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  • vertical
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    vertical polycounter lvl 9
    Is that a banana on top of his staff?

    Keen eye, sir! But, no, it's a derived version of the Pipe of Insight. :)
  • vertical
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    vertical polycounter lvl 9
    Done!

    collectionpage_by_vert1cal-d658niz.png

    Collection page is here:

    http://steamcommunity.com/sharedfiles/filedetails/?id=145036810

    Please feel free to vote up if you like it, thanks!
  • Tvidotto
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    Tvidotto polycounter lvl 9
    15 seconds of nothing.
    Plane drafts on the owl wings.
    The scenario is basically someone sacrificing the courier to the Roshan. bg ff plz
    Kawaii stare at the camera at the end. It worked in shrek, but the courier is not so rich on the emotions.
    I still think that the cat is too bright, but that could be colour correction.

    ty Vlad! going to check the texture to make it less bright

    everyone kills couriers, my not on a epic way =]
    Is it bad that I wanted to see Roshan swat that cat out of the air like a fly? I think it's a little extreme the courier going after the big fella, but it's a well pieced together video nonetheless.

    hahah i want that too =]
    Rubus wrote: »
    @Vidotto

    I thought you would make the bird catch the cat and make the last scene with them as a flying courier flying over Rosh and delivering the items somehow, would make more sense.

    Anyway, I like the camera takes and the pace of the video, just a bit more polish and a better resolution to the Roshan scene and it will be fine. =)

    ty! i will check the cameras focal planes, i think that scene is just on roshan and not on the courier. going to change that
  • Rubus
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    Rubus polycounter lvl 5
    @Vidotto:

    By resolution I meant how the scene would be resolved, that is, what will happen after the cat jumps towards Roshan, I wasn't referring to the quality of the image ;)
  • Oroboros
    Tvidotto wrote: »
    Ouch! that is amazing =] great work!

    guys, i would like some feedback on this wip video

    an suggestions on how to improve it? its a courier im reworking

    the extreme closeup in the end is just to have some fade to the end texts =]

    elgato_04 - YouTube

    thanks

    I think that it's cool, but the fact that you imply that he's fighting Roshan doesn't make much sense..I'd think it would confuse people more than anything. Also what Vlad said about the beginning, 15 seconds is too long.
  • AndrewHelenek
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    AndrewHelenek polycounter lvl 6

    Here, have a promo pic i quickly did from your image. Your masking skills suck, there's blue stuff left everywhere ;)
    Ab1NZ2J.jpg

    I can say the same about your ani... oh Id rather not...

    This new promo image you made, while put together nicely, is unimaginative, boring, and over saturated. I'd like to see his image with your polish. Why are you so aggressive today? Also, when are you going to unblock me from steam?
  • AndrewHelenek
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    AndrewHelenek polycounter lvl 6
    Hi all, I've been getting a lot of feedback from the workshop about the colour contrast between the green armour and the maroon reds of the cloth sections. I initially picked these colours because they were complements, and then added the brighter green for the emissives, and because yellow green works as a split complementary harmony to the initial maroon colour. Because changing the colours is a simple adjustment I was wondering what peoples opinions were. Do you that the colours are too clashing?

    Acolyte_Garb.jpg

    In my opinion, I feel like Im looking at two different sets. I also think the cloth garb works better, although both look pretty solid overall. The only thing I'm unsure about is the weapon, it looks way to frail to be a mace for void.
  • vertical
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    vertical polycounter lvl 9
    In my opinion, I feel like Im looking at two different sets.

    I'm getting that notion too, but it's a great set non-the-less.
  • Paskie
    I made a resubmission on the first item i submitted to the workshop, since CK up for grabs now.

