15 seconds of nothing.
Plane drafts on the owl wings.
The scenario is basically someone sacrificing the courier to the Roshan. bg ff plz
Kawaii stare at the camera at the end. It worked in shrek, but the courier is not so rich on the emotions.
I still think that the cat is too bright, but that could be colour correction.
ty Vlad! going to check the texture to make it less bright
Is it bad that I wanted to see Roshan swat that cat out of the air like a fly? I think it's a little extreme the courier going after the big fella, but it's a well pieced together video nonetheless.
I thought you would make the bird catch the cat and make the last scene with them as a flying courier flying over Rosh and delivering the items somehow, would make more sense.
Anyway, I like the camera takes and the pace of the video, just a bit more polish and a better resolution to the Roshan scene and it will be fine.
ty! i will check the cameras focal planes, i think that scene is just on roshan and not on the courier. going to change that
By resolution I meant how the scene would be resolved, that is, what will happen after the cat jumps towards Roshan, I wasn't referring to the quality of the image
I think that it's cool, but the fact that you imply that he's fighting Roshan doesn't make much sense..I'd think it would confuse people more than anything. Also what Vlad said about the beginning, 15 seconds is too long.
Here, have a promo pic i quickly did from your image. Your masking skills suck, there's blue stuff left everywhere
I can say the same about your ani... oh Id rather not...
This new promo image you made, while put together nicely, is unimaginative, boring, and over saturated. I'd like to see his image with your polish. Why are you so aggressive today? Also, when are you going to unblock me from steam?
Hi all, I've been getting a lot of feedback from the workshop about the colour contrast between the green armour and the maroon reds of the cloth sections. I initially picked these colours because they were complements, and then added the brighter green for the emissives, and because yellow green works as a split complementary harmony to the initial maroon colour. Because changing the colours is a simple adjustment I was wondering what peoples opinions were. Do you that the colours are too clashing?
In my opinion, I feel like Im looking at two different sets. I also think the cloth garb works better, although both look pretty solid overall. The only thing I'm unsure about is the weapon, it looks way to frail to be a mace for void.
Wat? There's literally pieces of the original background (the "green screen" he used for rendering) left between the wings, the aggression is only in your imagination
Wat? There's literally pieces of the original background (the "green screen" he used for rendering) left between the wings, the aggression is only in your imagination
Why would i do that?
The better question is why would you block me? Last I checked we're all friends here, except one.
Well, for one thing it could be because you say stuff like "we're all friends here, except one." Even though this really has absolutely nothing to do with me.
The better question is why would you block me? Last I checked we're all friends here, except one.
This exact attitude is the reason enough. Why would i want you going around and trying to drop some sick burns on me for whatever reason?
That's a bit "unprofessional" don't you think? Unlike the rest of the good polycounters who don't provoke heating up the discussion and talk about the stuff we're all here you don't seems to hesitate in bringing your thoughts about the matters you're not really "in".
I do not approve hypocrisy and find your attitude disgusting, it would've been kinda okayish from someone who's doing some really amazing stuff, but coming from you it only adds the grotesque.
Note the attitude coming from everyone else, people are happy to hear opinions even if they're not what they want to hear and provide guidelines for those who want it. There's prevailing "professional" attitude, until you barge in and, as [FONT="]Insaneophobia[/FONT] pointed out
say stuff like "we're all friends here, except one."
Which kind of contradicts the advice you gave out some page about (it's a sentence or two above calling me scummy in a matter you didn't bothered to research too).
You can question my critique style, debate the advices i give(which i've yet to see) or just tl;dr over the stuff i write but please refrain from trying to be passive-scoffing, it makes you look shallow and "unprofessional".
For those of you who made it this far, have this delicious Han Solo!
I think that about sums it up, does that answers your question? That's a rhetorical question, don't bother to answer because i think i'll try that "ignore list" function all forums provide and save myself, and everyone around, from blowing up this useless argument. Cheers!
This exact attitude is the reason enough. Why would i want you going around and trying to drop some sick burns on me for whatever reason?
That's a bit "unprofessional" don't you think? Unlike the rest of the good polycounters who don't provoke heating up the discussion and talk about the stuff we're all here you don't seems to hesitate in bringing your thoughts about the matters you're not really "in".
I do not approve hypocrisy and find your attitude disgusting, it would've been kinda okayish from someone who's doing some really amazing stuff, but coming from you it only adds the grotesque.
