Without adding any more loops, can I do something to fix? (Basically cause it literally took about 1.2a day to set up the cage. Adding more geometry resets the cage. Tweaking existing and adjusting uv does not). If Im being too perfectionistic, let me know. I can kinda clean it up by tweaking each channel individually if…
Bit rot is a constant problem. Before the Polycount Forum started hosting images, people used all kinds of hosts, and many of those are now dead. But since we started hosting images, those that people uploaded here are all still "live". I don't remember when we made this change though. There's a separate problem with http:…
Making a thread here to post my progress on my Cubebrush Art War submission. Figure I might as well get as many eyes on it as I can by posting in multiple locations. My character is a Flash Gordon-esque Space Ranger who is getting up there in age, but still has some fight left in him. Here's my ref board: And here's my…
Hey everyone, After this year's GDC and getting a lot of solid feedback during portfolio reviews; I found that I was lacking a nice hero piece. With this, I found an incredible Concept by Tung Nguyen that inspired me to recreate in the Unreal Engine. My goal for this environment is to push a concept based recreation, while…
Final Shots + Fly-through: (Unreal Engine 4) IBM 1980s St. King Datacenter Finally decided to make a topic about it to post high-res shots. I started working on this for at least for a few months (took way longer than intended). This piece is based of the IBM datacenter in Toronto in around 1964. Found this image and…
Going back to this again. Doing all all my bakes in Substance Painter/Marmoset Toolbag 3 and everything looks cool everywhere until i try it inside Maya or Max and it get's these small x shaped artifacts. Now i know it's because i didn't triangulate before baking. Question is - is there a way to fix it in Maya/Max (Like…
I'm headed to a WWII fighter plane museum tomorrow for what is basically a LAN party playing IL-2 Sturmovik, which came out (depending on how you count it) 7-10 years ago. I was working on the installment that came out in 2004. I know flight sims are kinda unusual for their sometimes VERY long life with mods and fan…
Hi all, Just posted this on Zbrushcentral and thought I'd post it here as well... Being a production artist at EA, I rarely get the opportunity/time to push one final image to completion. This is my second piece using render layers from Zbrush. My goal this time around was to focus on lighting and mood. Something that…
I want to get back into Hand Painting a bit to Improve my skill in that area, I'm a fan of Blizzard and their art style so I'll be working towards building a Tavern much like how I would Imagine the tavern from Hearthstone looking. Not sure what Game Engine or Renderer I'll use yet and its not really Important right now…
All I need is a simple rig of a model for a game. heres some pics---v http://i33.tinypic.com/6ep3r6.jpg http://i38.tinypic.com/120gwg8.jpg http://i33.tinypic.com/2rqzjnt.jpg http://i33.tinypic.com/vzaohw.jpg http://i37.tinypic.com/wjt068.jpg [FONT="] You may think that just because of the pose its already…