There is a whole bunch of sets on the files that are not ingame yet, like Zip's amazing Gyrocopter! Can't wait to see if we get even more stuff in the future!
Meanwhile, I'm still working on NP's set, made some good progress today
I think it depends, this is from the "launched" version of our Gyro bomb we needed to make, it has the "attach_hitloc" and a custom one, but this is also a completely separate model from the cosmetic version, so it may be different, just figured it might be worth sharing.
$attachment "attach_hitloc"
$attachment "attach_fuse"
Once again I've been trying things for hours and nothing is working. I think the part that's losing me is...
1) I have the particle set up and ready to go and I put it in the appropriate folder (particles/econ/items/hero)<-is this the right folder?
2) I have the qc file edited with the $attachment command, I've tried both attach_hitloc and making my own attach_name...
But I have no idea how to link the pcf file to the qc file. It feels like the $attachment command is used to attach to a specific bone but there is nothing in the qc file or the attach command that actually relates to the pcf file! So when I go in to test my compiled qc there is no particle effect attached to the item. What exactly is it that ties the $attachment/model to the specific particle effect file?
Once again I've been trying things for hours and nothing is working. I think the part that's losing me is...
1) I have the particle set up and ready to go and I put it in the appropriate folder (particles/econ/items/hero)<-is this the right folder?
2) I have the qc file edited with the $attachment command, I've tried both attach_hitloc and making my own attach_name...
But I have no idea how to link the pcf file to the qc file. It feels like the $attachment command is used to attach to a specific bone but there is nothing in the qc file or the attach command that actually relates to the pcf file! So when I go in to test my compiled qc there is no particle effect attached to the item. What exactly is it that ties the $attachment/model to the specific particle effect file?
Maybe Tvidotto would have a better idea about adding this, he did the coin particle on the BH item. With the Gyro bomb I just rigged it to line up with the defaults, then Valve had to code it in
Edit: What item are you trying to add a particle to?
Hey guys, sorry i forgot i didnt post the pic with Terrorblade with no items. And no i dont have the model this is just from the model viewer. Im pretty sure there is a way to decompile the .mdl i just never have. Im sure someone like Vlad knows, or already has, i'm just going to doodle on these for now though for ideas.
Maybe Tvidotto would have a better idea about adding this, he did the coin particle on the BH item. With the Gyro bomb I just rigged it to line up with the defaults, then Valve had to code it in
Edit: What item are you trying to add a particle to?
A character's weapon. Specifically Meepo. I've been using Dazzle's pipe w/ smoke particle as an example in terms of studying the qc file/mimicking file structure.
Hey guys, sorry i forgot i didnt post the pic with Terrorblade with no items. And no i dont have the model this is just from the model viewer. Im pretty sure there is a way to decompile the .mdl i just never have. Im sure someone like Vlad knows, or already has, i'm just going to doodle on these for now though for ideas.
And again i set myself up for disappointment. I dont know why Valve avoids me but im pretty much done. I dont wanna have to wait 9 months between every time they accept something or to even get some communication from them.
I think i might make some concepts that anyone can pick up instead and focus on other things.
Anyway, a big congrats to everyone who got accepted this time. :]
Yes but in this case rapiers actually works for kunkka
@trevor - it still doesn't have the rotating ability.
now my idea is to replace the whale, but my lack of skills on loading it is delaying me... anyone know how to load a cosmetic on dota test? I know that is possible because i saw cyborgmatt using a pimp furion on the test client
And again i set myself up for disappointment. I dont know why Valve avoids me but im pretty much done. I dont wanna have to wait 9 months between every time they accept something or to even get some communication from them.
I think i might make some concepts that anyone can pick up instead and focus on other things.
Anyway, a big congrats to everyone who got accepted this time. :]
At least you have 3 sets added! Which is superior to my 1/80 Added/Pending ratio
And again i set myself up for disappointment. I dont know why Valve avoids me but im pretty much done. I dont wanna have to wait 9 months between every time they accept something or to even get some communication from them.
I think i might make some concepts that anyone can pick up instead and focus on other things.
Anyway, a big congrats to everyone who got accepted this time. :]
I know how you feel. I have no intention of giving up, I enjoy doing this way too much for that, but I really need to get something else accepted soon or I may not be able to justify spending all this time on it. That would really suck.
I don't think now is the time to worry over it, though, the competition for CNY was extreme. Congrats to everyone that got something accepted, every single item deserved it!
