Without adding any more loops, can I do something to fix? (Basically cause it literally took about 1.2a day to set up the cage. Adding more geometry resets the cage. Tweaking existing and adjusting uv does not).
![sequence.gif](http://www.oxynary.com/downloads/udk/sequence.gif)
If Im being too perfectionistic, let me know. I can kinda clean it up by tweaking each channel individually if need be. The uv island though it right there.
Replies
I don't like using the cage if possible. Takes waaay to much time, and usually still has issues.
Some of those surfaces though, where u let the Sub-D take care of the curve for u, you may have to add more verts. But try the offset first. It wont wreck your cage, it just wont use it for the ray cast.
Mostly you'd just get away without it on organic, like, animals and simpler human meshes I think, but even there you really ought to, only takes a couple of mins.
oXYnary: What you could do, is try to clean it up in PS as you said, if it doesn't work too well, you could always try doing something like this:
Just gonna give up on this attempt and do ye old 1 channel PS cleanup. Thanks for the suggestions all. Maybe someday something will "click". The idea I have been working till this time if the angle of the area is at or more than 90 degrees, you either need to bevel or make a separate smoothing group and uv island. If its a concave area, smoothing group (because the bevel will fall into itself if cage pushed enough). If convex, bevel.