Fed up with guns? Well, too bad because here's another one!
The model looks amaizing, but the clip tapped to the stock is nosense, imagine in a firefight trying to stick that out, i would rather have it in my pocket than tapped to the gun
Duncan- I would love to live inside your brain for a weekend, every single one of your characters has appeal dripping from each orifice! (In a sexy way)
Goldo_O- that is pure perfection. The models and textures, so jaw-dropping, make every single angle of that turn-around a work of art!
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Finished the Ninja Costume (gives you a second flip-jump) and finished the Nick-version of the Pirate Costume (Gives you "Blue-Beard's-Booty!!"- 2X the money for collectibles)
Keep in mind they're tiny on-screen, roughly 2 inches in-game, double that size in the Character-Customization screen.
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Sorry for late response (30 pages later)-
[SF]Three9- Thanks for the kind words!
Chunkey- Thanks! Yeah, using the "old-school" way of creating the stroke effects. Sucks that its not camera-distance-independent, but its worth being able to have multi-colored outlines, imo.
odium- Thanks man! There'll be plenty more before our June 1st release!
Just need to bone/pose her and I can get on to the cockpit. Already got a share by Futurlab on Facebook for the ship, gonna see what I can do for the pilot!
Not sure whether to toon shade her like with the ship- I'm thinking that it might be best so it all ties in... decisions decisions...
foofoo: it needs brush. if there is moisture enough to grow those trees, sytands to reason that it would have some desert grass as well even a small area of water.
@Goldo_0 so cool!! @duncan crazy awesome as always! @mrskullface so much emotion in that bust, love it! @michael milano thx dude! character is looking awesome... and weirdly sexy!..
..... way to much coolness in here to mention!!!!!!
@Goldo_0 so cool!! @duncan crazy awesome as always! @mrskullface so much emotion in that bust, love it! @michael milano thx dude! character is looking awesome... and weirdly sexy!..
..... way to much coolness in here to mention!!!!!!
@Sheckee love feed me, are you not planning to do all the rockets and guns, just doesn't seem the same without them.
Yeah, Feed Me is great. I want to do the rockets and guns yeah, but I was thinking of doing them out of panels in it's back so they kind of reach round, I like the idea of the robot having arms. Not sure yet though! Just playing around.
Love love love that mossy stone one. The others are technically great too, but a bit generic, and the moss in the cracks gives that teensy bit of detail/colorvariation needed to feel plausible.
Waaaaaay WIP shot of a small level from a first-person puzzler I've been developing with my older brother for several months (Unity 3D). Finally just began art production after months and months of story, mechanic, and puzzle development. It's a shot from one of the intro (easy) rooms.
Ignore the pure white box lights, grid texture still on the walls, empty hallways, and aliasing everywhere.
Here's the hideous early Unreal build from the end of 2012. Kind of neat seeing progress.
Eventually I'll get a thread going for this, but I need to get a lot more art done before that.
Long time lurker, first time posting in WAYWO. I've always loved flipping through everyone else's work so I thought I'd contribute for a change. I'm just a hobbyist so I'm way out of my depth here - you guys are all incredible!
This is a hi-poly WIP for a game I'm working on. Not sure how well the chain mail is reading currently and since in game the camera will be even farther back I'm probably going to have to redo it. Also I think the helmet is too big? (besides having no details yet). C&C is of course welcome!
Looking forward to seeing more awesome Polycount work! Thanks everyone for sharing such awesome art all the time
Love love love that mossy stone one. The others are technically great too, but a bit generic, and the moss in the cracks gives that teensy bit of detail/colorvariation needed to feel plausible.
yeah, the others are a little too monochromatic - thanks for the headsup. Ill try to keep that in mind in the future.
Replies
The model looks amaizing, but the clip tapped to the stock is nosense, imagine in a firefight trying to stick that out, i would rather have it in my pocket than tapped to the gun
Goldo_O- that is pure perfection. The models and textures, so jaw-dropping, make every single angle of that turn-around a work of art!