And again i set myself up for disappointment. I dont know why Valve avoids me but im pretty much done. I dont wanna have to wait 9 months between every time they accept something or to even get some communication from them.
I think i might make some concepts that anyone can pick up instead and focus on other things.
Anyway, a big congrats to everyone who got accepted this time. :]
Yeah I'm feeling the same way, Hawkseye. I do enjoy making all these things and working with different heroes is a lot of fun. I think I'm gonna take a short break after I finish my Earth Spirit set and focus on some other portfolio pieces for GDC since pretty much everything I've done for the past 6 months is Dota stuff, which I feel looks great in a portfolio anyway. I just wish I could say I have more than just 1 item accepted. But on the flip side, I have an item in Dota2, how many people can say that?
Hopefully in the coming weeks we get some more communication from Valve from whatever Adam has cooking up.
Yeah I'm feeling the same way, Hawkseye. I do enjoy making all these things and working with different heroes is a lot of fun. I think I'm gonna take a short break after I finish my Earth Spirit set and focus on some other portfolio pieces for GDC since pretty much everything I've done for the past 6 months is Dota stuff, which I feel looks great in a portfolio anyway. I just wish I could say I have more than just 1 item accepted. But on the flip side, I have an item in Dota2, how many people can say that?
Hopefully in the coming weeks we get some more communication from Valve from whatever Adam has cooking up.
Yea, all i've really been doing in the last 18 months is dota stuff (ever since the workshop became available). They accepted the first set within a month and then it took 9 months for the next 2 sets. And now its been 7 months since last time. Really hard to keep morale up sometimes when theres a patch with items every week or month and you just get disappointed.
Anyway, as i said im gonna slow down a bit and just do some concepts and smaller stuff. Im not done yet, at least. There are still a few unavailable heroes i really wanna make items for like Timbersaw and Tinker. :]
And again i set myself up for disappointment. I dont know why Valve avoids me but im pretty much done. I dont wanna have to wait 9 months between every time they accept something or to even get some communication from them.
I think i might make some concepts that anyone can pick up instead and focus on other things.
Anyway, a big congrats to everyone who got accepted this time. :]
Hang in there man. I went for close to a year without accepted items, just keep making and more than anything, keep collaborating. You've only gotten better over time, same as with anyone else who's been at it for a while here on PC.
Yeah I'm feeling the same way, Hawkseye. I do enjoy making all these things and working with different heroes is a lot of fun. I think I'm gonna take a short break after I finish my Earth Spirit set and focus on some other portfolio pieces for GDC since pretty much everything I've done for the past 6 months is Dota stuff, which I feel looks great in a portfolio anyway. I just wish I could say I have more than just 1 item accepted. But on the flip side, I have an item in Dota2, how many people can say that?
Hopefully in the coming weeks we get some more communication from Valve from whatever Adam has cooking up.
It's been 9 months since I've had something accepted (Just got a cny juggward in!), previously nearly everything I made was accepted~
I managed to luck out on custom particles TA set which have been earning me large profits throughout the year, but I was starting to feel very depressed about my latest creations not making it in game, despite high ratings and me personally feeling they were high quality.
All I can say is to have fun, I work in film so I make very few things due to time constraints, I decided to try something for CNY that got in, even though I hate a deadline. It was a big motivational boost, my mind was wondering if I was importing things incorrectly, if the files showup upside down at valves end even though its correct on mine and all kinds of things.
If you get upset with the workshop it will drain the life out of you, its a void you throw something into that might spit something out, if you make something you have to accept the risk that whatever you made will get lost in that void.
Approach other artists, maybe working with someone else will help you see things you didn't see before.
It's been 9 months since I've had something accepted, previously nearly everything I made was accepted~
I managed to luck out on custom particles TA set which have been earning me large profits throughout the year, but I was starting to feel very depressed about my latest creations not making it in game, despite high ratings and me personally feeling they were high quality.
All I can say is to have fun, I work in film so I make very few things due to time constraints, I decided to try something for CNY that got in, even though I hate a deadline. It was a big motivational boost, my mind was wondering if I was importing things incorrectly, if the files showup upside down at valves end even though its correct on mine and all kinds of things.
If you get upset with the workshop it will drain the life out of you, its a void you throw something into that might spit something out, if you make something you have to accept the risk that whatever you made will get lost in that void.
