Wow so I'm a bit nervous. It's been a long time (Febuaury 2012) since I posted any new personal work on Polycount. Life gets in the way, and we'll leave it at that.
Here's 3 screenshots from what I'm considering a "beta" version of the environment. I would love the community's feedback-I've been more of a lurker the past few months than anything but considering I started posting here in 2010 it's crazy how awesome and large the community has grown. Everyone rocks here.
Alright, enough blabbering. Art. Again all the comments and critiques in the world are appreciated.
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And also id say that the water looks rather bland right now. Try to get some reflections from the room, so that it actually looks like the water is in the same room as the pic.
Other than that I got nothing more to add than keep at it!
As the guy said: there is no focal point in there.
As for the water: this is the pond, not the ocean Keep the water easy/slow/idk any other word for this (english it's not my primary language).
Those pillars cant stand in that way: Maybe they are too beveled on the corners (upper and lower corners). But it's ok. Pillars on the concept was the wrong idea. Maybe just for decorate the room.
What is with the entrance: is this made of gold? Why this is so bright?
Rest is fine I think! Congrats on finishing this
Focal point, got it. Looks like some form of the statue is coming back!
And yea, door is gold. That's how I read the concept. It's a bit bloomy so I'll see what a few shader value changes do for it.
Thanks, keep em coming!
I do have a Real Time reflection on the water but it apparently doesn't like tiledshot. Looking into a fix/taking a lower quality shot w/ high AA as well.
All critiques are appreciated!
One thing to watch out for is the black grunge on the ceiling