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Uving a deformed Cylinder in 3DS Max?

So I bumped into a problem today while I uved my low poly bell model. I'd like to see a uv map like this:

Uving a deformed cylinder in Modo

Altough I dont own Modo. So I got to do this in 3dsmax and my results are this:

.. my result in 3DS Max

I dont want this because its going to be hard fixing normal map baking issues or adding writing.

So any ideas Polycount?

Replies

  • fei-rukawa
    I think you should keep your UV unfold the way it is, you've got optimized pixel resolution through your entire model, if you unfold the way that cylinder is, you'll get a super high resolution and weird deformations on the top of the bell and shrinked pixels at the bottom...
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