    637x358.resizedimage
  • vlad_the_implyer
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    vlad_the_implyer polycounter lvl 5
    Why are you so aggressive today?
    Wat? There's literally pieces of the original background (the "green screen" he used for rendering) left between the wings, the aggression is only in your imagination
    Also, when are you going to unblock me from steam?
    Why would i do that?
  • AndrewHelenek
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    AndrewHelenek polycounter lvl 6
    Wat? There's literally pieces of the original background (the "green screen" he used for rendering) left between the wings, the aggression is only in your imagination


    Why would i do that?

    The better question is why would you block me? Last I checked we're all friends here, except one.
  • Insaneophobia
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    Insaneophobia polycounter lvl 5
    Well, for one thing it could be because you say stuff like "we're all friends here, except one." Even though this really has absolutely nothing to do with me.
  • vlad_the_implyer
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    vlad_the_implyer polycounter lvl 5
    The better question is why would you block me? Last I checked we're all friends here, except one.
    This exact attitude is the reason enough. Why would i want you going around and trying to drop some sick burns on me for whatever reason?

    That's a bit "unprofessional" don't you think? Unlike the rest of the good polycounters who don't provoke heating up the discussion and talk about the stuff we're all here you don't seems to hesitate in bringing your thoughts about the matters you're not really "in".

    I do not approve hypocrisy and find your attitude disgusting, it would've been kinda okayish from someone who's doing some really amazing stuff, but coming from you it only adds the grotesque.

    Note the attitude coming from everyone else, people are happy to hear opinions even if they're not what they want to hear and provide guidelines for those who want it. There's prevailing "professional" attitude, until you barge in and, as [FONT=&quot]Insaneophobia[/FONT] pointed out
    say stuff like "we're all friends here, except one."
    Which kind of contradicts the advice you gave out some page about (it's a sentence or two above calling me scummy in a matter you didn't bothered to research too).

    You can question my critique style, debate the advices i give(which i've yet to see) or just tl;dr over the stuff i write but please refrain from trying to be passive-scoffing, it makes you look shallow and "unprofessional".



    For those of you who made it this far, have this delicious Han Solo!


    I think that about sums it up, does that answers your question? That's a rhetorical question, don't bother to answer because i think i'll try that "ignore list" function all forums provide and save myself, and everyone around, from blowing up this useless argument. Cheers!
  • AndrewHelenek
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    AndrewHelenek polycounter lvl 6
    This exact attitude is the reason enough. Why would i want you going around and trying to drop some sick burns on me for whatever reason?

    That's a bit "unprofessional" don't you think? Unlike the rest of the good polycounters who don't provoke heating up the discussion and talk about the stuff we're all here you don't seems to hesitate in bringing your thoughts about the matters you're not really "in".

    I do not approve hypocrisy and find your attitude disgusting, it would've been kinda okayish from someone who's doing some really amazing stuff, but coming from you it only adds the grotesque.

    Note the attitude coming from everyone else, people are happy to hear opinions even if they're not what they want to hear and provide guidelines for those who want it. There's prevailing "professional" attitude, until you barge in and, as [FONT=&quot]Insaneophobia[/FONT] pointed out

    Which kind of contradicts the advice you gave out some page about (it's a sentence or two above calling me scummy in a matter you didn't bothered to research too).

    You can question my critique style, debate the advices i give(which i've yet to see) or just tl;dr over the stuff i write but please refrain from trying to be passive-scoffing, it makes you look shallow and "unprofessional".



    For those of you who made it this far, have this delicious Han Solo!


    I think that about sums it up, does that answers your question? That's a rhetorical question, don't bother to answer because i think i'll try that "ignore list" function all forums provide and save myself, and everyone around, from blowing up this useless argument. Cheers!
    |


    I don't want to go any further with this since these types of arguments are pointless. But your sheer lack of respect toward anyone is astonishing. Call the way I talk unprofessional, but if someone gives an honest critique I won't turn around and call their opinions 'dumb' or lower their intelligence by calling them stupid. Going around and taking concept from someone, creating it, and uploading it to the workshop without getting any permissions is probably one of, if not the lowest things someone can do. Especially when it's clear it was jab at the person you targeted. Like I said, call me unprofessional all you want, but coming from you, your opinion is instantly invalidated based off your past history. I have nothing else to say to you, you're impossible to talk to and you treat everyone as if they're beneath you. You're a real piece of work.

