I'm headed to a WWII fighter plane museum tomorrow for what is basically a LAN party playing IL-2 Sturmovik, which came out (depending on how you count it) 7-10 years ago. I was working on the installment that came out in 2004.
I know flight sims are kinda unusual for their sometimes VERY long life with mods and fan upkeep, but it got me wondering if anybody else has enjoyed the end product of something they contributed to so much, just from a gameplay standpoint, that they keep getting it out years later to play.
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Quakeworld 4on4 against bots. I still love it :icon60:
You just know where everything is and what will happen, not fun.
The long-time president of Zombie Studios, John Williamson, described it as a Faustian bargain... you get to make these wonderful, collaborative things, but you never get to enjoy the fruits of your own labor the way you can enjoy the things other people make.
Sandbox and sim games seem to be an exception since there's so little scripting and linearity.
It's easier now that I'm in outsourcing - we don't work as long on a game for me to truly get bored with its content. We just don't work for years and years on the same thing. So I actually do play some games I worked on. Downside is that we rarely get those games for free though.
That being said, I still play BloodRayne 2 from time to time and I believe I can play Ghostbusters again, but I haven't since my initial play-through.
One was a Kinect game (I don't own a Kinect).
One was so bad it was partly responsible for tanking the studio that developed it.
The one I currently work on is an MMO, and MMO's aren't really my thing.
Something about not have debug keys, debug cameras etc. is liberating. Plus, GTAO is fun to play with friends.
I think I've played through everything else... but I probably wouldn't go back and replay 'em just for kicks. Always more new games out than I can get through as-is :P