Hi everyone.
I've been working on a level and would love some feedback on it.
Most of the assets are from the unreal marketplace, but for this project I was focusing on things like layout, level design, colour grading, lighting, and getting everything to flow nicely together so there are no hard edges where foliage colors blend or anything.
Let me know what you think/what I could improve on for next time.
Cheers
p.s. The new level sequence tool in 4.12 is pretty great, I found it much more straightforward to render out a quick fly through.
https://www.youtube.com/watch?v=TCon0dDGTZM Screencaps are from the fly through, that's why they have a bit of motion blur.
Replies
Critique is welcome...
https://www.youtube.com/watch?v=HMYquBAU_TI
The red shot is harder to read, because of the large amounts of shadows and similar tones in the foreground.
Toning down the lighting to be less dominant might help the shot.
Cool stuff, keep it up.