Approach other artists, maybe working with someone else will help you see things you didn't see before.
I feel the same way, I made 5 items in the first batch ever to go into the game, I thought after that it would all be great, but since then I havent gotten anything accepted, and with over 90 submissions i thought something woulve gotten in already. All you can do is keep trying i guess!!
There's no sense in endlessly hoping for an outcome. At the end of the day you need to decide how much of your time is worth spending on this stuff. If you love doing this (specifically making items for Dota), go for it. If you'd rather do something else but wouldn't mind some money from this pursuit, you can do it too, just don't dedicate all of your time. Valve is as fickle as the rest of the community. If your items (on average) don't get ridiculous amounts of people excited within twelve seconds of upload, then don't expect it to be in, it'll be easier on your nerves. The workshop isn't small anymore and has become increasingly commercialized. The big names that have a billion things in will keep getting things in because their 'brand' so-to-speak is out there, it's no different from any other industry.
You're better off doing stuff that you truly enjoy. It will show in your work. It might not immediately pay, but it will eventually.
It was a big motivational boost, my mind was wondering if I was importing things incorrectly, if the files showup upside down at valves end even though its correct on mine and all kinds of things.
If you get upset with the workshop it will drain the life out of you, its a void you throw something into that might spit something out, if you make something you have to accept the risk that whatever you made will get lost in that void.
There's no sense in endlessly hoping for an outcome. At the end of the day you need to decide how much of your time is worth spending on this stuff. If you love doing this (specifically making items for Dota), go for it. If you'd rather do something else but wouldn't mind some money from this pursuit, you can do it too, just don't dedicate all of your time. Valve is as fickle as the rest of the community. If your item (on average) don't get ridiculous amounts of people excited within twelve seconds of upload, then don't expect it to be in, it'll be easier on your nerves. The workshop isn't small anymore and has become increasingly commercialized. The big names that have a billion things in will keep getting things in because their 'brand' so-to-speak is out there, it's no different from any other industry.
You're better off doing stuff that you truly enjoy. It will show in your work. It might not immediately pay, but it will eventually.
Seconded this all the way. Expecting submissions to go in the game just isn't realistic. The monetary/exposure should be an ulterior motive to making kick ass art and collaborating with badass artists.
As the workshop grows competition grows, and the bar is constantly being raised, that's just life.
Nice, that poly-paint turned out really nice. I think the small dots on the back are just the right amount of detail. Looking great, Is there a staff in this set?
Does anyone know if you can create a collection through a browser? My internet connection at home crapped out last night before I could create it. I couldn't find a link and can't remember if it's done through the game client or not. Thanks!
You should be able to by logging onto steam through your browser and going to the Collection's page. There is a button on the right to create a collection.
Nice, that poly-paint turned out really nice. I think the small dots on the back are just the right amount of detail. Looking great, Is there a staff in this set?
Thank you! There's not a staff yet but there will be! Artypi is working on it along with a treant too
Replies
Where can these files be found?
the test client update, i extracted the .vpks's with vpk.exe, but you can use gcfscape as well to view the contents of the .vpk
I know it's an exciting time but i could still use crits
Swapped the hat colors and lighting a bit to try and makje it stand out more
Thank you Trevor. Is Valve making workshop items available for Terror? Doesnt seem like it based off looking at Dota 2 test.
If you look at the test schema he's already divided up, has 4 equip slots.
Meanwhile, I'm still working on NP's set, made some good progress today
This set keeps looking better and better, I really like were its going cant wait to see it finished
Thanks a lot! I'm really having a great time working on it with Artypi, and it's being a lot of fun so far!
Great work on the NP set, he's really come on today! Those flowers looks especially nice.
Can I make an weapon like long sword for terrorblade because it seems valve already divided to 4 parts?
I can use this one :poly136:
Once again I've been trying things for hours and nothing is working. I think the part that's losing me is...
1) I have the particle set up and ready to go and I put it in the appropriate folder (particles/econ/items/hero)<-is this the right folder?
2) I have the qc file edited with the $attachment command, I've tried both attach_hitloc and making my own attach_name...
But I have no idea how to link the pcf file to the qc file. It feels like the $attachment command is used to attach to a specific bone but there is nothing in the qc file or the attach command that actually relates to the pcf file! So when I go in to test my compiled qc there is no particle effect attached to the item. What exactly is it that ties the $attachment/model to the specific particle effect file?
