So this environment is inspired by the Vøringfossen waterfall below.
The point of this project is to follow up on my prevous one, get more comfortable using various tools including Unreal, Zbrush and Substance and to build a rigorous workflow for environments that have alot of vertical action.
Here I have the WM canon that I worked on in November/December I might make some changes to this as I go along. The main view is in the top right and the cannon curves around to hide ending.
Now in Unreal I have to figure out How Im going to add detail to the cliff sides.
Does anyone have advice on this?
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