If Valve wants to encourage people on buying sets, they should fix that über sluggish Shop browser, damn, it took me almost 2 minutes to load a freaking Doom tail and it kept loading the checkout page forever.
If Valve wants to encourage people on buying sets, they should fix that über sluggish Shop browser, damn, it took me almost 2 minutes to load a freaking Doom tail and it kept loading the checkout page forever.
Why are you so slow, Steam services?
System overload due to Internationals. You'd think they learn by now!
As far as I'm aware that "this" is just copy/paste spam, not as bad as the vimeo scam, or am I just missing something?
You can block vimeo scam pretty easily(just go to the profile, press "Block all communications" and then delete the comment), the thumb are annoying and flattering at the same time.
thats some great feedback - i'll be talking to my friendly neighbourhood animator tomorrow, so i'll go throught these points with him. Cheers! Always good to have another set of eyes on the problem
I downloaded the video from youtube at work and was able to breakdown the animation frame by frame. I was right about the hands and arms all hitting at the same time. The animation will feel much more natural just by offsetting those appendages. Also, I also noticed around when he hits the ground, I suggest that your animator have him squash him down a bit more, right now he hits the ground and just rolls, there is some weight, but I feel if you push it a bit you can give him a much more forceful impact. But that's a bit nitpicky, honestly, it's practically unnoticeable when played in real time. :poly124:
Its looking great and shaping up to be a very awesome courier, I really can't wait to see the final product. I'm very excited to see the flying animations especially. The pose on the Heli-staff is just way too awesome. :thumbup:
Love the set, Zaphk! Some criticism for you, however: Your values need some work. I've taken the liberty of doing a side by side comparison of your set and the default set:
See how the default set contrasts with the model whereas your set almost matches the value of the model in places. Push that contrast to break things up a bit and draw the eye to key areas on the model.
Love the set, Zaphk! Some criticism for you, however: Your values need some work. I've taken the liberty of doing a side by side comparison of your set and the default set:
See how the default set contrasts with the model whereas your set almost matches the value of the model in places. Push that contrast to break things up a bit and draw the eye to key areas on the model.
Hope that helps!
that is a great suggestion, Zaphk set is really good and will be amazing with some more contrast on the values =]
I don't know where else to post so I'll take a shot here, forgive me if I got it wrong. I'm a 2D artist and lately I'm having fun designing things for DOTA 2. I'd like to know if anyone is interested in collaborating on this idea for PA.
I feel like she'd look super cool with a double katana and a sugegasa. The knife design is loosely inspired from House of the Flying Daggers.
I'd like to know where can I get a back view of the model (can't find it on Google!), that picture was the only one I could find. Do you feel like this concept is limited by polygons, especially the belt slot? Sadly my knowledge of 3D is zero.
I don't know where else to post so I'll take a shot here, forgive me if I got it wrong. I'm a 2D artist and lately I'm having fun designing things for DOTA 2. I'd like to know if anyone is interested in collaborating on this idea for PA.
I feel like she'd look super cool with a double katana and a sugegasa. The knife design is loosely inspired from House of the Flying Daggers.
I'd like to know where can I get a back view of the model (can't find it on Google!), that picture was the only one I could find. Do you feel like this concept is limited by polygons, especially the belt slot? Sadly my knowledge of 3D is zero.
It's a good design but in my opinion, people might be confused between Storm Spirit and Phantom Assassin with that hat. I suggest something other than the sugegasa. Also another reason where confusion might add up, the 2 heroes general colors are almost the same.
hawkseye - i love most of the set, but i feel like the belt is really plain and the chunky head in the front is a little awkward. I also feel like the helmet is a little too wobbly and soft looking to read as metal - the shape over the face also reminds me a little too much of adam west's batman for comfort
It's a good design but in my opinion, people might be confused between Storm Spirit and Phantom Assassin with that hat. I suggest something other than the sugegasa. Also another reason where confusion might add up, the 2 heroes general colors are almost the same.
Well the pose animations etc. are substantially different, I don't think that will ever be a problem to be honest or people would be seriously confusing PA's new set with Drow Ranger (stress on seriously since I've seen someone protest that he was confusing the two heroes). I mean Storm has that funky walk and he's a fat man... certainly more different than Drow is
That said I'd like to know if anyone wants to put this into 3d or at least give it a try. I'd really like to see if this can become something. If that's the case I'll work on more concept art to develop the set and prepare the promo artwork. Pretty sure it's fit to make it in.
