Hey polys I need some help in creating a roof for my italian scene and the houses included. Below are some pictures how the roof has to look like and where it has to be when its done.. I can only model high poly roof tiles and add them by hand in maya to create a roof but when the roof is done, it has more than 100k…
I think what sonicblue was alluding to* was to spend a little time at least getting a blockout of the rest of the room. Right now, you're trying to solve a unique form without reference to the forms around it. (like drawing an action pose but detailing the toenails before sketching the rest of the figure) You're going to…
Hey Guys Iam working on a japanese inspired environment in udk and want to add some nice dx11 features to some assets. Iam currently building a shrine gate and the goal is to have nice tessellated roof tilings. Everything worked fine with some testmaterials, testmeshes and tiling textures. So now, I unwrapped the roof of…
Hey guys, I'm modeling a building, and the time has come to deal with the roof tiles. The building is a classic example of Asian architecture, and as such I'm wondering the best way to tackle the distinctive roofing tiles. The asset is intended to be a player-accessible environment piece within Unreal, and because of this…
Thanks for your feed back. You have some very good points. I am relatively new to game development. I modeling for about 2 years now on and off. I will be using Unreal Engine and substance Painter! Yes. Lots of documents points out that houses from medieval using thatch roof. However base on my research, houses in…
Hi everyone! I like to introduce my small entry to this contest. I saw every thread (a lot of time indeed) and this is gonna be very hard! and very exciting! My idea is to mix Celtic art with a lot of improvisation :) . I think the throne room as a place threatening to visitors but pleasant to throne owner. To achieve…
Over the past few days i have been working on a new enviroment. This enviroment will be rendered inside the Unity 3D game engine. Work in Progress: #1: Rendered in Maya (Maya is shit at rendering will look better in unity with my shaders and post processing applyed. Im planing to build a full indoor living room scene that…
So this is where I will log my progress for the contest Throneroom. I wanted to make a somewhat small throneroom for the ruling family of a lost kingdom, that has been abandoned which let the nature slowly reclaim it. The room itself will be floored with big slabs of stone, with a dais at the end of the room where the…
Hello! I'm trying to create japanese/chinese style building, with modular approach. I thinking of breaking building into several assets/props, and then put them together to form this building. Breaking walls into modular pieces seems quite easy, but roof is giving my quite a headache. The building has several layers, and…
Hey there. I'm planning on making an Asian themed throne room. It'll be a mix of Chinese and Korean inspired design. Most of the reference images I found were in square rooms, so I though it'll be neat for the room to be a circle. I'll keep the round theme going as I make the assets but I'll keep the window designs square…