Hi there, 2 questions from UV Editor in 3d max. 1. Is there (in UV Editor) any tool like 'lattice tool' (as it is in Maya) or FFD modifier (similar when you modify geometry in 3d max)? 2. When you Pack UVs, you can set padding manually, but is there a tool that allows you to set up space according to size of texture (like…
So I bumped into a problem today while I uved my low poly bell model. I'd like to see a uv map like this: Uving a deformed cylinder in Modo Altough I dont own Modo. So I got to do this in 3dsmax and my results are this: .. my result in 3DS Max I dont want this because its going to be hard fixing normal map baking issues or…
The title explains it really. For some reason I can not have smoothing groups and UVs at the same time. :poly134: I have no idea why. I make a UV and then smoothing groups. I then go back to the UV to see if it is still there and the editor is empty and I can not select any faces to create a new one. I make smoothing…
If you still have the model with the original UV map used for texturing and if the topology has remained the same then you can use UV master in Zbrush to copy/paste the UVs onto your new model: https://pixologic.com/zbrush/features/UV-Master/ You can also export your model out of Zbrush, unwrap any way you like and then…
@BIGTIMEMASTER So here is what I did by following the tutorial I'm watching : 1/ In Maya : So I built my door into Maya : http://prntscr.com/k839ds Then I "separated" all the pieces of the door because in the tutorial it was said that each part needed to be UVed individually : http://prntscr.com/k839og I selected all the…
I can't seem to find a way to do this. I want to bring in quad mesh in, do some minor sculpting on it, and export as the same topology with the same UV's. I can import a mesh with quads and UV's as a paint object, but to get a paint object to sculpt room or too retopo room and then to sculpt room it always seems to get…
Hello, Im having a weird problem with a imported static mesh that is stretching its UVs or texture on only one part of the mesh. Pictures show it all. Ive tryed to unstitch that portion of the UV but it didnt help. Im thinking its because of the exporter from blender to UDK, but this is the first time im having this…
I've never really done any rigging or animating when it comes to UDK So I have no idea how to go about this, I have this UV based eye rig sitting in Blender, The bone doesn't control any geometry, just UV coordinates. I think it's possible to control UVs through the material editor (can someone confirm) but how do I go…
Hey all. Just finished building the low poly for my character I'm working on, build the hair using poly strips and now I'm wondering how to go about setting up my UVs for all of the polystrips I just laid down. For my UVs I usually use UVlayout pro and tweak in max. Do you guys have any suggestions for possible ways to…
I am working on a model I would describe as a modular segment of organic corridor. There are 2 alternative segments, one with additional entrance on the side and one without it. Both are large, accessible area is around 160m2. Additionally, those are not linear segments, but rather radial - each one corresponds to 1/24 (15…