It's looking pretty nice! i think the gold/brass ball in the center could use some love to make it stand out - probably just in the masks. overall the textures look a little dirty (not worn, but like the AO is overbearing)
haha holy shit nice find Vlad, I did not go through the files, looking at the files now I see all our gyro items, and Zip's and ike's set as well, hopefully we will see them soon :poly136:
For anyone curious about custom particles - not sure on correct approach but what I did was create a preview in the test client for presentation purposes, and just submitted a imported version with custom bones in each mouth where I ideally want particles, and from the image is seems like valve followed thru, and can use the bones to emit them.
For anyone curious about custom particles - not sure on correct approach but what I did was create a preview in the test client for presentation purposes, and just submitted a imported version with custom bones in each mouth where I ideally want particles, and from the image is seems like valve followed thru, and can use the bones to emit them.
Thanks for the info! Did they need to reach out to you at all, or did they just do this with out your knowledge?
Thanks for the info! Did they need to reach out to you at all, or did they just do this with out your knowledge?
My guess is that if I didn't add the bones they might have asked, but it's a stone statue that used 1 single bone so I just added extras for particles as a foresight.
For anyone curious about custom particles - not sure on correct approach but what I did was create a preview in the test client for presentation purposes, and just submitted a imported version with custom bones in each mouth where I ideally want particles, and from the image is seems like valve followed thru, and can use the bones to emit them.
I understood most of that, but what exactly goes into "creating a preview in the test client"? Did it take modifying qc files? I tried a ton of things to get a particle I made to appear in-game but nothing worked and most of the time the particles just ended up emitting those red X's....
I understood most of that, but what exactly goes into "creating a preview in the test client"? Did it take modifying qc files? I tried a ton of things to get a particle I made to appear in-game but nothing worked and most of the time the particles just ended up emitting those red X's....
I used the default wards qc file and just renamed / replaced everything, there's a line called attach_hitloc "Flame" or something like that, that is the particle.
In terms of making a custom particle, I believe someone was making a tutorial on it, in short you setup alien swarm to load dota particles, then run it with this line -tools -nop4 and you get the particle editor. Make custom particles, save file, and override vpk load the dota 2 test client with your new particle file.
I used the default wards qc file and just renamed / replaced everything, there's a line called attach_hitloc "Flame" or something like that, that is the particle.
In terms of making a custom particle, I believe someone was making a tutorial on it, in short you setup alien swarm to load dota particles, then run it with this line -tools -nop4 and you get the particle editor. Make custom particles, save file, and override vpk load the dota 2 test client with your new particle file.
I had done the particle making in Alien Swarm, I just hadn't gotten the particle to work in-game. I'll try to work with the advice you've just supplied, thanks very much! Though from what I understand "attach_hitloc" is only for NPCs like wards and couriers, right? Would that command work on a hero equip item too?
I had done the particle making in Alien Swarm, I just hadn't gotten the particle to work in-game. I'll try to work with the advice you've just supplied, thanks very much! Though from what I understand "attach_hitloc" is only for NPCs like wards and couriers, right? Would that command work on a hero equip item too?
I think it depends, this is from the "launched" version of our Gyro bomb we needed to make, it has the "attach_hitloc" and a custom one, but this is also a completely separate model from the cosmetic version, so it may be different, just figured it might be worth sharing.
$attachment "attach_hitloc"
$attachment "attach_fuse"
I think it depends, this is from the "launched" version of our Gyro bomb we needed to make, it has the "attach_hitloc" and a custom one, but this is also a completely separate model from the cosmetic version, so it may be different, just figured it might be worth sharing.
$attachment "attach_hitloc"
$attachment "attach_fuse"
The gyro bomb seems a bit more complicated than a normal equippable item anyways. I'll see what I can do with what you guys have provided. Many thanks!
Wow!! Gratz all!! As Vlad showed there are for sure much more items that are showed right now. I hope there will be good content analysis soon to see them all!!
Wow!! Gratz all!! As Vlad showed there are for sure much more items that are showed right now. I hope there will be good content analysis soon to see them all!!
Well, update page states that "These items will be appearing throughout the event, so check back often to see what new creations have been added!"
So it'll be something like Wraith Night loot waves, i guess. Judging by the update, it's going to be a long one, with bunch of stuff going on.
There is a whole bunch of sets on the files that are not ingame yet, like Zip's amazing Gyrocopter! Can't wait to see if we get even more stuff in the future!
