Hello everyone, i haven't posted here for a while, i've been learning unreal engine 4 lately aiming for environment art. Here's two environments that i've made lately using market and megascans' assets. (i haven't used my personal assets yet) i'd like to know how far my environment art skills are from being able to produce…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
Knowing how important it is to keep honing my skills as an environment artist and 3D modeler, I spent my free time over the last few months building this retro, Mid Century-inspired secret laboratory. Although I have years of experience in Unreal, I wanted to keep expanding my knowledge of its systems, especially the ones…
We are currently a Team of 4 talented members, working on a third-person action game that's unlike most games in the market today and we are looking to expand the team by recruiting a 3D Modeller. The team currently consists of: 1 - Programmer/Project Leader (Me) 1 - Concept Artist 1 - 3D Modeller 1 - 3D Animator 1 - Sound…
Hi everyone. I've been working on a level and would love some feedback on it. Most of the assets are from the unreal marketplace, but for this project I was focusing on things like layout, level design, colour grading, lighting, and getting everything to flow nicely together so there are no hard edges where foliage colors…
https://www.unrealengine.com/blog/the-future-of-unreal-tournament-begins-today I'm going to practice on characters for this game until the market goes live and my work is good enough to be accepted on the market place.
Unity and Unreal can both get the job done so it really depends on which one you are comfortable with. It sounds like Unreal I would probably go that route. I totally agree with rollin and it seems like you have come to the same realization, keep it small because even the simplest game has a way of turning into something…
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
Hello! my name is Jeremy I am tired of tutorial hell on learning CPP and BP and am just looing to connect with any unreal engine users who know what they are doing and connect on making a game together. I would like to make a 2.5d Metroid / megaman homage or a final fantasy tactics vs your friends? I know ,,, just epic…
Hi all I am struggling here to create a workflow. Would love some input from anyone. My goal is to have either morph targets or alembic animation data, of a baked cloth simulation that I can use in unreal engine. I know you can do it in-engine but it will lag out for my use case. Essentially I can’t just make the cloth…