The sugegasa + katana design is the whole point of the set so if this doesn't work I'll scrap the whole thing (and be really sad about it)
The sugegasa + katana design is the whole point of the set so if this doesn't work I'll scrap the whole thing (and be really sad about it)
You can try making some doodles using a samurai haircut + hachimaki or a gappa as inspiration for the headdress, lots of japanese stuff you can use to make variants.
you might try lightening up the bolts holding the darker metal on to the lighter - get a little bit of contrast there - but it's kind of a nitpick.
what i would really like is a if you broke up the colors on the handle a bit - maybe make the end of it a lighter/shinier metal - or even let it glow red like the line between dark/light on the blade.
"DOTA_Import_Lycan_Ult" "Shapeshift Form"
"DOTA_Import_Lycan_Ult_Desc" "Lycanthrope's Shapeshift Form requires a single model."
"DOTA_Import_Jugg_Ward" "Healing Ward"
"DOTA_Import_Jugg_Ward_Desc" "Juggernaut's Healing Ward requires a single model."
"DOTA_Import_Pugna_Ward" "Nether Ward"
"DOTA_Import_Pugna_Ward_Desc" "Pugna's Nether Ward requires a single model."
"DOTA_Import_Forge_Spirit" "Forge Spirit"
"DOTA_Import_Forge_Spirit_Desc" "Invoker's Forge Spirit requires a single model."
"DOTA_Import_WD_Ward" "Death Ward"
"DOTA_Import_WD_Ward_Desc" "Witchdoctor's Ward requires a single model."
"DOTA_Import_Tusk_Sigil" "Sigil"
"DOTA_Import_Tusk_Sigil_Desc" "Tusk's Sigil requires a single model."
"DOTA_Import_Undying_Golem" "Undying Golem"
"DOTA_Import_Undying_Golem_Desc" "Undying's ultimate form requires a single model."
"DOTA_Import_Undying_Tombstone" "Undying Tombstone"
"DOTA_Import_Undying_Tombstone_Desc" "Undying's Tombstone requires a single model."
"DOTA_Import_Undying_Zombie" "Undying Zombie"
"DOTA_Import_Undying_Zombie_Desc" "Undying's ultimate form requires a single model."
"DOTA_Import_ShadowShaman_Wards" "Shadow Shaman Wards"
"DOTA_Import_ShadowShaman_Wards_Desc" "Shadow Shaman's Wards requires a single model."
"DOTA_Import_Gyro_Missle" "Homing Missle"
"DOTA_Import_Gyro_Missle_Desc" "Gyrocoptor's Missle requires a single model."
"DOTA_Import_NP_Treant" "Treant"
"DOTA_Import_NP_Treant_Desc" "Nature's Prophet's Treant requires a single model."
"DOTA_Import_Enigma_Eidolon" "Eidolon"
"DOTA_Import_Enigma_Eidolon_Desc" "Enigma's Eidolon requires a single model."
"DOTA_Import_Warlock_Golem" "Golem"
"DOTA_Import_Warlock_Golem_Desc" "Warlock's Golem requires a single model."
Custom particle support is planned for the future:
"DOTA_ItemTest_Particles_Title" "PARTICLES"
"DOTA_ItemTest_Particles_Desc" "This model will have a particle system attached to it in-game for gameplay purposes. This is the .DMX, .SMD, or .FBX file that contains vertices specifying how the particle system should be attached."
"DOTA_ItemTest_Particles_Help" "Particle Help"
So this past week (with unstable internet) has me wondering; is there a way to run Dota in offline mode, so that we can test workshop compiles?
It's a serious (temporary) issue that's messing with my workflow =P
EDIT: Managed to get some updated shots (of the full set) in the client. Wings have virtually no texture work, and I tried to implement vlad's advice for the armor. Clicking the pic below is an album of 4 shots of the current status. Willing to trade (up to) 2 Steam Trading Card Keys for feedback!
I've been very busy these last few weeks, but tonight I thought I'd take a quick break from all the more complated work to work on something a bit more mediative. Helped out Jethro, Nullf, and Sharc with the animations on their netherward cosmetic! Oblivion Metronome!
you might try lightening up the bolts holding the darker metal on to the lighter - get a little bit of contrast there - but it's kind of a nitpick.
what i would really like is a if you broke up the colors on the handle a bit - maybe make the end of it a lighter/shinier metal - or even let it glow red like the line between dark/light on the blade.
Thx man! Good suggestions! I'll work on it tonight.
Everyone is making chaos Knight items, but they removed him from the workshop page?
Anyone can upload the files, otherwise I need to decompile them back home..
@Bronto: I really like it, not too sure about the tongue though..
