I just made this video covering common issues with texture space reuse. I thought I would post it here because I have seen this several times when doing support emails for dota2 people:
[ame="http://www.youtube.com/watch?v=gM3B6KPoMTY"]Mirroring and reusing texture space - YouTube[/ame]
Hes saying that the weapon LC holds is bigger than her in the preview Motenai gave us.
It is bigger, but so is the original one, the weapon i did is only slightly longer than her default weapon, and i did it longer to make it look more like a 2 handed sword.
Hey guys, quick question. If there isn't an import option for an FX vertex mesh, is there no way of getting the FX to work. For example earthspirit has effects on his staff, i just want those same effects to appear with my staff as well. But there is no slot for an FX mesh, is there some .qc or whatever stuff you can do to get it to compile?
Hey guys, me and SLIMEface finished some daggers for Ember Spirit. I present to you the Shards of Ember:
Ok this is one thing i don't get about Ember Spirit weapons, considering i've done a couple and other people did others as well...so here it goes:
QUESTION OF THE YEAR!: are you supposed to model only the base (so replace the gometric part and then they'll add the flaming blade) or the whole sword?
Considering that when you import the geometry there is no flaming blade, i went for the whole sword option...
I guess you can do whatever you like, if you intended the weapon to use the particles then make only the base and put a note in the description about it.
Excellent sculpting as usual motenai. I remember seeing this concept earlier and I was wondering who was going to take care of it. Super pumped to see it textured. Thanks for recording your sculpt too! I really need to do that for my next stuffs....!
@TrevorJ - Sweet! Good to see that awesome blade is done, Ill make sure to give it a vote.
Cross-post with personal workshop thread;
Just a quick progress shot. Im hoping the sculpt is done now, and that I wont run into many problems that require large revisions.
Hey what does everybody use to capture video in game? I'm looking to get some shots of the helmet I made on Spirit breaker. And how to make the footage into a gif...? Any advice?
Hey what does everybody use to capture video in game? I'm looking to get some shots of the helmet I made on Spirit breaker. And how to make the footage into a gif...? Any advice?
Hiya guys, I'm totally new here and would just like to to share some of my concepts with you guys! Hope to collaborate with some of you talent people! Check out my thread here!
I have a question about payments. I'm not in the USA and I'm not the USA citizen. I've got my first item accepted in December and still haven't received my money. I've filled the payment form, but didn't bother with getting the tax number or that tax form, as i thought Valve will just take 30% of my payment and I was OK with that for now. Was I Wrong and I need the EIN/ITIN number or maybe there is a longer wait for payment for your first submission (I remember reading that somewhere but can't find it now.) PLEASE help!
I think you have to email them and confirm that its OK that they hold 30%. But i suggest that you get a EIN. It's a 5 min phone call and it will save you 1 - 2k euro.
Hello everyone, i just finished the sculpt of the Legion Commander concepted by Ken.
On the side are the main weapon plus those she has on the back.
Also for everyone interested, i covered almost the whole process with videos, and you can find them on my youtube channel. The last video on detailing (sculpt-part 5) isn't up yet, should come today or tomorrow.
oDD : If your item was accepted in December, and everything was in order, you should indeed have received your payment by now, or very soon. Maybe Valve is just being nice and they are waiting for you to provide them with the EIN, instead of paying you just 70% of your money ?
Just do it man - like Shock said it takes no time at all.
To be honest I am not sure if getting EIN is correct way for people not being self employed to be honest. I know many people say its faster and IRS probably don't have any objections over the phone, but really, what would be the point of ITIN existence if everyone could just got EIN faster?
Learned Max last weekend, finally got around to finalizing the texture on this. I really am super happy with max now, so much faster than blender, but more importantly so much more clean. Hope you enjoy my first attempt at max.
@cagdasx44 Well to put it simply, Blender is just not a finished product, or at least not yet. So the main features Max has over Blender is optimization and tools.
Max has lots of tools, and that's what makes it looks so daunting at first, but these tools make you mesh clean and easy to manipulate. Blender it easier to grasp simply because you have to pretty much do everything manually. Merging verts and making faces was the most tedious thing I have ever done.
Also just to touch on what I mean by optimization, in it's current state Blender can't handle super high poly meshes. If you import sculpts it's fairly sluggish and a lot of times crashes.
But I do still love Cycles, though it still has a ways to go.
Hey what does everybody use to capture video in game? I'm looking to get some shots of the helmet I made on Spirit breaker. And how to make the footage into a gif...? Any advice?
I use fraps to capture and Veedub to cut gifs and video clips.
I find Blender very dynamic and fast to do stuff modeling wise, maybe you weren't using the right tools and shortcuts? Blender has a lot of functions that are not shown in the UI.
I agree with the part that it handles high poly meshes very inefficiently, though.