Note the attitude coming from everyone else, people are happy to hear opinions even if they're not what they want to hear and provide guidelines for those who want it. There's prevailing "professional" attitude, until you barge in and, as [FONT="]Insaneophobia[/FONT] pointed out
Which kind of contradicts the advice you gave out some page about (it's a sentence or two above calling me scummy in a matter you didn't bothered to research too).
You can question my critique style, debate the advices i give(which i've yet to see) or just tl;dr over the stuff i write but please refrain from trying to be passive-scoffing, it makes you look shallow and "unprofessional".
For those of you who made it this far, have this delicious Han Solo!
I think that about sums it up, does that answers your question? That's a rhetorical question, don't bother to answer because i think i'll try that "ignore list" function all forums provide and save myself, and everyone around, from blowing up this useless argument. Cheers!
|
I don't want to go any further with this since these types of arguments are pointless. But your sheer lack of respect toward anyone is astonishing. Call the way I talk unprofessional, but if someone gives an honest critique I won't turn around and call their opinions 'dumb' or lower their intelligence by calling them stupid. Going around and taking concept from someone, creating it, and uploading it to the workshop without getting any permissions is probably one of, if not the lowest things someone can do. Especially when it's clear it was jab at the person you targeted. Like I said, call me unprofessional all you want, but coming from you, your opinion is instantly invalidated based off your past history. I have nothing else to say to you, you're impossible to talk to and you treat everyone as if they're beneath you. You're a real piece of work.
I apologize to the rest of polycount for such a silly argument, but there is only so much I can take from someone like Vlad. I'll talk to Vidotto and see if he can delete these posts.*shrug*
Has someone posted the LoDs/Texture requirements for CK yet?
I remember seeing the higher ones a long time ago on Cyborgmatt's blog, but didn't see the lower.
Oh boy, a letter from Steam Support, let's see what's in there!
Thank you for your Steam Workshop Contribution Bottom Watcher.
Unfortunately, for various reasons, the developers of "Dota 2" had to flag it as "incompatible", so it cannot be used within "Dota 2".
By resolution I meant how the scene would be resolved, that is, what will happen after the cat jumps towards Roshan, I wasn't referring to the quality of the image
I think that it's cool, but the fact that you imply that he's fighting Roshan doesn't make much sense..I'd think it would confuse people more than anything. Also what Vlad said about the beginning, 15 seconds is too long.
ah, im trying to make something like an movie trailer, you have some texts on the begging and an slow pace to set the mood and contrast with what is going to follow
then some really crazy things happening and an end that let you thinking about the conclusion
makes sense? its more like a trailer then a short movie
vlad_the_implyer: I turn my viewport background to a intense green and just use the magic wand.. I will clean it up more next time:)
Either your magic wand needs tuning, or there's antialiasing when you're rendering which leads to the color bleeding. Just render image 2-3 times bigger without the AA.
@Kraken Ok thats first Clinkz set that I am 100% will make into game and will probably trigger more creators to think about this Hero.
As for problem mentioned above with masking models from viewport I always take a screen grab after my beauty shot with viewport background changed to black and model to flat white so I could apply that as a image mask instead of using magic wands.
Updated some texture, materials and rigging stuff of this guy, as well as giving it a bit more presentation love. Going to continue with the CK items I started a while ago tomorrow. Thinking about making a full set.
As a test I fully reuploaded this to see if it does any better this time around, where I'd usually just submit a change.
Updated some texture, materials and rigging stuff of this guy, as well as giving it a bit more presentation love. Going to continue with the CK items I started a while ago tomorrow. Thinking about making a full set.
As a test I fully reuploaded this to see if it does any better this time around, where I'd usually just submit a change.
It looks like a toy gun from the ingame view! I love the texturework, but the overall shape is something i would've worked on.
The original shape was much more realistic and maybe interesting, but as I am sure you know having made a sniper weapon, his poses are pretty specific. I had to re-proportion it heavily to fit his hands and animations, mostly due to bad planning on my part. If you have specific ideas to improve the shape, I would love to see a paintover or something to that effect.
I could perhaps extend the barrel out longer to compensate for how much taller I had to make it. The original idea was for it to be longer than the ones currently in-game, but I think it could cause issues with the bullet particle attach point if I do that.