If it would move animated it could look really great, or amaybe a bit too funny.
Replies
I should persevere, I guess.
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▓▓▓▓▓▓█░░░░ Please! ░░░░░█
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Why are you so slow, Steam services?
System overload due to Internationals. You'd think they learn by now!
As far as I'm aware that "this" is just copy/paste spam, not as bad as the vimeo scam, or am I just missing something?
I downloaded the video from youtube at work and was able to breakdown the animation frame by frame. I was right about the hands and arms all hitting at the same time. The animation will feel much more natural just by offsetting those appendages. Also, I also noticed around when he hits the ground, I suggest that your animator have him squash him down a bit more, right now he hits the ground and just rolls, there is some weight, but I feel if you push it a bit you can give him a much more forceful impact. But that's a bit nitpicky, honestly, it's practically unnoticeable when played in real time. :poly124:
Its looking great and shaping up to be a very awesome courier, I really can't wait to see the final product. I'm very excited to see the flying animations especially. The pose on the Heli-staff is just way too awesome. :thumbup:
Cheers!
Don't think so, it's always like that for me, be it in the main store page, community, workshop, etc.
Anyway, I was really bugged when I posted it, I definitely shouldn't, it's not relevant to this thread at all.
When I get some, you're first on the list!
And its easy as hell to make money off of!
I'm painting the textures now, but I don't know if I should change the color palette to something similar to the original... crits welcome! ^^
And Onilolz just finished the bow
See how the default set contrasts with the model whereas your set almost matches the value of the model in places. Push that contrast to break things up a bit and draw the eye to key areas on the model.
Hope that helps!
Don't say that! You should only be in it and motivated by the love and passion of collecting and trading cards! [/sarcasm]
dafuq, invites again?
invites plox! =]
that is a great suggestion, Zaphk set is really good and will be amazing with some more contrast on the values =]
I don't know where else to post so I'll take a shot here, forgive me if I got it wrong. I'm a 2D artist and lately I'm having fun designing things for DOTA 2. I'd like to know if anyone is interested in collaborating on this idea for PA.
I feel like she'd look super cool with a double katana and a sugegasa. The knife design is loosely inspired from House of the Flying Daggers.
I'd like to know where can I get a back view of the model (can't find it on Google!), that picture was the only one I could find. Do you feel like this concept is limited by polygons, especially the belt slot? Sadly my knowledge of 3D is zero.
Looking good or bad?
It's a good design but in my opinion, people might be confused between Storm Spirit and Phantom Assassin with that hat. I suggest something other than the sugegasa. Also another reason where confusion might add up, the 2 heroes general colors are almost the same.
In my opinion, I surely think others will agree. Where the red glow touches on the darker metal area looks a bit flat.
Hudston: Thank you veeery much! It helped a lot I changed the contrast. Still working on it, but looks much better already.
That said I'd like to know if anyone wants to put this into 3d or at least give it a try. I'd really like to see if this can become something. If that's the case I'll work on more concept art to develop the set and prepare the promo artwork. Pretty sure it's fit to make it in.
The sugegasa + katana design is the whole point of the set so if this doesn't work I'll scrap the whole thing (and be really sad about it)
sorry anuxi but I went ahead and painted that turd
You can try making some doodles using a samurai haircut + hachimaki or a gappa as inspiration for the headdress, lots of japanese stuff you can use to make variants.
Made my first shield for ck :
link: http://steamcommunity.com/sharedfiles/filedetails/?id=145422597
looking really nice in game =]
Huge improvement already, looking forward to seeing the final product!
what i would really like is a if you broke up the colors on the handle a bit - maybe make the end of it a lighter/shinier metal - or even let it glow red like the line between dark/light on the blade.
Check
We got some fun stuff coming.
It's already there, I'm testing a punga ward right now.
what if we get undying for the next month competition???? hahahah
just joking =]
It's a serious (temporary) issue that's messing with my workflow =P
EDIT: Managed to get some updated shots (of the full set) in the client. Wings have virtually no texture work, and I tried to implement vlad's advice for the armor. Clicking the pic below is an album of 4 shots of the current status. Willing to trade (up to) 2 Steam Trading Card Keys for feedback!
Workshop Link
Thx man! Good suggestions! I'll work on it tonight.
mmm..?
Anyone can upload the files, otherwise I need to decompile them back home..
@Bronto: I really like it, not too sure about the tongue though..
If it would move animated it could look really great, or amaybe a bit too funny.
NOW THAT'S MORE LIKE IT!
I really like how it looks now. The cute part is pretty much gone, if not completely. Awesome job Bronto!