Meanwhile, I'm still working on NP's set, made some good progress today
I think it depends, this is from the "launched" version of our Gyro bomb we needed to make, it has the "attach_hitloc" and a custom one, but this is also a completely separate model from the cosmetic version, so it may be different, just figured it might be worth sharing.
$attachment "attach_hitloc"
$attachment "attach_fuse"
Once again I've been trying things for hours and nothing is working. I think the part that's losing me is...
1) I have the particle set up and ready to go and I put it in the appropriate folder (particles/econ/items/hero)<-is this the right folder?
2) I have the qc file edited with the $attachment command, I've tried both attach_hitloc and making my own attach_name...
But I have no idea how to link the pcf file to the qc file. It feels like the $attachment command is used to attach to a specific bone but there is nothing in the qc file or the attach command that actually relates to the pcf file! So when I go in to test my compiled qc there is no particle effect attached to the item. What exactly is it that ties the $attachment/model to the specific particle effect file?
Once again I've been trying things for hours and nothing is working. I think the part that's losing me is...
1) I have the particle set up and ready to go and I put it in the appropriate folder (particles/econ/items/hero)<-is this the right folder?
2) I have the qc file edited with the $attachment command, I've tried both attach_hitloc and making my own attach_name...
But I have no idea how to link the pcf file to the qc file. It feels like the $attachment command is used to attach to a specific bone but there is nothing in the qc file or the attach command that actually relates to the pcf file! So when I go in to test my compiled qc there is no particle effect attached to the item. What exactly is it that ties the $attachment/model to the specific particle effect file?
Maybe Tvidotto would have a better idea about adding this, he did the coin particle on the BH item. With the Gyro bomb I just rigged it to line up with the defaults, then Valve had to code it in
Edit: What item are you trying to add a particle to?
Hey guys, sorry i forgot i didnt post the pic with Terrorblade with no items. And no i dont have the model this is just from the model viewer. Im pretty sure there is a way to decompile the .mdl i just never have. Im sure someone like Vlad knows, or already has, i'm just going to doodle on these for now though for ideas.
Maybe Tvidotto would have a better idea about adding this, he did the coin particle on the BH item. With the Gyro bomb I just rigged it to line up with the defaults, then Valve had to code it in
Edit: What item are you trying to add a particle to?
A character's weapon. Specifically Meepo. I've been using Dazzle's pipe w/ smoke particle as an example in terms of studying the qc file/mimicking file structure.
Hey guys, sorry i forgot i didnt post the pic with Terrorblade with no items. And no i dont have the model this is just from the model viewer. Im pretty sure there is a way to decompile the .mdl i just never have. Im sure someone like Vlad knows, or already has, i'm just going to doodle on these for now though for ideas.
And again i set myself up for disappointment. I dont know why Valve avoids me but im pretty much done. I dont wanna have to wait 9 months between every time they accept something or to even get some communication from them.
I think i might make some concepts that anyone can pick up instead and focus on other things.
Anyway, a big congrats to everyone who got accepted this time. :]
Yes but in this case rapiers actually works for kunkka
@trevor - it still doesn't have the rotating ability.
now my idea is to replace the whale, but my lack of skills on loading it is delaying me... anyone know how to load a cosmetic on dota test? I know that is possible because i saw cyborgmatt using a pimp furion on the test client
And again i set myself up for disappointment. I dont know why Valve avoids me but im pretty much done. I dont wanna have to wait 9 months between every time they accept something or to even get some communication from them.
I think i might make some concepts that anyone can pick up instead and focus on other things.
Anyway, a big congrats to everyone who got accepted this time. :]
At least you have 3 sets added! Which is superior to my 1/80 Added/Pending ratio
And again i set myself up for disappointment. I dont know why Valve avoids me but im pretty much done. I dont wanna have to wait 9 months between every time they accept something or to even get some communication from them.
I think i might make some concepts that anyone can pick up instead and focus on other things.
Anyway, a big congrats to everyone who got accepted this time. :]
I know how you feel. I have no intention of giving up, I enjoy doing this way too much for that, but I really need to get something else accepted soon or I may not be able to justify spending all this time on it. That would really suck.
I don't think now is the time to worry over it, though, the competition for CNY was extreme. Congrats to everyone that got something accepted, every single item deserved it!
Replies
love the shape though.
haha holy shit nice find Vlad, I did not go through the files, looking at the files now I see all our gyro items, and Zip's and ike's set as well, hopefully we will see them soon :poly136:
Edit: The map looks pretty cool imo
http://imgur.com/a/q5I2G
Thanks for the info! Did they need to reach out to you at all, or did they just do this with out your knowledge?