I can't sculpt details because it crashes when rendering/baking models with around 2 million polies, hopefully they'll optimize it in the next versions :q
Also, I wanted to ask this for a while: when I open the Polycount page it almost always appears as logged with random people's users, and there are times it keeps unlogging me every minute, does it happen to anybody else?
To be honest I am not sure if getting EIN is correct way for people not being self employed to be honest. I know many people say its faster and IRS probably don't have any objections over the phone, but really, what would be the point of ITIN existence if everyone could just got EIN faster?
I think ITIN is available to all countries and EIN is only available to certain countries. If its available to your country its the best choice.
Replies
[ame="http://www.youtube.com/watch?v=gM3B6KPoMTY"]Mirroring and reusing texture space - YouTube[/ame]
It is bigger, but so is the original one, the weapon i did is only slightly longer than her default weapon, and i did it longer to make it look more like a 2 handed sword.
Ok this is one thing i don't get about Ember Spirit weapons, considering i've done a couple and other people did others as well...so here it goes:
QUESTION OF THE YEAR!: are you supposed to model only the base (so replace the gometric part and then they'll add the flaming blade) or the whole sword?
Considering that when you import the geometry there is no flaming blade, i went for the whole sword option...
volvo's reference for legion commander
My reference when i told Ken "i want the sword to look HEAVY!"
One of the best manga ever by the way!
Click on the image to go to the thread!
bloodseeker weapon:
lich set:
thanks for looking!
And its early!
@multitud3 - why is lich crucified? It just seems too heavy and to be an undead frost monster.
[ame="http://www.youtube.com/watch?v=hSU_2kSZKJs"]HOLLA @ ALL Y'ALL LICH BOIZ - YouTube[/ame]
Bindings of Blood
http://steamcommunity.com/sharedfiles/filedetails/?id=222934641&searchtext=
Cross-post with personal workshop thread;
Just a quick progress shot. Im hoping the sculpt is done now, and that I wont run into many problems that require large revisions.
Gifcam + borderless windowed mode
Here's a recent concept I did!
http://hydra-media.cursecdn.com/dota2.gamepedia.com/5/5e/Jugg_rival_01.mp3
Check it out plox:
workshop link : http://steamcommunity.com/sharedfiles/filedetails/?id=223171671
Nice work, mihal.
No, YOU get on my level
I LOL!
wow, loved the overall result, great idea with the column =]
those armor look sick motenai, great work again
http://steamcommunity.com/sharedfiles/filedetails/?id=222995389
Somehow I missed this one, I specially loved the helmet
Useless to say that the sculpting work is flawless.
@reallymadmaverick:
It's a good design, but the cloth texture is really noisy and the pieces feel disconnected.
Try to rely on solid colors and gradients instead of small details on your next works
[ame="http://www.youtube.com/watch?v=HBducykBzBE"]Javi, a Dota2 Courier - YouTube[/ame]
http://steamcommunity.com/sharedfiles/filedetails/?id=221528038
Thanks polycounters for all the help I'll try to figure out what to do next now!
Just do it man - like Shock said it takes no time at all.
Hey Sukotto, emailed the financial contact at Valve because I didn't receive that yet either. Seems like 1099's will be going out early next week.
Jarm that earthshaker is badass! Very impressive for your first set
Learned Max last weekend, finally got around to finalizing the texture on this. I really am super happy with max now, so much faster than blender, but more importantly so much more clean. Hope you enjoy my first attempt at max.
Thanks,
Great work, and here is a question:
Do you recommend me to go max instead of blender? (I just thought it wouldnt worth switching)
Max has lots of tools, and that's what makes it looks so daunting at first, but these tools make you mesh clean and easy to manipulate. Blender it easier to grasp simply because you have to pretty much do everything manually. Merging verts and making faces was the most tedious thing I have ever done.
Also just to touch on what I mean by optimization, in it's current state Blender can't handle super high poly meshes. If you import sculpts it's fairly sluggish and a lot of times crashes.
But I do still love Cycles, though it still has a ways to go.
Hope this helps you make an informed decision.
I use fraps to capture and Veedub to cut gifs and video clips.
I find Blender very dynamic and fast to do stuff modeling wise, maybe you weren't using the right tools and shortcuts? Blender has a lot of functions that are not shown in the UI.
I agree with the part that it handles high poly meshes very inefficiently, though.
I can't sculpt details because it crashes when rendering/baking models with around 2 million polies, hopefully they'll optimize it in the next versions :q
Also, I wanted to ask this for a while: when I open the Polycount page it almost always appears as logged with random people's users, and there are times it keeps unlogging me every minute, does it happen to anybody else?
Have any tips of color? what need to correct ?
I'm waiting for comments ! Thanks !
I think ITIN is available to all countries and EIN is only available to certain countries. If its available to your country its the best choice.