    I apologize to the rest of polycount for such a silly argument, but there is only so much I can take from someone like Vlad. I'll talk to Vidotto and see if he can delete these posts.*shrug*
  • AndrewHelenek
  • mihalceanu
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    mihalceanu polycounter lvl 6
    vlad_the_implyer : yea I didnt noticed the green pixels.
    Tnx for the pic , I was going to remake the background just to be safe anyway :)


    here is the new pic + new icons which imo looks nicer indeed.

    workshop link : http://steamcommunity.com/profiles/76561198026621056/myworkshopfiles/?appid=570

    tnx for the feedback guys .
    cheers

    CE0B74507A540A9F4C70DDB0F17DAF60B81D2FE3
    2B09659FA421751C95ACDAAB969919CB4EA2C259
    7F501F4C05ABEBB5097DAC2101F288A42B858BAA
    2F77FED8B3107586A3978F2D75E5CA49A82BD57D
  • Chaemirix
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    Chaemirix polycounter lvl 10
    Has someone posted the LoDs/Texture requirements for CK yet?
    I remember seeing the higher ones a long time ago on Cyborgmatt's blog, but didn't see the lower.
  • penOr
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    penOr polycounter lvl 7
    Looks a lot better mihalceanu, my only suggestion would be adding a border but that's definitely not necessary =)
  • vlad_the_implyer
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    vlad_the_implyer polycounter lvl 5
    Oh boy, a letter from Steam Support, let's see what's in there!
    Thank you for your Steam Workshop Contribution Bottom Watcher.
    Unfortunately, for various reasons, the developers of "Dota 2" had to flag it as "incompatible", so it cannot be used within "Dota 2".
    Great Scott!
    mihalceanu wrote: »
    7F501F4C05ABEBB5097DAC2101F288A42B858BAA
    there's some (sticky) white stuff at the bottom of the staff from the background. May i ask you how you're cutting out the models?
  • BrontoThunder
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    BrontoThunder polycounter lvl 13
    Just recorded a little interview with Brad Shoemaker of GiantBomb :)
  • PoPcorn
    Neat! When do we get to hear this?
  • BrontoThunder
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    BrontoThunder polycounter lvl 13
    He said this week if not early next week - it will be a part of their Interview Drumptruck series.
  • Tvidotto
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    Tvidotto polycounter lvl 9
    He said this week if not early next week - it will be a part of their Interview Drumptruck series.

    famous Bronto! =]
  • TrevorJ
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    TrevorJ polycounter lvl 14
    cool, love the guys at giant bomb, they gave our game a nice article. Looking for ward to your interview.
  • Tvidotto
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    Tvidotto polycounter lvl 9

    Yeah man, those warbanners are really nice =]

    btw, who is igddota? this is official or just a suggestion he made?
    Rubus wrote: »
    @Vidotto:

    By resolution I meant how the scene would be resolved, that is, what will happen after the cat jumps towards Roshan, I wasn't referring to the quality of the image ;)
    Oroboros wrote: »
    I think that it's cool, but the fact that you imply that he's fighting Roshan doesn't make much sense..I'd think it would confuse people more than anything. Also what Vlad said about the beginning, 15 seconds is too long.

    ah, im trying to make something like an movie trailer, you have some texts on the begging and an slow pace to set the mood and contrast with what is going to follow

    then some really crazy things happening and an end that let you thinking about the conclusion

    makes sense? its more like a trailer then a short movie
  • Frump
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    Frump polycounter lvl 12
    Just recorded a little interview with Brad Shoemaker of GiantBomb :)

    Wow, I'm jealous. I follow their stuff nearly religiously. I'll tune in. :)
  • Hawt Koffee
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    Hawt Koffee polycounter lvl 13
  • Spudnik
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    Spudnik polycounter lvl 11
    @Vlad
    O.o Isn't that ward in the game ?!

