Hello everyone, this is my first thread on Polycount, and also my first character sculpt, and I'd like to get some feedback.
The sculpt is part of a 3D modelling assignment for my University, in which we have to sculpt a character and turn it into a game rez mesh with baked Normal and AO maps.
I want to have this model retopologized/Uv-ed and baked within a couple of day's / next week, so I'm calling this sculpt "pretty much done" because I don't have enough time to make big changes ( unless they are really necessary )
I do however have time to fix things which would increase the quality of the sculpt, and I would like to hear some suggestions.
Feedback I've got so far:
Deltoid ( shoulder guard tucked undearneath his shirt) looks odd,
Feet are too small.
Edge of the skintight shirt on his throat looks weird.
Holster is a placeholder, currently modelling a HK mk23 socom for snake and a new holster.
If you have any suggestions, tips or crits, please share them with me.
* UPDATED *
* OLD VERSION *
Replies
I would also look into enlarging the feet and the whole lower body. They lack the bulk seen in the torso.
Also the head is a tad smallish,and the bandana lacks any feeling of weight in the back.
Can't wait to see more progress.
First thing i would look to fix is the upper arms, the proportions are far too strange to overlook.
Keep going, i look forward to seeing this progress.