Hello everyone, this is my first thread on Polycount, and also my first character sculpt, and I'd like to get some feedback. The sculpt is part of a 3D modelling assignment for my University, in which we have to sculpt a character and turn it into a game rez mesh with baked Normal and AO maps. I want to have this model…
I have been working on the Castlevania environment fanart in Unreal 5.5 for the past few weeks. Finally, I decided to share some progress and make a log of progress here. A short storyboard as a guide- The castle entrance exploration - The main castle block out - SHOT 1,2,3 - Main shot SHOT 6 - Credits Thank you!
Haven't Posted any WIPs on this forum before, in the past I more often frequent 3dbuzz and 3dtotal, however you guys seem helpful regarding larger projects and I've heard good things. Anyway: This personal project involves a character I made, just calling him SpiduhCup (rigged him already). The idea is to have a number of…
Hey guys, I've been wanting to make this thread for a bit now, but I decided to wait until I was a decent ways into the project. I'm redoing an old WIP that I had earlier in the year, I can't believe it was only five monthes ago. Here's a video that I made. (Awful in camtasia) [ame="…
I wanted to make a current/next gen version of Sanctuary from Borderlands 2. I have been at it for about 1.5 months now and need some feedback before I get any further into it. Any critique would be greatly appreciated. This is quite ambitious for someone who doesn't know what they're doing, but I don't have any real time…
Hey Everyone, Glad to be here amongst the Polycount 3d community. To cut the story short and get into the nitty-gritty details...I'm basically working on a 3d environment in unreal engine to revamp my portfolio. The idea/theme of this environment was to create a Cold War-era bunker with some really moody tones and ambient…
Hello all! I'm an aspiring 3D-artist, closing up on graduation day. Soon, I'll be starting to look for internships, and so, things need to be finalised and pimped for my portfolio. I therefore kindly ask all you good people to have a look at my current pet project; a Shelby Daytona custom car. What you see in the attached…
Hello I'm currently working on a graveyard environment scene. My main focus is the crypt, the rest will be just primitives for now. I would appreciate some feedback to see if my workflow is correct I'm using this image for the scene layout but followed other references for the crypt itself This is what I've made so far, I…
Im currently working on a idea i drew more than a year ago of a rifle that looks like a revolver and is meant for robots to use . Here is a early sketch and reference image i used. And here is how it currently looks. I still have a long way to go and hope it turns out right! I just wanted to post it here and share so i…
I've been heavily inspired by the symbolism from the Legend of Zelda series for the past year and a half. I replayed Wind Waker on my Gamecube in 2017 and I just needed more. My friend lent me his Wii U so that I could play Breath of the Wild and GUH that game is beautiful. We bought a Nintendo 64 to play Ocarina of Time &…