Hi everyone,
Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5.
My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to the props, allowing for quick town layouts.
Technical Specs:
Workflow: Low-poly geometry with hand-painted style textures.
Engine: UE 5 (Lumen & Nanite supported).
Optimization: Setup with RVT blending for foliage and optimized master materials for easy color tinting.