    @Bronto
    Nice, be sure to drop a link here when it ships!

    @Hawt
    Cool design, I feel like the edge wear&tear is a bit too much in the middle of the helmet but otherwise it's lookin fiiiine
  • mihalceanu
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    mihalceanu polycounter lvl 6
    vlad_the_implyer: I turn my viewport background to a intense green and just use the magic wand.. I will clean it up more next time:)


    update :

    Skywrath staff using the concept that doubleleaf gave me :

    link : http://cloud-2.steampowered.com/ugc/577863206939284865/F8AE7840283A011742E5A235B8AA04CA3DE73FB5/200x200.resizedimage


    C2AD93253F0F9A86A1DBB6FE09C25506F8E36C59

    medussa bow using a concept from a friend :

    link : http://steamcommunity.com/sharedfiles/filedetails/?id=145156332

    4F021BC28BB6FDE5CE324C39E4BE50728122A6BC
    5B1335FBF9147175053673F44F6864EB705BA346
  • MechBgum
    tumblr_mmtt3tqMEH1r43xj0o1_1280.png
    wip texture

    Looks too tf2-ish.
  • Coyo.Te
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    Coyo.Te polycounter lvl 4
    Tvidotto wrote: »
    Yeah man, those warbanners are really nice =]
    btw, who is igddota? this is official or just a suggestion he made?

    I doubt he is an official, cyborgmatt tweeted about this and how much he likes the idea. i think it got a good chance of making it in the game then

    https://twitter.com/Cyborgmatt/status/334353966110498817
  • vlad_the_implyer
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    vlad_the_implyer polycounter lvl 5
    Spudnik wrote: »
    @Vlad
    O.o Isn't that ward in the game ?!
    It is, that's the point :D

    mihalceanu wrote: »
    vlad_the_implyer: I turn my viewport background to a intense green and just use the magic wand.. I will clean it up more next time:)
    Either your magic wand needs tuning, or there's antialiasing when you're rendering which leads to the color bleeding. Just render image 2-3 times bigger without the AA.
  • Kraken
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    Kraken interpolator
    Thanks for your support guys!
    I've finally finished with Clinkz!

    http://steamcommunity.com/sharedfiles/filedetails/?id=145157984

    OMKNsVm.jpg
    A7pSobt.jpg
    324kLm6.jpg
    tIf4k1r.jpg
  • Konras
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    Konras polycounter lvl 12
    @Kraken Ok thats first Clinkz set that I am 100% will make into game and will probably trigger more creators to think about this Hero.

    As for problem mentioned above with masking models from viewport I always take a screen grab after my beauty shot with viewport background changed to black and model to flat white so I could apply that as a image mask instead of using magic wands.
  • Anuxinamoon
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    Anuxinamoon polycounter lvl 14
    Damm that clinkz set! :) Grats on the finish!
  • mihalceanu
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    mihalceanu polycounter lvl 6
    love the clinkz set Kraken , looks 100% polished;

    Can some one share the chaos knight files ? (smd/fbx) , I am hopeless on the decompyling stuffs:D
    I would love to make a shield ..

    thank you .
  • mihalceanu
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    mihalceanu polycounter lvl 6
    love the clinkz set Kraken , looks 100% polished;

    Can some one share the chaos knight files ? (smd/fbx) , I am hopeless on the decompyling stuffs:D
    I would love to make a shield ..

    thank you .
  • vlad_the_implyer
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    vlad_the_implyer polycounter lvl 5
    mihalceanu wrote: »
    love the clinkz set Kraken , looks 100% polished;

    Can some one share the chaos knight files ? (smd/fbx) , I am hopeless on the decompyling stuffs:D
    I would love to make a shield ..

    thank you .
    http://media.steampowered.com/apps/dota2/workshop/chaos_knight.zip
  • Spudnik
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    Spudnik polycounter lvl 11
    Vlad, that's the 'official' link right? Are you seeing a page for him cause I'm not.
  • Frump
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    Frump polycounter lvl 12
    Kraken, that Clinkz set is wicked!

