Home 3D Art Showcase & Critiques

WIP - Crypt - Graveyard Game Environment

polycounter lvl 5
Offline / Send Message
Chuwakcz23 polycounter lvl 5
Hello

I'm currently working on a graveyard environment scene. My main focus is the crypt, the rest will be just primitives for now.

I would appreciate some feedback to see if my workflow is correct

I'm using this image for the scene layout but followed other references for the crypt itself






This is what I've made so far, I had some difficulties creating the crypt from the image above so I went for a different style.
This is the high poly unsculpted version. The pieces are modular so thats why you can see the seams.





This is the blockout of the scene








The pieces are modular but the high poly parts dont match up perfectly atm. I've also didn't use grid scale when making certain parts so I'm gonna have difficulties tiling textures on this. But I've tried using the pieces to build different versions of this and it works very nice.

My next step is to sculpt some imperfections and damage on the walls and so on.

I'm also going to replace the roof with some custom material.

Please tell me your opinions and unload some helpful tips or things i've missed so far.

Thanks in advance!



Replies

  • Ashervisalis
    Offline / Send Message
    Ashervisalis grand marshal polycounter
    Are you going to expand the ground plane to stretch out further?
  • Carabiner
    Offline / Send Message
    Carabiner greentooth
    The pieces are modular but the high poly parts dont match up perfectly atm. I've also didn't use grid scale when making certain parts so I'm gonna have difficulties tiling textures on this
    This is not ideal for a modular kit. If I were you, I'd go back and make sure everything lines up so it doesn't cause you further headaches down the road.
  • Chuwakcz23
    Offline / Send Message
    Chuwakcz23 polycounter lvl 5
    Are you going to expand the ground plane to stretch out further?
    Yes I will pay more attention to the environment when I finish the crypt, since I have a set deadline for that, but i will do all the other things when I have time.
  • Chuwakcz23
    Offline / Send Message
    Chuwakcz23 polycounter lvl 5
    Carabiner said:
    This is not ideal for a modular kit. If I were you, I'd go back and make sure everything lines up so it doesn't cause you further headaches down the road.
    I actually fixed it already it was just moved to the left a bit. I've decided to join the top rim together and then bake the details to avoid having seams, and then separate it again. I also moved the side walls inward a bit so I dont have to tile it. 
  • Chuwakcz23
    Offline / Send Message
    Chuwakcz23 polycounter lvl 5
    I've made some sculpting yesterday. I've moved the walls slightly inward to avoid having to tile it to the pillars. I've also separated the top rim from the rest of the bottom.
    I'm going to continue sculpting again today I'll post an update in the evening if I manage it.





  • Chuwakcz23
    Offline / Send Message
    Chuwakcz23 polycounter lvl 5
    I'm very late to update this but nevertheless, I've finished the crypt for this environment, the rest is still to come in the upcoming time.

    Inspect it on Sketchfab

    Check it out and tell me what you think!


    And if you want to see more of my work, follow me here

    Instagram

    Twitter

    Behance







Sign In or Register to comment.