a portfolio anyway. I just wish I could say I have more than just 1 item accepted. But on the flip side, I have an item in Dota2, how many people can say that?
Hopefully in the coming weeks we get some more communication from Valve from whatever Adam has cooking up.
Yea, all i've really been doing in the last 18 months is dota stuff (ever since the workshop became available). They accepted the first set within a month and then it took 9 months for the next 2 sets. And now its been 7 months since last time. Really hard to keep morale up sometimes when theres a patch with items every week or month and you just get disappointed.
Anyway, as i said im gonna slow down a bit and just do some concepts and smaller stuff. Im not done yet, at least. There are still a few unavailable heroes i really wanna make items for like Timbersaw and Tinker. :]
Hang in there man. I went for close to a year without accepted items, just keep making and more than anything, keep collaborating. You've only gotten better over time, same as with anyone else who's been at it for a while here on PC.
As has been said many times:
It's been 9 months since I've had something accepted (Just got a cny juggward in!), previously nearly everything I made was accepted~
I managed to luck out on custom particles TA set which have been earning me large profits throughout the year, but I was starting to feel very depressed about my latest creations not making it in game, despite high ratings and me personally feeling they were high quality.
All I can say is to have fun, I work in film so I make very few things due to time constraints, I decided to try something for CNY that got in, even though I hate a deadline. It was a big motivational boost, my mind was wondering if I was importing things incorrectly, if the files showup upside down at valves end even though its correct on mine and all kinds of things.
If you get upset with the workshop it will drain the life out of you, its a void you throw something into that might spit something out, if you make something you have to accept the risk that whatever you made will get lost in that void.
Approach other artists, maybe working with someone else will help you see things you didn't see before.
I feel the same way, I made 5 items in the first batch ever to go into the game, I thought after that it would all be great, but since then I havent gotten anything accepted, and with over 90 submissions i thought something woulve gotten in already. All you can do is keep trying i guess!!
You're better off doing stuff that you truly enjoy. It will show in your work. It might not immediately pay, but it will eventually.
Man that is just spot on.
Seconded this all the way. Expecting submissions to go in the game just isn't realistic. The monetary/exposure should be an ulterior motive to making kick ass art and collaborating with badass artists.
As the workshop grows competition grows, and the bar is constantly being raised, that's just life.
Here's the progress on the set so far!
Thank you! There's not a staff yet but there will be! Artypi is working on it along with a treant too
That's perfect, thanks!
An item in 3rd page, without promotion, will get 5-10 votes max per day, and on 5-6 page it's 5-10 views per day!
And between first page, and your item position, there's downvotes to push your item back. (like it wasn't rigged enough with upbotters!)
Even if it hits top, it's not safe. Admission process is very sensitive to drama, your item can be word killed. If someone compare your item to something offensive, even if it's highly discutable (ex. from my highest ranked tf2 items: festive explosive = condoms, ice top= ebenezer) despite 96%-98% rating, it's dead.
Right now i want to avoid bouncing downvotes and wordkilling to the maximum, so for my kotl set i'm promoting it only after its week prime. How this will turns out...
Post the bake so we can diagnose
I've tried using the same masks as the original model and the fx are still missing and I don't see any joints in that area that could be were the fx are being spawned at.
you have to make geometry for the particle effect to attach to. I know that's the case, but I don't have any advice on how to actually do that, because I haven't had to do it yet haha.
For Chaos Knight the fx are handled completely by the detail map in Mask1
Also, thanks kite212 for asking about the artifacts, but I fixed the problem. It was just a few settings in xNormal that I had to change in order to get rid of the issue.
Anyways I really hope to see more items getting into game during this event (not only sets) as the current selected items aren't that impressive. + I hope that if they are planning to not accept some sets, at least they will accept some of their items. I'll say it again the submissions were incredible.
GGWP everyone
Can you guys watch your game replays? I think it's not working on this new patch
Happy 'Lunar' new year! though it's still 3 more hours until midnight here in vietnam
Blood burden
Flayed ones shackles
Flayed shackle blades
Bindings of Blood
of course the tag line "Look ma no hands" came to me. Not really dota cannon though, hah
Any other idea for the name? or prefs
Hey Sukotto. I don't think so. Has anyone managed to use FX on their items? I grabbed the official geo for the chaos knight and their maps and use those in the workshop and the FX disappear. So it's not in their maps or their geo.
Any ideas? Just curious if anyone has gotten to use fx on their pieces.
The moving texture thing is done in the mask1 red, for fx / particles they don't import unless there's a geo import option, same goes for his mount tail which is made of particles.
To actually test it with the particles on you would have to compile the files with the particle line from the .qc file
hi Plant. Yeah. I was talking about the particles. Can you care to elaborate on that qc file. I don't even want to change the fx I just don't want to loose them. Any ideas on how to go about that.
<moving comment to your personal thread>
Finally finished my storm spirit set for the pro player ZSMJ, was a great experience creating a set for a player. Hopefully will do it again some time soon!
Workshop Page
The game importer doesn't add the particle to the qc file, hence it doesn't show up in game, lots of items are like this when imported and its up to valve to add it to the qc file when they put it in game (I believe the 3 virtues that was just added is missing flame swords / storm hat thingy)
To test your item with it enabled you would want to decompile the base file, and recompile it with your model. There is a line in the qc which adds your particle to a bone. If you have no experience with decompile / recompile and running it with a override vpk you can search this forum / thread for info as I'm at work.
This was the case with Jugg ward - ck helm might be completely different but I don't believe it will!
Just finished my very first set, the Stoneworks of the Temple Guardian for Earthshaker!
I'm building a set for Enchantress and I want to change the texture of the actual body. Does Valve allow to do this and how do I submit it? It's not a wearable item, but the set without that new body texture will definitely not look as badass.
Thanks!
You can't alter the base textures of any hero at all
Herrr hmm I saw some submitions trying to do re-texturizations, but i guess it's not avaiable in the workshop. I don't recommend to do it
Tiny used to have alternate skins, but Valve has since disabled this, and no base textures can be altered