My guess is that if I didn't add the bones they might have asked, but it's a stone statue that used 1 single bone so I just added extras for particles as a foresight.
I understood most of that, but what exactly goes into "creating a preview in the test client"? Did it take modifying qc files? I tried a ton of things to get a particle I made to appear in-game but nothing worked and most of the time the particles just ended up emitting those red X's....
I used the default wards qc file and just renamed / replaced everything, there's a line called attach_hitloc "Flame" or something like that, that is the particle.
In terms of making a custom particle, I believe someone was making a tutorial on it, in short you setup alien swarm to load dota particles, then run it with this line -tools -nop4 and you get the particle editor. Make custom particles, save file, and override vpk load the dota 2 test client with your new particle file.
I had done the particle making in Alien Swarm, I just hadn't gotten the particle to work in-game. I'll try to work with the advice you've just supplied, thanks very much! Though from what I understand "attach_hitloc" is only for NPCs like wards and couriers, right? Would that command work on a hero equip item too?
I think it depends, this is from the "launched" version of our Gyro bomb we needed to make, it has the "attach_hitloc" and a custom one, but this is also a completely separate model from the cosmetic version, so it may be different, just figured it might be worth sharing.
$attachment "attach_hitloc"
$attachment "attach_fuse"
The gyro bomb seems a bit more complicated than a normal equippable item anyways. I'll see what I can do with what you guys have provided. Many thanks!
So it'll be something like Wraith Night loot waves, i guess. Judging by the update, it's going to be a long one, with bunch of stuff going on.
Where can these files be found?
the test client update, i extracted the .vpks's with vpk.exe, but you can use gcfscape as well to view the contents of the .vpk
I know it's an exciting time but i could still use crits
Swapped the hat colors and lighting a bit to try and makje it stand out more
Thank you Trevor. Is Valve making workshop items available for Terror? Doesnt seem like it based off looking at Dota 2 test.
If you look at the test schema he's already divided up, has 4 equip slots.
Meanwhile, I'm still working on NP's set, made some good progress today
This set keeps looking better and better, I really like were its going cant wait to see it finished
Thanks a lot! I'm really having a great time working on it with Artypi, and it's being a lot of fun so far!
Can I make an weapon like long sword for terrorblade because it seems valve already divided to 4 parts?
I can use this one :poly136:
Once again I've been trying things for hours and nothing is working. I think the part that's losing me is...
1) I have the particle set up and ready to go and I put it in the appropriate folder (particles/econ/items/hero)<-is this the right folder?
2) I have the qc file edited with the $attachment command, I've tried both attach_hitloc and making my own attach_name...
But I have no idea how to link the pcf file to the qc file. It feels like the $attachment command is used to attach to a specific bone but there is nothing in the qc file or the attach command that actually relates to the pcf file! So when I go in to test my compiled qc there is no particle effect attached to the item. What exactly is it that ties the $attachment/model to the specific particle effect file?
Maybe Tvidotto would have a better idea about adding this, he did the coin particle on the BH item. With the Gyro bomb I just rigged it to line up with the defaults, then Valve had to code it in
Edit: What item are you trying to add a particle to?
A character's weapon. Specifically Meepo. I've been using Dazzle's pipe w/ smoke particle as an example in terms of studying the qc file/mimicking file structure.
Well if you really can't wait for Valve to add him to the workshop page....
https://www.dropbox.com/s/98g3fl8duwl5zzt/Terrorblade.zip
Edit: Please note, I did not include the textures, just the smd's
@Konras: Nice to see your lina set ingame
I think i might make some concepts that anyone can pick up instead and focus on other things.
Anyway, a big congrats to everyone who got accepted this time. :]
How often does Dota 2 get items ingame?
And gz for all who has items ingame now.
Because of that, we need AMA with a valve employee on this forum to answers their secret and more transparency from them
now my idea is to replace the whale, but my lack of skills on loading it is delaying me... anyone know how to load a cosmetic on dota test? I know that is possible because i saw cyborgmatt using a pimp furion on the test client
Up for colab ;D
At least you have 3 sets added! Which is superior to my 1/80 Added/Pending ratio
i love the ideea of the blades attached to his arms ,well done
I know how you feel. I have no intention of giving up, I enjoy doing this way too much for that, but I really need to get something else accepted soon or I may not be able to justify spending all this time on it. That would really suck.
I don't think now is the time to worry over it, though, the competition for CNY was extreme. Congrats to everyone that got something accepted, every single item deserved it!
If it is attached properly in bind pose that's about all you can do