One of the friends I'm working with on a Skyrim mod posted a nice vid to show some of the items I've made, still wip and the armor does look big on her (it's the Male mesh for now)
Had a ton of fun creating the Survivor character for Beam Team Games Stranded Deep. Learnt quite a bit more at the Artstation link https://www.artstation.com/artwork/ndxv9
We just launched our Steam Greenlight campaign today for my studio's first major release. The game is a side-scroller Medtroidvania Platformer, along the lines of the classic old Megaman games. It's based in the world of "The Ables", a brilliant novel written by Jeremy Scott, one of the Co-Creators of the youtube channel 'CinemaSins' (they do all those "Everything Wrong With" videos where they make fun of movies)
Here's a shot of the playable characters and all their classmate NPCs. You go through the game rescuing your super-powered classmates, gaining their super powers along the way. We're shooting for a December release on Early Access.
I finally got around to completing this piece. Here is the untextured version before polypainting and rendering etc, and then the final piece. I rendered her using ZBrush BPR with two different lighting set ups which I later used a combo of in Photoshop to reach the desired final effect. Hope you like!
So this is my latest project. I call it The Sun Shield. I made it in a
few days in my spare time but the amount of information I gathered while
working on this project is priceless. All the problems I encountered
and looking on forums, asking people , watching tutorials, it's all
worth it now. This project kept me motivated all the way to better
myself and never stop learning. https://www.artstation.com/artwork/WdvEJ
This is an Alux, a Maya nature spirit. I'm almost done with texturing and still need to find out how to set up a multilayered material in Unreal for the subsurface scattering stuff. This is rendered in engine
I've been working on a character that I eventually want to submit to the Unity asset store. I'm also learning Unity as I go about the little project, so its taking me a little longer setting it all up. I would love to get some feedback=)
Wip of the basetexture for my skelleton soldier shield and sword, now onto baking and mssing around with it in substance painter. Colours are a bit off, but i'll straighten those out in photoshop.
alien girl done in zbrush /dynamesh geo so far, any comments/ critique is welcome, gonna get some more reference and detail up the mask a bit, dunno if the chest muscles are on point either im trying to keep them muscled and a reasonable size and in proportion as I often have the failings of adding and adding till the breasts become too big
Replies
wrapping up cyborg ninja fan art!
artstation and marmoset viewer link here https://www.artstation.com/artwork/zzR1d
All procedural, made in Substance Designer, rendered with Iray.
More screenshots here: https://www.artstation.com/artwork/8vVxw
Uncompressed shots + marmoset viewer in ye olde thread. I also put the bakelite smart material up on substance share here.
That PPSH is looking nice Alexey, I hope to see a thread for it sometime
I've recently started Final Fantasy VIII for the first time, so I feel that I am most qualified to tell you how awesome it looks
https://www.youtube.com/watch?v=dU1oLbKUOjQ&ab_channel=FrostyFroggs
https://www.youtube.com/watch?v=_d49YC6yI6M
Just released this sucker at work
More on my portfolio: http://mystichobo.com/snowcastle.html
or Artstation: https://www.artstation.com/artwork/XavNL
more here:
https://www.artstation.com/artwork/Qx6n4
http://https//www.facebook.com/artofpierrebenjamin
Got this bugger baked down! Engine will probably be remade at a later date. Currently at 38k.
Now to texture!
Check it out, I'd really appreciate your upvote if you feel it's deserved!
Steam Greenlight page:
http://steamcommunity.com/sharedfiles/filedetails/?id=543042211
Here's a shot of the playable characters and all their classmate NPCs. You go through the game rescuing your super-powered classmates, gaining their super powers along the way. We're shooting for a December release on Early Access.
My latest model I did for a short film:
More images at: https://www.artstation.com/artwork/2Lg3Y
More experimentation in the thread: http://polycount.com/discussion/145608/cyborg-assault-swat-woman#latest
I finally got around to completing this piece. Here is the untextured version before polypainting and rendering etc, and then the final piece. I rendered her using ZBrush BPR with two different lighting set ups which I later used a combo of in Photoshop to reach the desired final effect. Hope you like!
https://www.artstation.com/artwork/WdvEJ
More images and Marmoset Viewer on my Artstation. Feel free to visit.
https://www.artstation.com/artwork/NrNDb
CC are welcome.
https://share.allegorithmic.com/libraries/799
I'm almost done with texturing and still need to find out how to set up a multilayered material in Unreal for the subsurface scattering stuff.
This is rendered in engine
https://sketchfab.com/models/62b30f1e7b2948c2936e3e1946d9b230
https://www.artstation.com/artwork/G1P9z
https://www.behance.net/mackroot
The face that's giving me trouble
https://sketchfab.com/models/e04c7e4195f74ae0a39297b1fe783c17
Some more progress on my Chrono Trigger scene. There's also a thread for it http://polycount.com/discussion/159199/chrono-trigger-millenial-fair#latest
Crosspost from Improvement thread:
http://polycount.com/discussion/156989/portfolio-improvement-critiques-don-england
Demon huntress progress:
W.i.p.
Colours are a bit off, but i'll straighten those out in photoshop.
"McDonald's meditation" )
Here is a WIP of the Kruger Bot from that movie Elysium (the concept of Ben Mauro)
gave this guy a little polish, calling it done.
praetus Great work on the scene so far!
x-post http://polycount.com/discussion/160267/andariel-diablo-2
alien girl done in zbrush /dynamesh geo so far, any comments/ critique is welcome, gonna get some more reference and detail up the mask a bit, dunno if the chest muscles are on point either im trying to keep them muscled and a reasonable size and in proportion as I often have the failings of adding and adding till the breasts become too big