Goal Set Blender's default units to match Unreal 4's default units (centimeters). Avoid scaling in engine after export. Issue Grid length does not reflect the specified units (cm). Version: 2.88 (latest) Steps Taken To Isolate Problem Changed the following Scene > Unit/System = MetricScene > Unit/Length = Centimeters…
I'm just beginning my Marmoset 2 days and having some difficulties with the capturing. -When I select Capture/Show Output folder, nothing opens (I assume it's supposed to?) -When I select Capture/Image I get the windows loading circle but no image shows up where I expect it to (desktop) When I select Capture/Image & Open…
Hey, I've been retopologizing parts of my models and when I tested a bake on a certain part of the model, the normal map that resulted with default settings on xnormal for normal map resulted differently resulting to an object space normal map?: but I did a few tweaks on xnormal on the normal map setting and i changed the…
Is there any way to turn it off in 3dsmax? The reason I want to do this is mental ray can render the ink and paint material properly from an orthographic view,( something the default scanline renderer can't) but I want my renders to come out clean with as few colors as possible for sprite making so I can have an easier and…
I'm planning to use it for a basic animation, but since I've been having some troubles with weight painting, I don't know if that will be possible with this guy. Might just have to start over, if you guys have any tips or feedback, please list it below! (If you want more information about the model let me know too)…
Hi I want Maya to save out a fg map for me to use for further frames. The autodesk knowledge network states: By default the file is saved into the current project's mentalRay\finalgMap directory. I have set the project, I render a fg pass, but when I take a peek into the folder there is no fg file to be seen. I have also…
hello, when changing brushes in 3do the frame rate drops down significantly. When I close the brush selection menu everything is back to normal with very good performance. Also the default brushes take forever to appear in brush selection menu. Aprox one alpha per second. I think this causes the performance drop down. Is…
I wanted to create a custom player model/ragdoll for GMod So Ive modified a default civilian model from HL2, I have completed everything, mesh and textures and the skeleton is the HL2 default everything compiled perfectly but its just a static mesh. how do i go about making it a ragdoll and playermodel? here's my QC…
need this asap.. thought I had it cracked but problems occurring. I have a spline in the shape of some text, need it high poly bevelled edges with good topology for animation/deformation.. heres the spline with a shell: most of my attempts are going pretty bad, I can get something ok with maxs default text but this has to…
here's a tip: get ngSkintools from the autodesk store. Makes painting much easier. Second, you don't need to remove influences. You only need to give 100% to the head joint. It works by percentages, if head has 100% there is nothing left for any others. Problem with maya default tools is that if you use the smooth brush it…