So I am planning to make a set for Wraith King. When looking at his poly limits, LoD1 is 250 and LoD0 is 400. But when I downloaded the model and looked at it, LoD0 is 1255 tris and LoD1 is 924. With a 250 limit it makes it kinda hard to make something work as nicely as the default...
Is this correct and they just stretch the limits on the default models?
Valve does not have to follow the workshop limits, and they don't. This is not the only hero like this. They need to set these limits so they can ensure all user made sets don't impact performance, and keep a balance between all the items in a set. The workshop limits can be tough, but they can really push you to better yourself
@Baddcog: You are correct, when I typed it I forgot to mention I was referring to just the cloak...my bad.
I was just hoping it was an error for the default poly limit to be so high compared to the limits we are given.
One would think they would make the default the lowest for best performance considering that is the one you start with and most people will use.
Would be nice if they enabled double sided polys at least, which I know cost a lot, but damn it would be nice.
I think you are still looking at this the wrong way. The idea of a point light map is to bake out lighting information, highlights and shadow, and you use this to enhance the quality of your color map. There are other ways to get this information as well. For instance I bake out Prt maps, bent normals, ambient occlusion, and a cavity map. You can then use wizard magic in your photo manipulation software to use this for lighting information. This guide details a process similar to what I do, and this is a great place to start: http://steamcommunity.com/sharedfiles/filedetails/?id=123397498#19243
is that enough to use mask to bring out the metal lighting ? Just like the one fat-cap made
Like what that fat-cap made? Again I think we are talking about 2 completely different things. Point light maps are for highlights and shadows for your color map. The metalness mask controls the materials color, speculr, and rim light to give it a more metal look to it.
What exactly are you trying to do? Maybe a better explanation will result in a better answer.
Hi. First time modeller here, finished a simple sword and trying to upload it. I upload my first version fine but I deleted it and uploading 2nd version. It don't upload correctly, seems like every square faces got divided into 2 triangles where first triangle textured and the other transparent. 2nd version is same with first except I tweaked it a bit and retexture. I checked all texture and nothing seems wrong. I'm using blender and photoshop so far.
Hi. First time modeller here, finished a simple sword and trying to upload it. I upload my first version fine but I deleted it and uploading 2nd version. It don't upload correctly, seems like every square faces got divided into 2 triangles where first triangle textured and the other transparent. 2nd version is same with first except I tweaked it a bit and retexture. I checked all texture and nothing seems wrong. I'm using blender and photoshop so far.
Done this before. All faces are facing outwards and all textures can be loaded into model without problem in blender. Ver1 and Ver2 are basically the same, I didn't mess with anything except repositioning vertex and updating texture.
Like what that fat-cap made? Again I think we are talking about 2 completely different things. Point light maps are for highlights and shadows for your color map. The metalness mask controls the materials color, speculr, and rim light to give it a more metal look to it.
What exactly are you trying to do? Maybe a better explanation will result in a better answer.
Opps , alright just ignore that point light thingy . I just wanted to bring out some metal look . Other than mask , i have no idea how to do it .
Finished and retextured a very old model I did together with bel. Sometimes you got so much work that you completely forgot about it. I think the weapon fits the basic armor perfectly.. don't forget to check it out, click for link.
Hi. First time modeller here, finished a simple sword and trying to upload it. I upload my first version fine but I deleted it and uploading 2nd version. It don't upload correctly, seems like every square faces got divided into 2 triangles where first triangle textured and the other transparent. 2nd version is same with first except I tweaked it a bit and retexture. I checked all texture and nothing seems wrong. I'm using blender and photoshop so far.
after following for quite some time all the cool creation in this thread I decided to jump in and try my hand on my favorite hero, Invoker.
I went for a more armored look, inspired but the exort and sun in general.
I think I'm pretty much done with the high poly pass and ready for the next step.
Cheers!
Tried to model the undying/dirge ward wip. Pls comment as I am new to this board and definitely have a lot of work ahead of me in terms of...well pretty much everything. Cheers
Tried to model the undying/dirge ward wip. Pls comment as I am new to this board and definitely have a lot of work ahead of me in terms of...well pretty much everything. Cheers
For the 9 millionth time people, red wax is your enemy. it can and will lie to you about depth information.
after following for quite some time all the cool creation in this thread I decided to jump in and try my hand on my favorite hero, Invoker.
I went for a more armored look, inspired but the exort and sun in general.
I think I'm pretty much done with the high poly pass and ready for the next step.
Cheers!
Welcome, CataFa! Really great sculpt there, can't wait to see what you do with the colors.
also, woo! Festival is starting. I totally did not expect an update on Sunday. Grats Oni for the boar getting in . That fish ward is awesome too.
