Haven't Posted any WIPs on this forum before, in the past I more often frequent 3dbuzz and 3dtotal, however you guys seem helpful regarding larger projects and I've heard good things.
Anyway: This personal project involves a character I made, just calling him SpiduhCup (rigged him already). The idea is to have a number of these characters skittering through a moist forest scene on a small scale collecting glowing orbs that fall periodically from a scattered ring of surrealish pale mushrooms. Just started on the texturing and I haven't gotten the colors to where I want them yet, either (trees and puddles still look a bit plastiky).
Just wondering if anyone has any suggestion related to creating these orbs I want for the spiduhcups to pick up. I need them to glow and pulsate and provide most of the lighting for the scene. Anyone have any idea what the best way to convey a frog egg like translucency to these orbs in 3dsmax? or have a tutorial that discusses something similar to this? any other crits on this animation WIP also appreciated. I'll continue to post updates here for feedback. Thanks
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Also see
my blog for more info on this project. Oh and the actual animation is going to take place on a much shorter shot. So just a long shot for preview purposes.