Hey chums, I recently finished my entry to the retrogasm competition. Best check it out on artstation for some extra stuff including sketchfab goodness
a selfportrait i did over the past few days in the evenings, man it's hard to work without symmetry and with just one mirror as reference, so yeah the further it goes back, the less accurate it becomes
Unfortunately I won't be able to finish this in time for the deadline but here is my WiP for my Retrogasm entry. The Demon Pirate LeChuck from one of my favorite games growing up. Hope you like.
Damn this new polycount layout looks sexy! WAYWO thread is just getting better and better.
Crossposting Still a work in progress. I´m planning to create some sort of 3d interface for this one and maybe do a low poly version as well. This is rendered with default Modo 901 and using fast procedural shaders and it took 5 min with my old dual core CPU. I´m trying to keep the same color theme with the rest of my test that can be found here: https://www.artstation.com/artwork/RymAX
Black CoD Black ops 3 soon! Did this for the carl jr's CoD commercial (and another one to come soon I think). 100% subD for vfx pipeline which was pretty different for me since I'm used to making game assets. *arms from the outer disk out by Hailey Oneil.*
First time post after years of admiring peoples work on here, gives me the motivation to work harder and keep improving. We had this camera in our office and couldn't get it working at all, decided to model it instead because it looks pretty cool. Marmoset viewer and more renders here: http://jakemissing.com/microcord-camera/ Any feedback is more than welcome.
Finally calling this piece done. I got stuck for a little while on how exactly I wanted to finish this, was worth experimenting on. Artstation with Marmoset Viewer: https://www.artstation.com/artwork/xdyyR
A bit more work on the space between the cobbles and I\ll move one to other textures for that project. I'll definitely go back and polish this one a bit more
After a long time with no real progress on this character I've had some free time today and managed to go ahead with the low poly for the head and facial hair....still long way to go tho
Replies
Chibi tanks for my vertical jet fighter game with Unreal Engine4.
The camo pattern is procedural so I can change it according to the environment...
Thread:
http://polycount.com/discussion/157279/the-wonders-of-technical-art-unreal-engine#latest
Peace!
Awesome work from everyone as always.
Here's a few versions of a simple roof tile I did. Let me know what you guys think.
https://sketchfab.com/models/1fc2445462d44e9f8563ff0b3297ac25
Anyway here's a quick cross post from my latest project Fallout 4 Fan Art - Ghoul Circus Master
C&C Needed before i head on to Retopo!
Here's a GIF and some sketches
and finished this big boy off (wip thread here):
a selfportrait i did over the past few days in the evenings, man it's hard to work without symmetry and with just one mirror as reference, so yeah the further it goes back, the less accurate it becomes
Another update on the Polycount Tower scene.
Link to the thread: http://polycount.com/discussion/148900/tower-undertakers-throne#latest
Crossposting Still a work in progress. I´m planning to create some sort of 3d interface for this one and maybe do a low poly version as well. This is rendered with default Modo 901 and using fast procedural shaders and it took 5 min with my old dual core CPU. I´m trying to keep the same color theme with the rest of my test that can be found here: https://www.artstation.com/artwork/RymAX
I think I'm calling this guy done for now. Bump the thread here.
got a marmoset viewer file up too for those interested
https://www.artstation.com/artwork/dLBV3
just finished posing the high poly, ready to start retopo and baking next
also, our concept for him, and his little buddy
*high rez*
Spent the afternoon getting into the Halloween spirit
Fulls pics and Marmoset Viewer on my Artstation: https://www.artstation.com/artwork/EYQy4
Hi! I've made new textures for this little guy. Marmoset viewer: https://www.artstation.com/artwork/NqwkD
https://www.cgtrader.com/3d-models/vehicle/sci-fi/drone-v3-red-manga
http://www.turbosquid.com/3d-models/3d-drone-manga-red-model/966944
Link to thread - http://polycount.com/discussion/comment/2379782#Comment_2379782
We had this camera in our office and couldn't get it working at all, decided to model it instead because it looks pretty cool.
Marmoset viewer and more renders here: http://jakemissing.com/microcord-camera/
Any feedback is more than welcome.
More cartoons. Agent Honeydew from Dial M for Monkey.
Artstation with Marmoset Viewer: https://www.artstation.com/artwork/xdyyR
damn that is insane looking! have fun with your new quadro card, lol awesome work