Maybe Tvidotto would have a better idea about adding this, he did the coin particle on the BH item. With the Gyro bomb I just rigged it to line up with the defaults, then Valve had to code it in
Edit: What item are you trying to add a particle to?
A character's weapon. Specifically Meepo. I've been using Dazzle's pipe w/ smoke particle as an example in terms of studying the qc file/mimicking file structure.
Well if you really can't wait for Valve to add him to the workshop page....
https://www.dropbox.com/s/98g3fl8duwl5zzt/Terrorblade.zip
Edit: Please note, I did not include the textures, just the smd's
@Konras: Nice to see your lina set ingame
I think i might make some concepts that anyone can pick up instead and focus on other things.
Anyway, a big congrats to everyone who got accepted this time. :]
How often does Dota 2 get items ingame?
And gz for all who has items ingame now.
Because of that, we need AMA with a valve employee on this forum to answers their secret and more transparency from them
now my idea is to replace the whale, but my lack of skills on loading it is delaying me... anyone know how to load a cosmetic on dota test? I know that is possible because i saw cyborgmatt using a pimp furion on the test client
Up for colab ;D
At least you have 3 sets added! Which is superior to my 1/80 Added/Pending ratio
i love the ideea of the blades attached to his arms ,well done
I know how you feel. I have no intention of giving up, I enjoy doing this way too much for that, but I really need to get something else accepted soon or I may not be able to justify spending all this time on it. That would really suck.
I don't think now is the time to worry over it, though, the competition for CNY was extreme. Congrats to everyone that got something accepted, every single item deserved it!
If it is attached properly in bind pose that's about all you can do
Yeah I'm feeling the same way, Hawkseye. I do enjoy making all these things and working with different heroes is a lot of fun. I think I'm gonna take a short break after I finish my Earth Spirit set and focus on some other portfolio pieces for GDC since pretty much everything I've done for the past 6 months is Dota stuff, which I feel looks great in a portfolio anyway. I just wish I could say I have more than just 1 item accepted. But on the flip side, I have an item in Dota2, how many people can say that?
Hopefully in the coming weeks we get some more communication from Valve from whatever Adam has cooking up.
Yea, all i've really been doing in the last 18 months is dota stuff (ever since the workshop became available). They accepted the first set within a month and then it took 9 months for the next 2 sets. And now its been 7 months since last time. Really hard to keep morale up sometimes when theres a patch with items every week or month and you just get disappointed.
Anyway, as i said im gonna slow down a bit and just do some concepts and smaller stuff. Im not done yet, at least. There are still a few unavailable heroes i really wanna make items for like Timbersaw and Tinker. :]
Hang in there man. I went for close to a year without accepted items, just keep making and more than anything, keep collaborating. You've only gotten better over time, same as with anyone else who's been at it for a while here on PC.
As has been said many times:
It's been 9 months since I've had something accepted (Just got a cny juggward in!), previously nearly everything I made was accepted~
I managed to luck out on custom particles TA set which have been earning me large profits throughout the year, but I was starting to feel very depressed about my latest creations not making it in game, despite high ratings and me personally feeling they were high quality.
All I can say is to have fun, I work in film so I make very few things due to time constraints, I decided to try something for CNY that got in, even though I hate a deadline. It was a big motivational boost, my mind was wondering if I was importing things incorrectly, if the files showup upside down at valves end even though its correct on mine and all kinds of things.
If you get upset with the workshop it will drain the life out of you, its a void you throw something into that might spit something out, if you make something you have to accept the risk that whatever you made will get lost in that void.
Approach other artists, maybe working with someone else will help you see things you didn't see before.
I feel the same way, I made 5 items in the first batch ever to go into the game, I thought after that it would all be great, but since then I havent gotten anything accepted, and with over 90 submissions i thought something woulve gotten in already. All you can do is keep trying i guess!!
You're better off doing stuff that you truly enjoy. It will show in your work. It might not immediately pay, but it will eventually.
Man that is just spot on.
Seconded this all the way. Expecting submissions to go in the game just isn't realistic. The monetary/exposure should be an ulterior motive to making kick ass art and collaborating with badass artists.
As the workshop grows competition grows, and the bar is constantly being raised, that's just life.
Here's the progress on the set so far!
Thank you! There's not a staff yet but there will be! Artypi is working on it along with a treant too