What made you want to work in the videogame industry?
At a glance, the answer probably comes quick. 'To make money!', 'What else would I be doing?', or even 'It just sorta happened.' But to me this is one of those questions that when you sit and think about it - REALLY think about it - you'll find the answer to be much elaborate than originally thought.
Earlier today a friend of mine asked myself and a few of our friends this very same question and it really had me thinking. I thought I'd get the ball rolling on stories with my own answer to the question. When you're done reading, drop your own answer in the comments.
Like most in this industry I grew up with a controller in my hand and spent just as much time chasing ghosts, goblins and criminals as I did my friends in a game of Tag. With a connection to art - or 'art' as I'll call it now, since all I was doing was drawing on paper - I knew growing up I wanted to do something related to it. Back then, when I was just a kid, my future would have me be a 'Disney animator'.
Later in life, I went to Sheridan College in Ontario, Canada with the hopes of one day being an illustrator? Animator? "Cartoonist?" I really didn't know when I first began to go. My ideas of what I wanted since I was a kid had changed. In the beginning of my course, I pressed on. Knowing somewhere along this journey I'd find what I wanted to do with my life.
It was somewhere towards the end of my first semester that I realized my calling - to do art for videogames. Being someone who'd draw or paint often AND an avid gamer I felt like a fool for not putting the two together sooner. 'Adam, you idiot!' Was the quote, I am sure. Finding this passion, I dropped out of college without telling my folks and began to teach myself the craft. I joined mod teams and communities until I eventually found a 'home' in Polycount. A place where I could craft my skillset and get better as an artist, overall. The latter part of this story holds true to a lot of you reading this now.
It was being surrounded by this collective passion that made me know for sure, this business was 'it' for me. It was art. It was games. It's was a marriage of 2 things I loved the most growing up and to me, that makes the most sense.
Jumping further forward, I've now been in the industry for 6 years, shipped 6 titles and worked on countless more. I've been a member of Polycount for 11 years and have been its 'website architect & principal editor' for the past 3 years. I hate to say it, but dropping out of college was the best thing I ever did for my career. I don't recommend this by any means. However, recognizing game art as a true passion and pursuing that passion, to me, was well worth it as I now have a career in something I love. And not many people can say that.
So there you have it! A brief story of what made me want to work in this industry. Now lets hear yours!