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Unreal engine forest flythrough

polycounter lvl 4
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samdebenham polycounter lvl 4
Hi everyone.
I've been working on a level and would love some feedback on it.
Most of the assets are from the unreal marketplace, but for this project I was focusing on things like layout, level design, colour grading, lighting, and getting everything to flow nicely together so there are no hard edges where foliage colors blend or anything.
Let me know what you think/what I could improve on for next time.
Cheers

p.s. The new level sequence tool in 4.12 is pretty great, I found it much more straightforward to render out a quick fly through.

https://www.youtube.com/watch?v=TCon0dDGTZM

Screencaps are from the fly through, that's why they have a bit of motion blur.

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