Hey Everyone, Glad to be here amongst the Polycount 3d community. To cut the story short and get into the nitty-gritty details...I'm basically working on a 3d environment in unreal engine to revamp my portfolio. The idea/theme of this environment was to create a Cold War-era bunker with some really moody tones and ambient lighting. At this point, I've hit a wall with lighting and bettering my composition, so I'd really appreciate a fresh set of eyes on this scene. I'm struggling to get some bounce light and lighting variation in the scene. Every time I open up and look at my scene, everything seems flat. Anyway, if you have any tips or tricks to share on enhancing my scene for lighting, models, anything really...If you have an opinion, please feel free to share it, I'd really appreciate your input! Looking forward to hearing from y'all! Thanks in advance.