I can't seem to find a way to do this. I want to bring in quad mesh in, do some minor sculpting on it, and export as the same topology with the same UV's.
I can import a mesh with quads and UV's as a paint object, but to get a paint object to sculpt room or too retopo room and then to sculpt room it always seems to get voxelized or triangulated.
There has to be a way to just get model in and out without doing all this stuff to it?
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Speaking of which, you can enable 'conform to mesh' in the sculpt room which will sync the changes with the retopo mesh, except its only available for a couple tools: move, pose, and transform, so it's very limited.
i could have sworn i was sculpting on a quad mesh when initially messing around with the program but maybe I am hallucinating about that