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UV based Eye Rig - UDK

polycounter lvl 12
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Spiffy polycounter lvl 12
I've never really done any rigging or animating when it comes to UDK

So I have no idea how to go about this, I have this UV based eye rig sitting in Blender, The bone doesn't control any geometry, just UV coordinates.

c1g6.gif

I think it's possible to control UVs through the material editor (can someone confirm) but how do I go about having it controlled in game as part of a rig.

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