Howdy!
It´s been quite a long time since my last post here on polycount. Well, I´ve been trying to earn some skills in ZBrush lately, so I´d like to dedicate this thread to my sculptings. Here´s my latest stuff:
This one´s still WIP and I´m going to come back to this eventually:
Head for my samurai sculpture (the ears need a bit of tweaking). The rest of the body (mostly armour) is almost done too, so I should post the whole figure soon:
Right now I´m working on some solid body basemesh to start working on some more complex sculptings.
Looking forward to crits and comments, and see you with update soon!
Replies
As I said in my earlier post, I´ve had the body/armor of the samurai quite finished. So here are some screenshots:
I´m not quite satisfied with the overall look right now, because at first the upper part of the body looked better than the lower one, so I tryed to improve it and now the lower part seems a lot better to me...
Anyway... I felt like I need to work on some organics again and seeing Selwy´s excellent "Disunion" project really pushed me to give it a shot. So I made me a basemesh and here´s what I´ve got so far:
It´s more like a test of the basemesh (legs need one or two more loops...)I didn´t spend that much time on this and right now I´m just on 4th subdivision with like 150k polys, so real detailing is still about to come.
See you later with updates!
I´m also going to make a separate thread for this fella, because I kinda started texturing it and I´d like to get some crits aso...
And here´s a test of redone basemesh. Well, at least the head...
Didn´t spend a lot of time around the ear, but I´m going to. I´m very satisfied with the way the face looks right now.
I´ll be showing progress on the general here:
http://boards.polycount.net/showthread.php?t=60408
I just don´t want to spam both threads with same stuff.