    Updated some texture, materials and rigging stuff of this guy, as well as giving it a bit more presentation love. Going to continue with the CK items I started a while ago tomorrow. Thinking about making a full set.

    As a test I fully reuploaded this to see if it does any better this time around, where I'd usually just submit a change.

    http://steamcommunity.com/sharedfiles/filedetails/?id=145174381&searchtext=

    FA25041581EDCF08368BB32DE9986BA703291F91
  • vlad_the_implyer
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    vlad_the_implyer polycounter lvl 5
    Spudnik wrote: »
    Vlad, that's the 'official' link right? Are you seeing a page for him cause I'm not.
    Ayup, i guess they just added the files and got carried away with something to actually add the page.
    Frump wrote: »
    Kraken, that Clinkz set is wicked!

    Updated some texture, materials and rigging stuff of this guy, as well as giving it a bit more presentation love. Going to continue with the CK items I started a while ago tomorrow. Thinking about making a full set.

    As a test I fully reuploaded this to see if it does any better this time around, where I'd usually just submit a change.

    http://steamcommunity.com/sharedfiles/filedetails/?id=145174381&searchtext=
    oh man, cmon, jsut look at it.
    B514487C3B000D7B5EF71C938F5D0E4914D991E7

    It looks like a toy gun from the ingame view! I love the texturework, but the overall shape is something i would've worked on.
  • Frump
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    Frump polycounter lvl 12
    oh man, cmon, jsut look at it.

    It looks like a toy gun from the ingame view! I love the texturework, but the overall shape is something i would've worked on.

    The original shape was much more realistic and maybe interesting, but as I am sure you know having made a sniper weapon, his poses are pretty specific. I had to re-proportion it heavily to fit his hands and animations, mostly due to bad planning on my part. If you have specific ideas to improve the shape, I would love to see a paintover or something to that effect.

    I could perhaps extend the barrel out longer to compensate for how much taller I had to make it. The original idea was for it to be longer than the ones currently in-game, but I think it could cause issues with the bullet particle attach point if I do that.

    As far as looking like a toy goes, I think most of his in-game rifles do. The shapes have to be big and chunky to read at all. I don't mind it being a bit cuter.
  • pixelherder
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    pixelherder polycounter lvl 18
    very early WIP of flying death, but would really appreciate some feedback before we progress any further.


    [ame="http://http://www.youtube.com/watch?v=excqo9nyX4U"]Flying Death WIP[/ame]

    As its composed of 2 parts that separate, i was wondering if anyone thought that might cause any issues?

    Any other concerns or things i should change to make it more effective in game?

    Just thought i'd ask - cheers!
  • vlad_the_implyer
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    vlad_the_implyer polycounter lvl 5
    Frump wrote: »
    The original shape was much more realistic and maybe interesting, but as I am sure you know having made a sniper weapon, his poses are pretty specific. I had to re-proportion it heavily to fit his hands and animations, mostly due to bad planning on my part. If you have specific ideas to improve the shape, I would love to see a paintover or something to that effect.

    I could perhaps extend the barrel out longer to compensate for how much taller I had to make it. The original idea was for it to be longer than the ones currently in-game, but I think it could cause issues with the bullet particle attach point if I do that.

    As far as looking like a toy goes, I think most of his in-game rifles do. The shapes have to be big and chunky to read at all. I don't mind it being a bit cuter.
    I think you can close your eyes on some clipping during animations(because you never see it ingame) and the particle effect (because it can be changed) in favor of better design. After some crude reshaping i concluded that you want the rifle to be long, but the barrel/forend ratio turns this gun into sort of a snubnose.
    EKMQFNh.jpg
    This combined with the cylinder makes me think that it's some kind of mutated snub that grew up to be a rifle. I realise you'll have to redo big chunk of the thing for the edit to work.

