I'm planning to use it for a basic animation, but since I've been having some troubles with weight painting, I don't know if that will be possible with this guy. Might just have to start over, if you guys have any tips or feedback, please list it below!
(If you want more information about the model let me know too)
Wireframe Override Views:
Default Shading Views (Edged Faces):
Default View:
(It's supposed to be Low-Poly )
Replies
You limb topology is wrong. See proper references for it in the wiki:
http://wiki.polycount.com/wiki/Limb_Topology
Waht does your friend look like?
The design of the model looks unfocused and bad. I'd spend more time defining the silhouette of the model.