-
Finished the Ninja Costume (gives you a second flip-jump) and finished the Nick-version of the Pirate Costume (Gives you "Blue-Beard's-Booty!!"- 2X the money for collectibles)
Ninja at p3d-
http://p3d.in/2ctCb/shadeless
Pirate at p3d-
http://p3d.in/jzxZE/shadeless
Keep in mind they're tiny on-screen, roughly 2 inches in-game, double that size in the Character-Customization screen.
-
Sorry for late response (30 pages later)-
[SF]Three9- Thanks for the kind words!
Chunkey- Thanks! Yeah, using the "old-school" way of creating the stroke effects. Sucks that its not camera-distance-independent, but its worth being able to have multi-colored outlines, imo.
odium- Thanks man! There'll be plenty more before our June 1st release!
xpost from ESCAPE thread
http://www.polycount.com/forum/showthread.php?t=117635
Tiling Shingles
512 x 512
Tiles here:
https://dl.dropboxusercontent.com/u/58237309/Portfolio/AndyHansenShinglesTiling.png
I've been working on a digital double. It's based on a home made agisoft scan. Ornatrix for hair and Rendered in Vray
awesome
Here is my final texture rendered in Marmoset Toolbag. (Diffuse Only)
Very nice! Good job!
Goldo_O- very positive work)
fightpunch -cool dude!
Here is my wip. Engineer (game Heroes of Newerth)
Uploaded with ImageShack.us
Just need to bone/pose her and I can get on to the cockpit. Already got a share by Futurlab on Facebook for the ship, gonna see what I can do for the pilot!
Not sure whether to toon shade her like with the ship- I'm thinking that it might be best so it all ties in... decisions decisions...
@duncan crazy awesome as always!
@mrskullface so much emotion in that bust, love it!
@michael milano thx dude! character is looking awesome... and weirdly sexy!..
..... way to much coolness in here to mention!!!!!!
nearly done with the sculpt for this...
I love this style! :thumbup:
@Row_09 - This is awesome
@SA_22 - Amazing
I can't wait to get all my report writing out of the way for Uni so I can start posting some more work on here!
something I'm currently working on in my freetime, take inspiration from District9 unused concept ^^
something I'm currently working on in my freetime, take inspiration from District9 unused concept ^^
Doing some sculpts for a small project with friends.
Great stuff Mat, keep them coming
painted some tiling textures, tried to keep the noise low.
Yeah, Feed Me is great. I want to do the rockets and guns yeah, but I was thinking of doing them out of panels in it's back so they kind of reach round, I like the idea of the robot having arms. Not sure yet though! Just playing around.
Love love love that mossy stone one. The others are technically great too, but a bit generic, and the moss in the cracks gives that teensy bit of detail/colorvariation needed to feel plausible.
Been tinkering away at a sculpt of Juri for the Art Jam
Cool work, love District 9 concept art!
Still working on this guy every so often. Experimenting a bit with Fibermesh. I need to begin fleshing out his outfit.
Ignore the pure white box lights, grid texture still on the walls, empty hallways, and aliasing everywhere.
Here's the hideous early Unreal build from the end of 2012. Kind of neat seeing progress.
Eventually I'll get a thread going for this, but I need to get a lot more art done before that.
Long time lurker, first time posting in WAYWO. I've always loved flipping through everyone else's work so I thought I'd contribute for a change. I'm just a hobbyist so I'm way out of my depth here - you guys are all incredible!
This is a hi-poly WIP for a game I'm working on. Not sure how well the chain mail is reading currently and since in game the camera will be even farther back I'm probably going to have to redo it. Also I think the helmet is too big? (besides having no details yet). C&C is of course welcome!
Looking forward to seeing more awesome Polycount work! Thanks everyone for sharing such awesome art all the time
yeah, the others are a little too monochromatic - thanks for the headsup. Ill try to keep that in mind in the future.
bloomin' 'eck duck that's awesome!