How's it going Polycount? Just thought I'd post this here to get some feedback on my current WIP, A Secretary Bird Harpie. Could I get some help on the shirt material? It's supposed to be stiff cotton (Like a butler) and I'm not sure how to detail that properly. Thanks
One of the friends I'm working with on a Skyrim mod posted a nice vid to show some of the items I've made, still wip and the armor does look big on her (it's the Male mesh for now)
Had a ton of fun creating the Survivor character for Beam Team Games Stranded Deep. Learnt quite a bit more at the Artstation link https://www.artstation.com/artwork/ndxv9
We just launched our Steam Greenlight campaign today for my studio's first major release. The game is a side-scroller Medtroidvania Platformer, along the lines of the classic old Megaman games. It's based in the world of "The Ables", a brilliant novel written by Jeremy Scott, one of the Co-Creators of the youtube channel 'CinemaSins' (they do all those "Everything Wrong With" videos where they make fun of movies)
Here's a shot of the playable characters and all their classmate NPCs. You go through the game rescuing your super-powered classmates, gaining their super powers along the way. We're shooting for a December release on Early Access.
I finally got around to completing this piece. Here is the untextured version before polypainting and rendering etc, and then the final piece. I rendered her using ZBrush BPR with two different lighting set ups which I later used a combo of in Photoshop to reach the desired final effect. Hope you like!
So this is my latest project. I call it The Sun Shield. I made it in a
few days in my spare time but the amount of information I gathered while
working on this project is priceless. All the problems I encountered
and looking on forums, asking people , watching tutorials, it's all
worth it now. This project kept me motivated all the way to better
myself and never stop learning. https://www.artstation.com/artwork/WdvEJ
This is an Alux, a Maya nature spirit. I'm almost done with texturing and still need to find out how to set up a multilayered material in Unreal for the subsurface scattering stuff. This is rendered in engine
I've been working on a character that I eventually want to submit to the Unity asset store. I'm also learning Unity as I go about the little project, so its taking me a little longer setting it all up. I would love to get some feedback=)
Wip of the basetexture for my skelleton soldier shield and sword, now onto baking and mssing around with it in substance painter. Colours are a bit off, but i'll straighten those out in photoshop.
Replies
https://youtu.be/srpv7oABShA
C&C welcome, needed, and appreciated!
More on my Artstation Portfolio: https://willehrendreich.artstation.com
Could I get some help on the shirt material? It's supposed to be stiff cotton (Like a butler) and I'm not sure how to detail that properly.
Thanks
Created one large rock that I’ll be adding on to the Polycount Tower. Going to make three more smaller rocks next.
Gonna call it done. Working on a new project
working on ppsh41
I also animated it, be sure to check it out!
https://www.youtube.com/watch?v=tSL1vUIRbXU
Sketchfab Link
Marmoset Viewer Link (Unlit)
Also on ArtStation.
wrapping up cyborg ninja fan art!
artstation and marmoset viewer link here https://www.artstation.com/artwork/zzR1d
All procedural, made in Substance Designer, rendered with Iray.
More screenshots here: https://www.artstation.com/artwork/8vVxw
Uncompressed shots + marmoset viewer in ye olde thread. I also put the bakelite smart material up on substance share here.
That PPSH is looking nice Alexey, I hope to see a thread for it sometime
I've recently started Final Fantasy VIII for the first time, so I feel that I am most qualified to tell you how awesome it looks
https://www.youtube.com/watch?v=dU1oLbKUOjQ&ab_channel=FrostyFroggs
https://www.youtube.com/watch?v=_d49YC6yI6M
Just released this sucker at work
More on my portfolio: http://mystichobo.com/snowcastle.html
or Artstation: https://www.artstation.com/artwork/XavNL
more here:
https://www.artstation.com/artwork/Qx6n4
http://https//www.facebook.com/artofpierrebenjamin
Got this bugger baked down! Engine will probably be remade at a later date. Currently at 38k.
Now to texture!
Check it out, I'd really appreciate your upvote if you feel it's deserved!
Steam Greenlight page:
http://steamcommunity.com/sharedfiles/filedetails/?id=543042211
Here's a shot of the playable characters and all their classmate NPCs. You go through the game rescuing your super-powered classmates, gaining their super powers along the way. We're shooting for a December release on Early Access.
My latest model I did for a short film:
More images at: https://www.artstation.com/artwork/2Lg3Y
More experimentation in the thread: http://polycount.com/discussion/145608/cyborg-assault-swat-woman#latest
I finally got around to completing this piece. Here is the untextured version before polypainting and rendering etc, and then the final piece. I rendered her using ZBrush BPR with two different lighting set ups which I later used a combo of in Photoshop to reach the desired final effect. Hope you like!
https://www.artstation.com/artwork/WdvEJ
More images and Marmoset Viewer on my Artstation. Feel free to visit.
https://www.artstation.com/artwork/NrNDb
CC are welcome.
https://share.allegorithmic.com/libraries/799
I'm almost done with texturing and still need to find out how to set up a multilayered material in Unreal for the subsurface scattering stuff.
This is rendered in engine
https://sketchfab.com/models/62b30f1e7b2948c2936e3e1946d9b230
https://www.artstation.com/artwork/G1P9z
https://www.behance.net/mackroot
The face that's giving me trouble
https://sketchfab.com/models/e04c7e4195f74ae0a39297b1fe783c17
Some more progress on my Chrono Trigger scene. There's also a thread for it http://polycount.com/discussion/159199/chrono-trigger-millenial-fair#latest
Crosspost from Improvement thread:
http://polycount.com/discussion/156989/portfolio-improvement-critiques-don-england
Demon huntress progress:
W.i.p.
Colours are a bit off, but i'll straighten those out in photoshop.
"McDonald's meditation" )