So I bumped into a problem today while I uved my low poly bell model. I'd like to see a uv map like this:
Uving a deformed cylinder in Modo
Altough I dont own Modo. So I got to do this in 3dsmax and my results are this:
.. my result in 3DS Max
I dont want this because its going to be hard fixing normal map baking issues or adding writing.
So any ideas Polycount?
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