Hot damn, that update page looks freaking sweet. I can't wait to see what items Valve included! But first of all a big congratulations to everybody who worked hard and made it. I saw some extremely cool looking items pass by in the time leading up to the event.
And now I'm torn between playing the game and working more on my items! Decisions, decisions.
Tried to model the undying/dirge ward wip. Pls comment as I am new to this board and definitely have a lot of work ahead of me in terms of...well pretty much everything. Cheers
OMG Why you steal my idea to make similar this ward but I want foot like troll character (similar warcraft 3 game) for bottom not like above? Haha
Not holding my breathe for this event. Looking forward for things to wind down to regular pace. It has been a few months now since we last got monthly chest drops.
Ofc looking forward to certain sets and single items
Replies
Valve does not have to follow the workshop limits, and they don't. This is not the only hero like this. They need to set these limits so they can ensure all user made sets don't impact performance, and keep a balance between all the items in a set. The workshop limits can be tough, but they can really push you to better yourself
@Baddcog: You are correct, when I typed it I forgot to mention I was referring to just the cloak...my bad.
I was just hoping it was an error for the default poly limit to be so high compared to the limits we are given.
One would think they would make the default the lowest for best performance considering that is the one you start with and most people will use.
Would be nice if they enabled double sided polys at least, which I know cost a lot, but damn it would be nice.
Broodmother ward!
aammg and you could have little spiders animated crawling all over the ward! :O
Like a cute little baby spiders nest! :thumbup:
That would look so cool
Like what that fat-cap made? Again I think we are talking about 2 completely different things. Point light maps are for highlights and shadows for your color map. The metalness mask controls the materials color, speculr, and rim light to give it a more metal look to it.
What exactly are you trying to do? Maybe a better explanation will result in a better answer.
1st version
2nd version
Check if the faces are pointed outward.
Done this before. All faces are facing outwards and all textures can be loaded into model without problem in blender. Ver1 and Ver2 are basically the same, I didn't mess with anything except repositioning vertex and updating texture.
That looks awesome dude cant wait to see it in progress
Opps , alright just ignore that point light thingy . I just wanted to bring out some metal look . Other than mask , i have no idea how to do it .
This happens when you don't triangulate the faces before exporting, happened a few times with me, seems it's a Source Tools exporter bug.
Well if it is not taken once I get a few other items out of the way, I would not mind having a go at it for the modeling.
Use "Triagulate" Modifier.
Happy Ending
Bro, I want to animate that so hard. :thumbup:
after following for quite some time all the cool creation in this thread I decided to jump in and try my hand on my favorite hero, Invoker.
I went for a more armored look, inspired but the exort and sun in general.
I think I'm pretty much done with the high poly pass and ready for the next step.
Cheers!
Please do post when you have it colored
Agreed this Invoker is looking wonderful, can't wait to see more progress on this
Soon... again a big pre-congrats to everyone involved! I have a feeling the amount of items to be added will be epic
Very much Sunday at Valve still. This is just day one post, my guess the event will start around Wednesday
It is so sexy, I can't wait to see what else they are going to reveal on day 2 and day 3 :poly122:
Tried to model the undying/dirge ward wip. Pls comment as I am new to this board and definitely have a lot of work ahead of me in terms of...well pretty much everything. Cheers
For the 9 millionth time people, red wax is your enemy. it can and will lie to you about depth information.
Edit: here is your bench mark:
http://steamcommunity.com/sharedfiles/filedetails/?id=121606934&searchtext=
Welcome, CataFa! Really great sculpt there, can't wait to see what you do with the colors.
also, woo! Festival is starting. I totally did not expect an update on Sunday. Grats Oni for the boar getting in . That fish ward is awesome too.
Will change the color tnx....
Also.... T_T /goes back to the drawing board
And now I'm torn between playing the game and working more on my items! Decisions, decisions.
at this point just hoping to finish by deadline, leaves no time for votes though
OMG Why you steal my idea to make similar this ward but I want foot like troll character (similar warcraft 3 game) for bottom not like above? Haha
Rebelholic used CONFUSE! It's super effective!
GG guys WP
Mechbgum beat all you guys by a good year. Not sure why it hasnt been implemented, it's stellar.
Merry Christmas! :poly124:
Shared this with him about 3 hours ago, everyone is late to the party, looks like he is going to revisit the design :poly124:
I really liked your courier, it looks like Valve had this planned for the event based on the first announcement banner,but there is still a chance
Seems a bit rigid for a Legion weapon to me, but I do like it, and am very interested to see how it develops
MAGNO WINS!
#shotsFired #rektSwag
Ofc looking forward to certain sets and single items