I like to introduce my small entry to this contest. I saw every thread (a lot of time indeed) and this is gonna be very hard! and very exciting!
My idea is to mix Celtic art with a lot of improvisation
. I think the throne room as a place threatening to visitors but pleasant to throne owner.
To achieve this, I want the room follow these rules:
- Throne's in a higher place than entrance.
- Visitors see more angulous shapes and lights directly.
- Throne sees indirect lighting.
- Visitors see soldier's entries but throne doesn't, improving calm atmosphere.
So stop talking, and more pictures:
I thought three different levels before reaching the throne, each level with two side corridors for soldier entries near to stairs.
Visitors come from an anteroom, with a low roof, so when pass into the throne room, they must feel small and vulnerable in comparison with the throne room.
The room is symetric and vanishing lines converge at the throne.
For modelling I'm using 3DS Max and Inkscape. For celtic knots I'm using a great open source program called Knotter
For texturing I'll use Photoshop.
Also I'm waiting to try Allegorithmic software.