Hey,
I've been retopologizing parts of my models and when I tested a bake on a certain part of the model, the normal map that resulted with default settings on xnormal for normal map resulted differently resulting to an object space normal map?:
but I did a few tweaks on xnormal on the normal map setting and i changed the swizzle coordinate default from Z+ to Z- and tangent space still checked and this is the normal map that generated:
A normal looking normal map. This might be a problem when I combine bake all parts of my model into one map.
Anyone? Thanks!
Softwares used: Maya and xNormal
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