As far as looking like a toy goes, I think most of his in-game rifles do. The shapes have to be big and chunky to read at all. I don't mind it being a bit cuter.
The original shape was much more realistic and maybe interesting, but as I am sure you know having made a sniper weapon, his poses are pretty specific. I had to re-proportion it heavily to fit his hands and animations, mostly due to bad planning on my part. If you have specific ideas to improve the shape, I would love to see a paintover or something to that effect.
I could perhaps extend the barrel out longer to compensate for how much taller I had to make it. The original idea was for it to be longer than the ones currently in-game, but I think it could cause issues with the bullet particle attach point if I do that.
As far as looking like a toy goes, I think most of his in-game rifles do. The shapes have to be big and chunky to read at all. I don't mind it being a bit cuter.
I think you can close your eyes on some clipping during animations(because you never see it ingame) and the particle effect (because it can be changed) in favor of better design. After some crude reshaping i concluded that you want the rifle to be long, but the barrel/forend ratio turns this gun into sort of a snubnose.
This combined with the cylinder makes me think that it's some kind of mutated snub that grew up to be a rifle. I realise you'll have to redo big chunk of the thing for the edit to work.
As for the toy gun, i meant sniper body to gun ratio, but as i said that's because it makes an impression of a completely different gun.
I think you can close your eyes on some clipping during animations(because you never see it ingame) and the particle effect (because it can be changed) in favor of better design. After some crude reshaping i concluded that you want the rifle to be long, but the barrel/forend ratio turns this gun into sort of a snubnose.
This combined with the cylinder makes me think that it's some kind of mutated snub that grew up to be a rifle. I realise you'll have to redo big chunk of the thing for the edit to work.
As for the toy gun, i meant sniper body to gun ratio, but as i said that's because it makes an impression of a completely different gun.
Thanks for the hot crits, those look good, but rather similar to the silhouette of some of the guns he already has.
Thanks for making me rethink it though, I gave the barrel extension a try. I was able to unsquish the scope and make the front end more narrow as well. I like it a lot better, has the sort of personality and shape I wanted from the start. It works fine with the default particle. Good thing I wasn't planning to go to bed or anything...
It looks a bit huge up close but works from game cam.
Hey Guys, awesome stuff in here, i had to go back a bunch of pages to catch up. Now that the escape challenge is done iv been chomping at the bit to get started on a new set. Im going to make a set for Ursa, iv really enjoyed playing him recently. I have two concepts i like the most, let me know what you think, thanks!
As its composed of 2 parts that separate, i was wondering if anyone thought that might cause any issues?
Any other concerns or things i should change to make it more effective in game?
Just thought i'd ask - cheers!
I tried downloading this video so I can watch it frame by frame but had no luck. Its a very solid start, but there a few things I noticed. Focusing on the Helicopter Staff first, two things stuck out, there is no rotation on the blades on the way down, it comes across that the blades weren't moving when he died. Also the impact of the helicopter feels a bit forced and unnatural. The Baboon looks pretty solid, but one thing that I noticed, and was a bit difficult to see since I couldn't watch it frame by frame is that the feet and hands hit at the same time. If you add some offset to the hand and feet so one hits before the other you'll have a more 'interesting' animation. But I could be mistaken since I couldn't watch it frame by frame.
As far as the two separate pieces, as long as all the joints are connected you won't have a problem.
Coming along great dude! Can't wait to see the final animation set.
Its a very solid start, but there a few things I noticed. Focusing on the Helicopter Staff first, two things stuck out, there is no rotation on the blades on the way down, it comes across that the blades weren't moving when he died. Also the impact of the helicopter feels a bit forced and unnatural. The Baboon looks pretty solid, but one thing that I noticed, and was a bit difficult to see since I couldn't watch it frame by frame is that the feet and hands hit at the same time. If you add some offset to the hand and feet so one hits before the other you'll have a more 'interesting' animation. But I could be mistaken since I couldn't watch it frame by frame.
As far as the two separate pieces, as long as all the joints are connected you won't have a problem.
Coming along great dude! Can't wait to see the final animation set.
thats some great feedback - i'll be talking to my friendly neighbourhood animator tomorrow, so i'll go throught these points with him. Cheers! Always good to have another set of eyes on the problem
Replies
Keen eye, sir! But, no, it's a derived version of the Pipe of Insight.
