Hello, Im having a weird problem with a imported static mesh that is stretching its UVs or texture on only one part of the mesh. Pictures show it all.
Ive tryed to unstitch that portion of the UV but it didnt help. Im thinking its because of the exporter from blender to UDK, but this is the first time im having this problem and ive exported many meshes. All the UVs are unwrapped, cant seem to figure out the problem.
Nevermind! I used a boolean modifier on a cube to intersect my existing model (pretty much making a exact copy), reunwrapped and exported and the issue is solved.
It was a weird bug because I even deleted the faces that were having a problem and imported into UDK, and UDK showed that the static mesh still had a face there.
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It was a weird bug because I even deleted the faces that were having a problem and imported into UDK, and UDK showed that the static mesh still had a face there.