I have no experience whatsoever with max scripting and try to avoid code as much as possible. However, there is a feature that I'd really love to see in Max, and if I knew how to, I'd code it. But I don't, so hopefully someone here with the skills would see the same benefits in it. I've mentioned the feature before. In…
Here is a small think I've worked on for a bit. About 10000 polys, texture size 1024x4096. Diffuse, Normal and Spec map. Rendered with lightbox in cryengine 2. The screens are screengrabs from the turntable of the model, you can find it the whole video turntable at: http://www.vimeo.com/12510644 And here are some wires and…
Wow so I'm a bit nervous. It's been a long time (Febuaury 2012) since I posted any new personal work on Polycount. Life gets in the way, and we'll leave it at that. Here's 3 screenshots from what I'm considering a "beta" version of the environment. I would love the community's feedback-I've been more of a lurker the past…
Hi all, I am in the middle of a project creating an Arri Alexa Mini 3D model. I have shaped out some basic shapes and some supporting lines. But I am not too sure on how I would approach the extrusion inside the camera towards the sensor. Below is the image and annotation of the shape I am trying to imitate: At first I…
So this environment is inspired by the Vøringfossen waterfall below. The point of this project is to follow up on my prevous one, get more comfortable using various tools including Unreal, Zbrush and Substance and to build a rigorous workflow for environments that have alot of vertical action. Here I have the WM canon that…
Microsoft has announced that they are making a contest in which student game devs are to create games based around issues dealing with Global Warming. Basically, student game makers use XNA to make games about this huge issue, then the top 3 get all their schooling paid for and the winners get an internship with MS Game…
Just thought i'd put this up here for crits and comments, so that it would possibly get more exposure etc: poly count: 20k tris textures: [diffuse, normals, specular] 2 x 1024* 2 X 256* 1 x 512* i'd like to thank everybody who helped me out, and provided support and motivation. this was my first submission into the…
Hello everyone. I decided to go with Maokai, since I thought he had an interesting design and it would also give me an oppotunity to try out some new ideas i've been having about creating the mesh. For the concept and layout, I decided to block out the character with Zpheres inside Zbrush. After i found a good pose and…
Hi Everybody, If you have any burning questions about 3ds Max, Maya or Mudbox,ask the Autodesk experts today, starting at 10:00 am EST. Mudbox sessions: November 12 at 10AM EST November 13 at 12:30AM EST. 3ds Max sessions: November 12 at 11:30AM EST and 10:30PM EST. Maya sessions: November 12 at 1:30PM EST and 9PM EST. You…
Hi BlinKX10 Yes it is completely intentional, Basically the Theatre Entry Specification of the Challenger 2 is covered in Saab Barracuda Netting, which is comprised of netting on the top layer and padding on the lower layer. Reduced thermal signature and reduces internal heat. I went about trying to model through geometry…