Collection page is here:
http://steamcommunity.com/sharedfiles/filedetails/?id=145036810
Please feel free to vote up if you like it, thanks!
ty Vlad! going to check the texture to make it less bright
everyone kills couriers, my not on a epic way =]
hahah i want that too =]
ty! i will check the cameras focal planes, i think that scene is just on roshan and not on the courier. going to change that
By resolution I meant how the scene would be resolved, that is, what will happen after the cat jumps towards Roshan, I wasn't referring to the quality of the image
I think that it's cool, but the fact that you imply that he's fighting Roshan doesn't make much sense..I'd think it would confuse people more than anything. Also what Vlad said about the beginning, 15 seconds is too long.
I can say the same about your ani... oh Id rather not...
This new promo image you made, while put together nicely, is unimaginative, boring, and over saturated. I'd like to see his image with your polish. Why are you so aggressive today? Also, when are you going to unblock me from steam?
In my opinion, I feel like Im looking at two different sets. I also think the cloth garb works better, although both look pretty solid overall. The only thing I'm unsure about is the weapon, it looks way to frail to be a mace for void.
I'm getting that notion too, but it's a great set non-the-less.
Why would i do that?
The better question is why would you block me? Last I checked we're all friends here, except one.
That's a bit "unprofessional" don't you think? Unlike the rest of the good polycounters who don't provoke heating up the discussion and talk about the stuff we're all here you don't seems to hesitate in bringing your thoughts about the matters you're not really "in".
I do not approve hypocrisy and find your attitude disgusting, it would've been kinda okayish from someone who's doing some really amazing stuff, but coming from you it only adds the grotesque.
Note the attitude coming from everyone else, people are happy to hear opinions even if they're not what they want to hear and provide guidelines for those who want it. There's prevailing "professional" attitude, until you barge in and, as [FONT="]Insaneophobia[/FONT] pointed out Which kind of contradicts the advice you gave out some page about (it's a sentence or two above calling me scummy in a matter you didn't bothered to research too).
You can question my critique style, debate the advices i give(which i've yet to see) or just tl;dr over the stuff i write but please refrain from trying to be passive-scoffing, it makes you look shallow and "unprofessional".
For those of you who made it this far, have this delicious Han Solo!
I think that about sums it up, does that answers your question? That's a rhetorical question, don't bother to answer because i think i'll try that "ignore list" function all forums provide and save myself, and everyone around, from blowing up this useless argument. Cheers!
I don't want to go any further with this since these types of arguments are pointless. But your sheer lack of respect toward anyone is astonishing. Call the way I talk unprofessional, but if someone gives an honest critique I won't turn around and call their opinions 'dumb' or lower their intelligence by calling them stupid. Going around and taking concept from someone, creating it, and uploading it to the workshop without getting any permissions is probably one of, if not the lowest things someone can do. Especially when it's clear it was jab at the person you targeted. Like I said, call me unprofessional all you want, but coming from you, your opinion is instantly invalidated based off your past history. I have nothing else to say to you, you're impossible to talk to and you treat everyone as if they're beneath you. You're a real piece of work.
I apologize to the rest of polycount for such a silly argument, but there is only so much I can take from someone like Vlad. I'll talk to Vidotto and see if he can delete these posts.*shrug*
Tnx for the pic , I was going to remake the background just to be safe anyway
here is the new pic + new icons which imo looks nicer indeed.
workshop link : http://steamcommunity.com/profiles/76561198026621056/myworkshopfiles/?appid=570
tnx for the feedback guys .
cheers
I remember seeing the higher ones a long time ago on Cyborgmatt's blog, but didn't see the lower.
there's some (sticky) white stuff at the bottom of the staff from the background. May i ask you how you're cutting out the models?
famous Bronto! =]
Yeah man, those warbanners are really nice =]
btw, who is igddota? this is official or just a suggestion he made?
ah, im trying to make something like an movie trailer, you have some texts on the begging and an slow pace to set the mood and contrast with what is going to follow
then some really crazy things happening and an end that let you thinking about the conclusion
makes sense? its more like a trailer then a short movie
Wow, I'm jealous. I follow their stuff nearly religiously. I'll tune in.
wip texture
O.o Isn't that ward in the game ?!
@Bronto
Nice, be sure to drop a link here when it ships!
