As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project.
You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic and technical innovation.
Your role will have significant creative and technical influence on animation pipelines and workflows, leveraging the latest UE5 features.
We are on the lookout for people who enjoy setting their own goals and solving the puzzles that come with high-end realism.
Role: Senior/Lead Character Animator.
Type: Full-time Remote (Flexible contract options: Employment or B2B).
Your day-to-day will look like:
Breathing Life into Characters: Creating realistic body and facial human animations that move past the "uncanny valley."
Wrangling Mocap: Taking raw performance capture (body and face) and refining it into something cinematic. We use MotionBuilder, so experience there is a huge help, but not mandatory.
Owning the animation pipeline: Collaborating with our tech and rigging teams to make sure our skeletons and tools actually support the level of performance we’re aiming for.
7+ Years in the Trenches: You’ve spent significant time in Maya (expert level) working on either film, high-end cinematics, or AAA games.
At least one shipped AA/AAA game title or movie.
An Obsession with Realism.
UE5 Experience: Experience with Unreal Engine 5, including Sequencer and MetaHuman Control Rig.
Mocap Experience: Experience working with MoCap data in MotionBuilder.
How to apply:
Please send you CV and Demoreel (must include examples of realistic human animations) to talents@vertexbee.com
Please note that only shortlisted candidates will be contacted.