I feel like a fool for downloading drivers for my Dell Ultrasharp 2209WA. Everything was working fine before I downloaded and installed them from Dell's site, but I thought maybe I could get access to 75hz refresh with them (+ it couldn't hurt right?). It seems that my gradient tones just goes bonkers with them installed.…
I came up with the idea for a device within 3DC that would give you the ability to use voxels to create a perfectly tiling normal map. It seems to me that Voxels would be perfectly suited for this kind of work. Andrew seemed to think it was a great idea but unfortunately it's not seen the light of day yet. I started a…
Okay, Heres what i got on my sniper so far.. and when i smooth it it comes out like this I'm really in some need of some help guys lol.. if anyone can please help me please contact me on my aim or msn aim: Resid3nt Evil OB MSN: [Email]disco0kieman@hotmail.com..[/Email] Thanks guys, it would even be nice if you could give…
Hey Everyone, We've got great news, we're taking part in the MONSTER SUMMER Steam SALE!!! Here's the skinny on the price drops: Perpetual Licenses: MARI indie - 40% off MODO indie - 40% off MARI indie + MODO indie Bundle - 40% off Subscriptions: MARI indie 3 month - 25% off MODO indie 3 month - 25% off MARI indie + MODO…
Forum thread http://www.silo3d.com/forum/showthread.php?t=5894 Direct link to video http://www.nevercenter.com/videos/silo_2_april_15.mov I'm really looking forward to this. I'm sure it won't get to the point where it competes with zbrush, but I'm wanting this because it will let us combine traditional modelling and…
Hello. Please post your final entries in this thread. Any running commentary or posts without pictures will be deleted. <font color="red">REQUIRED: </font> 1. screen grab showing model with polygon counter 2. beauty render of your model 3. thumbnail (96x96 pixels) note: we use the thumbnails for the vote. They should…
Hi Im having some Normal map issues that has been happening to me for quite sometime now. This is regarding baking normal maps form high poly to low poly. Basically my issue is that most of the time when i bake my normals from high to low poly , some of the details will appear 'slanted'. For example, a screw that's suppose…
Hey guys and gals. So been kinda quiet lately and have been keeping busy in secret for some time now. But today me and my team officially went live on our project! I went down the indie trail and so far Im enjoying it...though honestly it is VERY difficult I hope that the rewards pay off in the long run. Anyway Its VERY…
I too have been taking advantage of the Ddo open beta (fantastic suite) and thought I'd share some discoveries I've made concerning baking/normals. Not all OBJs are created equal, depending on the program that is doing the exporting there can be different results when imported into engines like Marmoset. For example, OBJs…
I was reading through the thread, writing up my response in my head, thinking all about gamma-correct lighting and dielectric materials, and lo and behold jeffdr posts it for me :) But yeah, to reiterate: the bad tinting you get with a neutral coloured spec is due to doing your lighting in a non-gamma corrected way. Get…