Yes i really need some finished work. Anyway the ones in the main bigthumb gallery are meant to be finish soon. The WIPs i have plenty more and those are there because were the ones i had on the other computer. I'll try to change them and finish some later too. "so why not give a try at environments" -> the worst you can…
Well, details like on this helmet absolutely cannot be distorted/elongated/stretched in CAD - that's just not how CAD surfacing works, and that's precisely why I showed this practical example ... Of course a simple grenade or belt buckle (or even a complex firearm, especially if a degree of improvisation is allowed) is…
Hi guys! Starting this forum to showcase the progress on a dungeon crawler project in Unreal 4. This project is to learn node based scripting in Unreal 4. Here's a WIP Mock-up of what I have in my head. This will change very soon to a more finished mock-up, but I'm tight on time atm. Quick info: You (the player) have lost…
I´m having a really bothersome issue with Arnold render in Maya. I have a character that renders good when in T-pose. But as soon as I bind the skin with the rig, the head disappears from both the IPR and the normal render. In the viewport, the head is still visible, has weight on several joints and all. Everything on the…
Figured I'd start one of these bad boyz. Maybe it'll keep me motivated and my brain in shape for the modelings. C and C always welcome! First up is a little shield/unwrapping/texturing experiment. It was a good learning experience. I now know what to do/not do next time I tackle an object like this. A…
So i am working on an 3d environment. this is my second 3d environment ever created so I am still a pretty big noobie to this type of thing. Any critiques or advice would be greatly appreciated. My plan is to build the environment to be supported by a current gen game engine. so moving right along. here is the latest build…
Heips! This is my latest university project. At the end of it I should have a playable and pretty-looking level in UDK. My plan is to create a futuristic greenhouse in the Arctic. Lots of windows, clean white surfaces, bright lights and laboratory equipment. This will be my first proper environment, so I have loads to…
Howdy! It´s been quite a long time since my last post here on polycount. Well, I´ve been trying to earn some skills in ZBrush lately, so I´d like to dedicate this thread to my sculptings. Here´s my latest stuff: This one´s still WIP and I´m going to come back to this eventually: Head for my samurai sculpture (the ears need…
Hi folks, I just wanted to share with you an event that I am putting on quite soon. Here is the blurb: DemoScreen is a showcase @ Secret weapon/Loading bar Stratford, where players can try out new and interesting games currently in-development or about to be released. The public can meet and talk to the developers of the…
I'm graduating soon, and figured now would be a good time to search for some professional critique's on my portfolio/demoreel/website. I'm focusing on Character Art. I know its a difficult part of the process to break into, but its like a Professor Layton puzzle to me, and I love Layton puzzle's My feelings on it are that…