    As for the toy gun, i meant sniper body to gun ratio, but as i said that's because it makes an impression of a completely different gun.
  • Frump
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    Frump polycounter lvl 12
    I think you can close your eyes on some clipping during animations(because you never see it ingame) and the particle effect (because it can be changed) in favor of better design. After some crude reshaping i concluded that you want the rifle to be long, but the barrel/forend ratio turns this gun into sort of a snubnose.
    EKMQFNh.jpg
    This combined with the cylinder makes me think that it's some kind of mutated snub that grew up to be a rifle. I realise you'll have to redo big chunk of the thing for the edit to work.

    As for the toy gun, i meant sniper body to gun ratio, but as i said that's because it makes an impression of a completely different gun.

    Thanks for the hot crits, those look good, but rather similar to the silhouette of some of the guns he already has.

    Thanks for making me rethink it though, I gave the barrel extension a try. I was able to unsquish the scope and make the front end more narrow as well. I like it a lot better, has the sort of personality and shape I wanted from the start. It works fine with the default particle. Good thing I wasn't planning to go to bed or anything...

    It looks a bit huge up close but works from game cam.

    A1B383A8E36F48028AFAEF55A4CF282758229F7E
  • TrevorJ
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    TrevorJ polycounter lvl 14
    Hey Guys, awesome stuff in here, i had to go back a bunch of pages to catch up. Now that the escape challenge is done iv been chomping at the bit to get started on a new set. Im going to make a set for Ursa, iv really enjoyed playing him recently. I have two concepts i like the most, let me know what you think, thanks!

    PZCzGEg.jpg
  • vlad_the_implyer
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    vlad_the_implyer polycounter lvl 5
    Frump wrote: »
    Thanks for the suggestions, those look good, but rather similar to the silhouette of some of the guns he already has.
    Woo, it looks way better now and has more character, good job!
  • AndrewHelenek
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    AndrewHelenek polycounter lvl 6
    very early WIP of flying death, but would really appreciate some feedback before we progress any further.


    Flying Death WIP

    As its composed of 2 parts that separate, i was wondering if anyone thought that might cause any issues?

    Any other concerns or things i should change to make it more effective in game?

    Just thought i'd ask - cheers!

    I tried downloading this video so I can watch it frame by frame but had no luck. Its a very solid start, but there a few things I noticed. Focusing on the Helicopter Staff first, two things stuck out, there is no rotation on the blades on the way down, it comes across that the blades weren't moving when he died. Also the impact of the helicopter feels a bit forced and unnatural. The Baboon looks pretty solid, but one thing that I noticed, and was a bit difficult to see since I couldn't watch it frame by frame is that the feet and hands hit at the same time. If you add some offset to the hand and feet so one hits before the other you'll have a more 'interesting' animation. But I could be mistaken since I couldn't watch it frame by frame.

    As far as the two separate pieces, as long as all the joints are connected you won't have a problem.

    Coming along great dude! Can't wait to see the final animation set.
  • pear
  • pixelherder
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    pixelherder polycounter lvl 18
    Its a very solid start, but there a few things I noticed. Focusing on the Helicopter Staff first, two things stuck out, there is no rotation on the blades on the way down, it comes across that the blades weren't moving when he died. Also the impact of the helicopter feels a bit forced and unnatural. The Baboon looks pretty solid, but one thing that I noticed, and was a bit difficult to see since I couldn't watch it frame by frame is that the feet and hands hit at the same time. If you add some offset to the hand and feet so one hits before the other you'll have a more 'interesting' animation. But I could be mistaken since I couldn't watch it frame by frame.

    As far as the two separate pieces, as long as all the joints are connected you won't have a problem.

    Coming along great dude! Can't wait to see the final animation set.

    thats some great feedback - i'll be talking to my friendly neighbourhood animator tomorrow, so i'll go throught these points with him. Cheers! Always good to have another set of eyes on the problem :)
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