@Hawt
Cool design, I feel like the edge wear&tear is a bit too much in the middle of the helmet but otherwise it's lookin fiiiine
update :
Skywrath staff using the concept that doubleleaf gave me :
link : http://cloud-2.steampowered.com/ugc/577863206939284865/F8AE7840283A011742E5A235B8AA04CA3DE73FB5/200x200.resizedimage
medussa bow using a concept from a friend :
link : http://steamcommunity.com/sharedfiles/filedetails/?id=145156332
Looks too tf2-ish.
I doubt he is an official, cyborgmatt tweeted about this and how much he likes the idea. i think it got a good chance of making it in the game then
https://twitter.com/Cyborgmatt/status/334353966110498817
Either your magic wand needs tuning, or there's antialiasing when you're rendering which leads to the color bleeding. Just render image 2-3 times bigger without the AA.
I've finally finished with Clinkz!
http://steamcommunity.com/sharedfiles/filedetails/?id=145157984
As for problem mentioned above with masking models from viewport I always take a screen grab after my beauty shot with viewport background changed to black and model to flat white so I could apply that as a image mask instead of using magic wands.
Can some one share the chaos knight files ? (smd/fbx) , I am hopeless on the decompyling stuffs:D
I would love to make a shield ..
thank you .
Can some one share the chaos knight files ? (smd/fbx) , I am hopeless on the decompyling stuffs:D
I would love to make a shield ..
thank you .
Updated some texture, materials and rigging stuff of this guy, as well as giving it a bit more presentation love. Going to continue with the CK items I started a while ago tomorrow. Thinking about making a full set.
As a test I fully reuploaded this to see if it does any better this time around, where I'd usually just submit a change.
http://steamcommunity.com/sharedfiles/filedetails/?id=145174381&searchtext=
oh man, cmon, jsut look at it.
It looks like a toy gun from the ingame view! I love the texturework, but the overall shape is something i would've worked on.
The original shape was much more realistic and maybe interesting, but as I am sure you know having made a sniper weapon, his poses are pretty specific. I had to re-proportion it heavily to fit his hands and animations, mostly due to bad planning on my part. If you have specific ideas to improve the shape, I would love to see a paintover or something to that effect.
I could perhaps extend the barrel out longer to compensate for how much taller I had to make it. The original idea was for it to be longer than the ones currently in-game, but I think it could cause issues with the bullet particle attach point if I do that.
As far as looking like a toy goes, I think most of his in-game rifles do. The shapes have to be big and chunky to read at all. I don't mind it being a bit cuter.
[ame="http://http://www.youtube.com/watch?v=excqo9nyX4U"]Flying Death WIP[/ame]
As its composed of 2 parts that separate, i was wondering if anyone thought that might cause any issues?
Any other concerns or things i should change to make it more effective in game?
Just thought i'd ask - cheers!
This combined with the cylinder makes me think that it's some kind of mutated snub that grew up to be a rifle. I realise you'll have to redo big chunk of the thing for the edit to work.
As for the toy gun, i meant sniper body to gun ratio, but as i said that's because it makes an impression of a completely different gun.
Thanks for the hot crits, those look good, but rather similar to the silhouette of some of the guns he already has.
Thanks for making me rethink it though, I gave the barrel extension a try. I was able to unsquish the scope and make the front end more narrow as well. I like it a lot better, has the sort of personality and shape I wanted from the start. It works fine with the default particle. Good thing I wasn't planning to go to bed or anything...
It looks a bit huge up close but works from game cam.
I tried downloading this video so I can watch it frame by frame but had no luck. Its a very solid start, but there a few things I noticed. Focusing on the Helicopter Staff first, two things stuck out, there is no rotation on the blades on the way down, it comes across that the blades weren't moving when he died. Also the impact of the helicopter feels a bit forced and unnatural. The Baboon looks pretty solid, but one thing that I noticed, and was a bit difficult to see since I couldn't watch it frame by frame is that the feet and hands hit at the same time. If you add some offset to the hand and feet so one hits before the other you'll have a more 'interesting' animation. But I could be mistaken since I couldn't watch it frame by frame.
As far as the two separate pieces, as long as all the joints are connected you won't have a problem.
Coming along great dude! Can't wait to see the final animation set.
here's my new set.
http://steamcommunity.com/workshop/filedetails/?id=145118628
thats some great feedback - i'll be talking to my friendly neighbourhood animator tomorrow, so i'll go throught these points with him. Cheers! Always good to have another set of eyes on the problem